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  1. #1
    The Patient Veteran
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    Default Super-Charged 6-man destruction group

    I've had the luxury, as the Zerk, of having this type of group setup a few times give or take. It's amazing to see what these toons will do to a properly specced and geared Zerk in pvp. The only thing I can think of is American Muscle, like a 440 Mopar on steroids, just hungry for competition. With a two-hander, max-multi-attack, aoe-multi-attack, and Cyclones in the Zerk tree for added range, when standing in the right spot, the Zerk is like a hurricane of destruction. Even really hard SK's go down in no time because they either fight solo or their groups gets chewed up in the blender trying to support.

    The four following are standard. All DPS and speed buffs go on a aoe/multi-attack sheer offensive Zerk.

    Zerk, Dirge, Illy, Inquis, (secondary tank, DPS/ or secondary heals)

    Secondary tank with solid aggro and taunts in defensive stance. Either a Brawler or a Guardian. Pally would work too but not sure how they compare taunts wise. SK suck with taunts and aggro so SK not an option as secondary tank...maybe for the last DPS spot sure.

    The last DPS spot could go to any of these:

    Sin/Ranger, Brig/Swash, Wiz/Lock, Conj/Necro, SK

    Or, instead of a DPS, secondary heals:

    Mystic, Temp, Ward, Fury. A healer with the best offensive buffs would be optimal for the Zerk. But any of these combined with the Inquis reactive heals and your group won't see yellow.

    This is pure carnage for anyone who gets in the Zerk's range. And with all those dps and speed upgrades, he won't be standing still

  2. #2
    :(
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    Default Re: Super-Charged 6-man destruction group

    Meh.

    Guardian, Troub, Wizard, Conj/Monk/Swash, Illy, Templar imo.

  3. #3
    gage pls Udoaka's Avatar
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    Default Re: Super-Charged 6-man destruction group

    SK SK SK SK SK SK

    or

    Ranger Ranger Ranger Ranger Ranger Ranger

    or

    Wizard Wizard Wizard Wizard Wizard Wizard

  4. #4
    Game Face
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    Corydonn
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    Antonia Bayle

    Default Re: Super-Charged 6-man destruction group

    Quote Originally Posted by Udoaka View Post
    SK SK SK SK SK SK

    or

    Ranger Ranger Ranger Ranger Ranger Ranger

    or

    Wizard Wizard Wizard Wizard Wizard Wizard
    Missing one there buddy.

  5. #5
    Brelapse Milambers's Avatar
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    Nagafen

    Default Re: Super-Charged 6-man destruction group

    Quote Originally Posted by 240Bravo View Post
    I've had the luxury, as the Zerk, of having this type of group setup a few times give or take. It's amazing to see what these toons will do to a properly specced and geared Zerk in pvp. The only thing I can think of is American Muscle, like a 440 Mopar on steroids, just hungry for competition. With a two-hander, max-multi-attack, aoe-multi-attack, and Cyclones in the Zerk tree for added range, when standing in the right spot, the Zerk is like a hurricane of destruction. Even really hard SK's go down in no time because they either fight solo or their groups gets chewed up in the blender trying to support.

    The four following are standard. All DPS and speed buffs go on a aoe/multi-attack sheer offensive Zerk.

    Zerk, Dirge, Illy, Inquis, (secondary tank, DPS/ or secondary heals)

    Secondary tank with solid aggro and taunts in defensive stance. Either a Brawler or a Guardian. Pally would work too but not sure how they compare taunts wise. SK suck with taunts and aggro so SK not an option as secondary tank...maybe for the last DPS spot sure.

    The last DPS spot could go to any of these:

    Sin/Ranger, Brig/Swash, Wiz/Lock, Conj/Necro, SK

    Or, instead of a DPS, secondary heals:

    Mystic, Temp, Ward, Fury. A healer with the best offensive buffs would be optimal for the Zerk. But any of these combined with the Inquis reactive heals and your group won't see yellow.

    This is pure carnage for anyone who gets in the Zerk's range. And with all those dps and speed upgrades, he won't be standing still



    http://www.eq2flames.com/signaturepics/sigpic5725_2.gif

  6. #6
    Senior Member
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    (Dom/Tank)itorix
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    Default Re: Super-Charged 6-man destruction group

    Quote Originally Posted by 240Bravo View Post
    Even really hard SK's go down in no time because they either fight solo or their groups gets chewed up in the blender trying to support....
    SK suck with taunts and aggro so SK not an option as secondary tank...maybe for the last DPS spot sure.

  7. #7
    <3
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    Nagafun

    Default Re: Super-Charged 6-man destruction group

    Bruiser Zerker Zerker Zerker Zerker Inquis
    Actually, just Bruiser Bruiser Bruiser Bruiser Bruiser Bruiser
    [SIGPIC][/SIGPIC]

  8. #8
    Inimicle Valdoras's Avatar
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    Splitpaw

    Default Re: Super-Charged 6-man destruction group

    Quote Originally Posted by 240Bravo View Post
    The last DPS spot could go to any of these:

    Sin/Ranger, Brig/Swash, Wiz/Lock, Conj/Necro, SK
    for maximizing your zerk dps, take the necro

    and my favourite pvp group would be...


    guard, inquis, fury, troub, illy, necro

  9. #9
    I AM P0RN Shade's Avatar
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    Default Re: Super-Charged 6-man destruction group

    i say ban the op
    Quote Originally Posted by alvarez View Post
    its the internet man, just lol, throw a random comment and move on to the next ridiculous argument <3

    If you see Ajjantis posting remember this :
    http://www.eq2flames.com/hall-flames...-ajjantis.html

  10. #10
    Fuck you
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    Nagafen

    Default

    no idea what it's like now but literally nothing in the game could touch paladin Templar defiler troub illy warlock six months ago

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