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  1. #1
    ACT Developer
    EQAditu's Avatar
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    Default Timer Repeater v1.0.2.3

    Will clear and repeat a spell timer when it hits zero if it has "repeat" or "repeat combat" as the tooltip entry.

    Download

    Changes for v1.0.1.2
    Fixed a bug that cause the timer to only repeat once and play warning sounds once. The repeating timer tries to inherit recast mods for the source of the cast.

    Changes for v1.0.2.3
    Added "repeat combat" checking to only repeat the timer if you are currently in-combat. Added some buttons to the plugin's UI to kill a repeating timer.

  2. #2
    ACT Developer
    EQAditu's Avatar
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    Aditu
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    Default Timer Repeater v1.0.2.3

    Will clear and repeat a spell timer when it hits zero if it has "repeat" or "repeat combat" as the tooltip entry.

    Download

    Changes for v1.0.1.2
    Fixed a bug that cause the timer to only repeat once and play warning sounds once. The repeating timer tries to inherit recast mods for the source of the cast.

    Changes for v1.0.2.3
    Added "repeat combat" checking to only repeat the timer if you are currently in-combat. Added some buttons to the plugin's UI to kill a repeating timer.

  3. #3
    ACT Developer
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    Default Re: Timer Repeater v1.0.0.1

    Abstract

    Say you wanted a repeating 60 second timer. Create a randomly named spell timer in Spell Timer Options... tailor it how you want along with a 60s expiration and "repeat" in the Custom Tooltip field. When you want to activate it, select its entry in the Spell Timer Options window and double-click the actual Spell Timers window. It will count down to zero and restart at 60s. If you want to get rid of the repeating timer, you will have to double-click it when it's displaying 58s. Otherwise known as between 2-3 secs after the timer started.

  4. #4
    ACT Developer
    EQAditu's Avatar
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    Aditu
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    Default Re: Timer Repeater v1.0.0.1

    Abstract

    Say you wanted a repeating 60 second timer. Create a randomly named spell timer in Spell Timer Options... tailor it how you want along with a 60s expiration and "repeat" in the Custom Tooltip field. When you want to activate it, select its entry in the Spell Timer Options window and double-click the actual Spell Timers window. It will count down to zero and restart at 60s. If you want to get rid of the repeating timer, you will have to double-click it when it's displaying 58s. Otherwise known as between 2-3 secs after the timer started.

  5. #5
    Random User
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    Default Re: Timer Repeater v1.0.0.1

    Can you swipe it?

    repeat attacker?
    A good plan violently executed now is better than a perfect plan executed next week.

  6. #6
    Random User
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    Default Re: Timer Repeater v1.0.0.1

    Can you swipe it?

    repeat attacker?
    A good plan violently executed now is better than a perfect plan executed next week.

  7. #7
    ACT Developer
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    Default Re: Timer Repeater v1.0.1.2

    Well, it wasn't hard to have it look up the spell timer's source for recast mods to use... but I'm not sure if it will work as well as you wish or not. If the mob starts the timer, it will be the source. If you start the timer by double-clicking, "YOU" will be the source. So there may be two timers at that point and you probably won't be TSed.

  8. #8
    ACT Developer
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    Default Re: Timer Repeater v1.0.1.2

    Well, it wasn't hard to have it look up the spell timer's source for recast mods to use... but I'm not sure if it will work as well as you wish or not. If the mob starts the timer, it will be the source. If you start the timer by double-clicking, "YOU" will be the source. So there may be two timers at that point and you probably won't be TSed.

  9. #9
    Senior Member
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    Default Re: Timer Repeater v1.0.1.2

    Fantastic, thanks for scripting this up :46:

  10. #10
    ACL recontruction ftl
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    Katatonia
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    Permafrost

    Default Re: Timer Repeater v1.0.1.2

    I am a bit confused as to why you would want this over a normal timer..

    If you use Mark of the Serpent from Thet as an example, that hits every 45 seconds. With the detrimental macro it gets picked up fine and you know when it hits.

    Why would you want to use a repeating timer then as opposed to a normal one?
    Katatonia - Inq - The Punished
    I am the Black Wizards...

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