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Old 03-12-2009, 07:53 PM  
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Default Re: DirectX Overlay Plugin

Can someone e-mail the author and get them to release source or another exe (or a combo of both).. LOL
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Old 03-13-2009, 05:32 AM  
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Icon3 Re: DirectX Overlay Plugin

Quote:
Originally Posted by Johnathon View Post
Can someone e-mail the author and get them to release source or another exe (or a combo of both).. LOL
The DirectX 1.6 was a pre-announced future version which was probably never completed.

When you download the DirectX 1.5 version, it includes the directx.cs file, which is in fact the code itself. So I'm confused by your question.

PS:
There's a small bug with the background color which doesn't save.
The variable isn't in the XML save file, reason is the variable is missing from the save function...

Insert into line 779:

Code:
sw.WriteLine(" <DPSGraphBackgroundColor>" + Convert.ToString(cd.DPSGraphBackgroundColor, 16) + "</DPSGraphBackgroundColor>");
Insert into line 799:
Code:
 
sw.WriteLine(" <HPSGraphBackgroundColor>" + Convert.ToString(cd.HPSGraphBackgroundColor, 16) + "</HPSGraphBackgroundColor>");

Last edited by Danidad; 03-13-2009 at 05:37 AM.
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Old 03-13-2009, 09:50 AM  
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Default Re: DirectX Overlay Plugin

Well, a great deal of the code is actually in hook.dll which is a compiled C++ assembly. directx.cs just imports a lot of "friendly" functions from it. If you want to do something outside of those functions, you're out of luck.

But the question then becomes, what would you need to do outside of those functions. Seems you can make bar graphs, if not fully customizable(but I'm used to drawing my own graphs in GDI+), and place arbitrary text in places.
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Old 03-13-2009, 11:14 AM  
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Default Re: DirectX Overlay Plugin

1.5 code is not there either.
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Old 03-13-2009, 11:39 AM  
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Default Re: DirectX Overlay Plugin

Quote:
Well, a great deal of the code is actually in hook.dll which is a compiled C++ assembly. directx.cs just imports a lot of "friendly" functions from it. If you want to do something outside of those functions, you're out of luck.
Valid point.

Quote:
But the question then becomes, what would you need to do outside of those functions. Seems you can make bar graphs, if not fully customizable(but I'm used to drawing my own graphs in GDI+), and place arbitrary text in places.
Not that much.

- custom variables from triggers automatically passed through
- configurable bar width (instead of the autoscaling ones)
- configurable roster interval (instead of the autoscaling ones)

/offtopic
It would be nice to include attacker + victim into the timer - perhaps this is already possible as I guess you already use those for TS and the whitelist?

Although adding ${Victim} to tooltip doesn't work. Perhaps I'm making a thinking error.

Last edited by Danidad; 03-13-2009 at 11:42 AM.
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Old 03-13-2009, 12:08 PM  
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Default Re: DirectX Overlay Plugin

Quote:
Originally Posted by Johnathon View Post
1.5 code is not there either.
Seems the file isn't hosted there anymore.
Johnathon, send me a PM with your e-mail address and I'll mail the zipfile.

Aditu, could you perhaps host it on the ACT site? The ZIP is 180 KB.
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Old 03-13-2009, 12:43 PM  
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Default Re: DirectX Overlay Plugin

Quote:
Originally Posted by Danidad View Post
Revisited this today, set up ACT + DirectX plugin for DPS/HPS Graphs. This works like a charm. Biggest benefit being I can see both DPS and HPS simultaneously, which was one of few things I couldn't get out of the default.

This is my test setup (ingame directx):

First,HOLY SHIT how did you get the DPS/HPS graph to look like that? it always looks insane on my 7950GT, can you post your file?

Second, I LOVE this plugin for the overlay timer (which works fine unlike the DPS graph), any work anyone wanted to put into this assumingly-abandoned plugin would be great!!
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Old 03-14-2009, 01:09 PM  
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Default Re: DirectX Overlay Plugin

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Originally Posted by Thundolfe View Post
First,HOLY SHIT how did you get the DPS/HPS graph to look like that? it always looks insane on my 7950GT, can you post your file?
No, EQ@Flames doesn't allow me to post it here. I can however mail it to you if you PM me your e-mail address.
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Old 03-14-2009, 04:38 PM  
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Default Re: DirectX Overlay Plugin

I think he's just asking for your DirectXHook.config.xml file. You could probably wrap that in some code/spoiler tags inside a post easily enough.

Spoiler for DirectXHook.config.xml:
HTML Code:
<xml></xml>


As for the plugin itself, I suppose I could host it like the other plugins. Though probably no one is going to maintain it much, so I don't really have anyone to give access to it.

Last edited by EQAditu; 03-14-2009 at 04:39 PM.
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Old 03-18-2009, 05:27 AM  
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Default Re: DirectX Overlay Plugin

What it's would be great is update the dll for add some option

Like now we have 2 timmer windows and a collor bar, so it would be great if someone manage to use the color and split the timmer in 2 part
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