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  1. #501
    Senior Member
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    May 2008
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    Ravehn
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    Azure Skies
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    Antonia Bayle

    Default Re: FFXIV-ARR plugin

    Released v1.1.4.4.

    Changes:
    • Added Potent Poisoning Potion tracking. The plugin now stores all items that were used, and matches them up to the debuffs that appear for potent poisoning potions (incl. HQ) in order to simulate their DoT ticks. It should capture Contagion extensions of the potion duration, although I cannot test that myself - please let me know ASAP if it is not working. A word of caution on these potions – both NQ and HQ potions do not crit, are not affected by buffs or debuffs, and tick for the same 50 +-5% damage. I’ve seen 47-52 damage for both types. Lesser poisoning potion and poisoning potion are not implemented by the plugin.
    • Attempted again to make overlays stay always-on-top when ACT or FFXIV is in the foreground.
    • Added a checkbox to store the current player’s stats in the log data whenever they change. This is to assist theorycrafters, so they don’t have to separately track what the current gear or stat buffs are. It only records the current player’s data, not party members or other people around you. This feature can be safely ignored, it does not affect the parser output at all.

    My plan for the next version is to finish migrating to a cleaner (and slightly faster) code architecture, and then try to implement crit buffs properly with DoTs.

  2. #502
    I need to verify my email address.
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    Default Re: FFXIV-ARR plugin

    I'm having an issue with 'clickthrough' on the Target HP window with 1.1.4.4. It doesn't seem to work at all. It works for Target of Target and others, just not for Target.

  3. #503
    Junior Member
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    Default Re: FFXIV-ARR plugin

    Hi, would it be possible to add Alpha channel to overlay bars? My intended use is: to make the overlay color entirely transparent and place the target's HP values on top of the in-game target bars. I'm happy with colors of my bars in-game, just want to have target HP on them too, and setting opacity to zero would let me achieve that.


    Also, how about converting information displayed on overlay into variables and letting people arrange what and in what order is displayed? let's say, some would be interested in having only %PercentHP displayed.
    Something like this:
    %TotalHP
    %CurrentHP
    %PercentHP
    %TimeSinceAggroed
    %MyTotalEnmity
    %MyTotalPercentEnmity
    %Distance
    %TargetsTargetName
    and so on

    And someone tank focused could pick from the above and make a dynamic display:

    [%Distance] - %MyTotalPercentEnmity - %TargetsTargetName - [%PercentHP]

  4. #504
    Senior Member
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    May 2008
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    319
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    Ravehn
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    Azure Skies
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    Antonia Bayle

    Default Re: FFXIV-ARR plugin

    Quote Originally Posted by Winterbean View Post
    I'm having an issue with 'clickthrough' on the Target HP window with 1.1.4.4. It doesn't seem to work at all. It works for Target of Target and others, just not for Target.
    Sorry, I introduced this bug when working on the overlays. I'll try to fix soon. Thanks for letting me know!

  5. #505
    Senior Member
    Join Date
    May 2008
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    Ravehn
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    Azure Skies
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    Antonia Bayle

    Default Re: FFXIV-ARR plugin

    Quote Originally Posted by Zireael View Post
    Hi, would it be possible to add Alpha channel to overlay bars? My intended use is: to make the overlay color entirely transparent and place the target's HP values on top of the in-game target bars. I'm happy with colors of my bars in-game, just want to have target HP on them too, and setting opacity to zero would let me achieve that.


    Also, how about converting information displayed on overlay into variables and letting people arrange what and in what order is displayed? let's say, some would be interested in having only %PercentHP displayed.
    Something like this:
    %TotalHP
    %CurrentHP
    %PercentHP
    %TimeSinceAggroed
    %MyTotalEnmity
    %MyTotalPercentEnmity
    %Distance
    %TargetsTargetName
    and so on

    And someone tank focused could pick from the above and make a dynamic display:

    [%Distance] - %MyTotalPercentEnmity - %TargetsTargetName - [%PercentHP]
    Adding an opacity slider might not be too difficult, I'll give that a try.

    Turning the displayed data into variables also might not be too hard to code, but it would require a more complicated UI. I was hoping this sort of thing would be possible with the SE Addon API, but there are no details released yet for that. I'll give this some thought, it is an excellent idea.

  6. #506
    Gadwin
    Guest

    Default Re: FFXIV-ARR plugin

    Hi ^^


    Right now, i use the "custom trigger" part to create alarm. As soon the parser sees the text i wrote, it plays a sound.
    Is it possible to delay the sound it plays ? (I want to start the delay when i put a DoT on a mob and i want to have my sound X sec later, when the dot is about to wear off but before it does).


    Thanks

  7. #507
    Senior Member
    Join Date
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    Ravehn
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    Azure Skies
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    Antonia Bayle

    Default Re: FFXIV-ARR plugin

    Quote Originally Posted by Gadwin View Post
    Hi ^^


    Right now, i use the "custom trigger" part to create alarm. As soon the parser sees the text i wrote, it plays a sound.
    Is it possible to delay the sound it plays ? (I want to start the delay when i put a DoT on a mob and i want to have my sound X sec later, when the dot is about to wear off but before it does).


    Thanks
    I haven't tried this myself, but ... if you assign the trigger a category name (don't call it exactly the same name as the DoT or the ability, though), you can make a spell timer off of it. Spell timers can be assigned a duration and a warning time. You can set these as you need to trigger a warning off of the timer, and then set the "Custom Warning Sound" at the bottom. That should achieve what you want.

  8. #508
    Junior Member
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    Default Re: FFXIV-ARR plugin

    Quote Originally Posted by Gadwin View Post
    Hi ^^


    Right now, i use the "custom trigger" part to create alarm. As soon the parser sees the text i wrote, it plays a sound.
    Is it possible to delay the sound it plays ? (I want to start the delay when i put a DoT on a mob and i want to have my sound X sec later, when the dot is about to wear off but before it does).


    Thanks
    To hear Text To Speech message 59 seconds after you use Flaming Arrow (for example):



    and then



    Timer will run for 60 seconds and 1 second before timer expiers, a TTS sound will be invoked.

  9. #509
    Senior Member
    Join Date
    May 2008
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    Ravehn
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    Azure Skies
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    Antonia Bayle

    Default Re: FFXIV-ARR plugin

    Released v1.1.4.5

    This just has two small fixes - target overlay can be made click-through again, and fixed a bad pointer for weapon damage (if you happen to turn that debugging feature on).

  10. #510
    Junior Member
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    Default Re: FFXIV-ARR plugin

    Really sorry to have to ask but I need some help getting ACT to detect the game.

    I have the FFXIV plugin updated, installed and enabled and it works for viewing logs already recorded in my game directory. However, when I try to set it to read directly from the memory it can't detect the game. When I click 'validate address' it returns a message saying 'Invalid - Please ensure your character is logged into the game'. I have ran ACT as administrator and disabled my firewall to try. My FC mates suggested entering the memory offset into the 'base memory address' textbox but I don't have any textbox for that. I was told this was also in the plug-in settings but for the life of me I can't find it.

    Any help is greatly appreciated!

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