Download
A port of my old project, "React Status 2". You can sort of see a
screenshot of it here.
Tracks the emotes of cleric reactive heals and displays how many charges each has left before expiring. This plugin works better than UI mods in regards that it can count the number of charges remaining on group reactives and it can detect reactives cast by other players as well.
v0.9.2 - 2007-11-26- RoK expansion reactives have been added. You can set the option to parse for T1-T7 or T8 only. I'm too lazy to reoptimize the parsing tree.
- You can now set reactive trigger counts freely per single/group type.
v0.9.1 - 2007-10-31- Player names are now sorted by if they have reactive buffs.
- Player names will only turn red and/or appear on the display if they are under melee attacks instead of any damage.
- There is a new numerical option to ignore non-melee damage under a specified amount. This is for damage shields that fool the parser into subtracting charges. Set the value for higher than the resulting damage shield hit. This option only works well using ACT's parsing engine to recalculate warded hits.
More in depth:
- The plugin can track all known normal reactive heals (single and group reactives), or just the four reactive heals used in T8 to reduce parsing time.
- Special reactives such as Radiance or Focused Intercession are not tracked.
- The plugin will only work in an English localization. If ACT's log file input language is set to any other setting such as "(None)", the plugin will revert to an internal combat parser. This is useful to track reactives but not deal with the overhead of combat parsing.
- You can set the number of charges a single and group reactive has freely. Unfortunately it is difficult to track who's reactive belongs to whom, so it is a global setting.
- Buff fade emotes will remove listings of reactive heals that still have erroneous triggers left.
- Reactives have a time left indicator and will expire even without EQ2 giving a fading emote.
- Group reactives should be properly tracked across all group members... even with multiple groups using the same type of spell.
- Players under direct attack will have their names turn red briefly.
- You can use a compact listing mode to hide group members that are not under attack nor have a single target reactive on them.
- Unfortunately damage shields can ruin reactive parsing as they do damage to players -- however a reactive(heal) will not trigger from another reactive(damage shield). You can set a damage threshold for non-melee damage to ignore the damage as a damage shield.