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Old 05-25-2009, 05:26 AM  
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Default Loot Parsing v1.0.1.3

Parses for direct looting and lotto winning of items and collects optional chat text preceding it. Data is displayable in a sortable/exportable table interface.

The layout split of the looted item table and chat table is resizable. The context menu options for the tables are linked to the rows currently selected. If no rows are selected, all rows are used. You can set ACT's input log language to (None) to greatly increase the speed of looted item parsing as ACT will not parse combat. Useful in conjunction with ACT's History Database tab.

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v1.0.1.3
Added a German parser supplied by the_mo. Added some more context menu options to the main table. Added some more item database links.

Last edited by EQAditu; 05-25-2009 at 03:54 PM.
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Old 05-25-2009, 05:28 AM  
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Default Re: Loot Parsing v1.0.0.2

In the future I'll be adding a searchable history database and I'll look around for more item databases to link to on the bottom.
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Old 06-03-2009, 12:43 PM  
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Default Re: Loot Parsing v1.0.1.3

Is there a way I can set default channel for this Aditu, through the code or whatever? Instead of having to set the channel every time? I assume due to the other post, but thought I would ask.
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Old 06-03-2009, 01:26 PM  
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Default Re: Loot Parsing v1.0.1.3

Quote:
Originally Posted by Garenth View Post
Is there a way I can set default channel for this Aditu, through the code or whatever? Instead of having to set the channel every time? I assume due to the other post, but thought I would ask.
What's wrong with the way that it currently saves the channel settings?
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Old 06-03-2009, 10:10 PM  
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Default Re: Loot Parsing v1.0.1.3

I *love* this, in a future version, can you consider the option of filtering out body loot? (or filtering *in" chest loot, if that's easier). The format is great, but it's annoying to go cutting out the "kunzar amulet" type loots from the real stuff.

Other than that this is superb thanks!!
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Old 11-04-2009, 02:14 PM  
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Default Re: Loot Parsing v1.0.1.3

I dunno if you're still interested in toying with this or not, but I'd love to see a way to ignore void shards and/or set a minimum tier loot threshold (ornate+, exquisite+, etc.) for what is captured.

Also, there is some wonkiness associated with parsing from mobs with 'of' in their name (Avatar of Anything) -- but it's pretty much a non-issue.

Ex:
MobName, Container
Below in Butcherblock Mountains (53.24_ 210.62_ -66.82), the Exquisite Chest of Avatar
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Old 11-04-2009, 02:29 PM  
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Default Re: Loot Parsing v1.0.1.3

>ignore void shards and/or set a minimum tier loot threshold (ornate+, exquisite+, etc.) for what is captured.

would love this. i think a "quick" solution, rather than a manual method to filter out loot via string would be sufficient... as in... a checkbox that reads "exclude void shards and loot from common treasure chests"

another "only log chest drops" would be awesome as well, considering that the queststarter drops from SOH are now chestdrops as well iirc
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Old 11-04-2009, 02:37 PM  
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Default Re: Loot Parsing v1.0.1.3

Interested or not, it's usually about time juggling. Thankfully I'm not doing any UI modding at the moment but I'm in the middle of one large ACT addition and a separate bugfix I need to figure out.

I want to add "anywhere" link parsing and the history database.
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