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  1. #821
    Senior Member
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    Ravehn
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    Antonia Bayle

    Default Re: FFXIV-ARR plugin

    Wanted to post this in advance of ffxiv patch 3.25 - I am currently driving across country without my development environment, so if the patch breaks anything it will take me a while to release an update. I'll do my best at an interim release if that happens, but it will take at least 24-48 hours, so please be patient.

    -Ravahn

  2. #822
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    Default Re: FFXIV-ARR plugin

    Astrologian Bubble (Collective Unconsciousness / Wheel of Fortune) is not parsing right from what I've seen, it counts as an "Unknown" healing source.

    http://i.imgur.com/GRfKlKw.png
    Last edited by Animonymouse; 04-01-2016 at 02:18 PM.

  3. #823
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    Default Re: FFXIV-ARR plugin

    Hi, ever since 3.2 my FFXIV overlay, to be more precise, the focus target overlay is getting the target hp instead the focus target hp.
    Here is a screenshot with the case:


    You can see how i focus target myself, i have 16506 hp, yet i have my friend targeted, and he have 16260 hp, that green overlay is the original target hp overlay that i dont use and i set it there for you to see.
    The focus target overlay isnt working proprely.
    I've re-installed twice and still wont work.
    Every other feature of ACT and other plugins works proprely.
    I'm using windows 10 x64, but i say it again, it only started after this 3.2 patch, and i didnt change anything on my end.
    Please help.
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  4. #824
    IT'S OVER 9000 gahnand's Avatar
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    Life
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    <Nagas Wit Attitude>
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    Trakanon

    Default Re: FFXIV-ARR plugin

    Overlays are cheats

  5. #825
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    Apr 2014
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    Default Re: FFXIV-ARR plugin

    Quote Originally Posted by Rhess View Post
    stuff...
    Problem solved with the last plugin update (04/14/16)

  6. #826
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    Default Re: FFXIV-ARR plugin

    I have a question to FFXIV pulgin:

    Is it possible to use the triggers in the log for end of combat?

    The site FF Logs - Combat Analysis for FF, where I do upload the ACT logs, is able to read out the end of an combat.

    I ask this because the end of combat by timer is crap. There are bossfights with long downtimes. So I have to set the timer to a relatively high value to get this fight counted as one combat. In other instances this timer is to long, which causes that nearly the whole instance get counted as one or two combats.

  7. #827
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    Default Re: FFXIV-ARR plugin

    Ive gotten really (not seriously) stressed over the recent changes with ACT and this plugin can anyone tell me what I gotta do to get it working again to be able to upload logs to FFLogs?

    It was fine til the last big update, now it doesnt parse at all, and if I go back to older version it works, but the logs are not uploadable to FFLogs and it says I need to use a version 1.4.2.5 or higher of the plugin.... but none of those versions of the plugin work with ACT now. The main window says no combatants and it doesn't parse anything and there aren't even any log files created anymore :/

    I'm not super technically minded, but if someone can just point me at the files and settings that I need to use/change to make this work again, I'd really appreciate it!

  8. #828
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    Default Re: FFXIV-ARR plugin

    Quote Originally Posted by KarstenS View Post
    I have a question to FFXIV pulgin:

    Is it possible to use the triggers in the log for end of combat?

    The site FF Logs - Combat Analysis for FF, where I do upload the ACT logs, is able to read out the end of an combat.

    I ask this because the end of combat by timer is crap. There are bossfights with long downtimes. So I have to set the timer to a relatively high value to get this fight counted as one combat. In other instances this timer is to long, which causes that nearly the whole instance get counted as one or two combats.
    Until this gets addressed in a better fashion, I use a macro in game that does the following command:
    /echo end
    ACT will pick this up as a command, and force the encounter to end. This way, i can have a long timeout, and just manually end the fight when/where I want to. Its not ideal, but its better than having to adjust it back and forth for dungeons/boss fights, and it also lets you break up a fight by phase if you really want to.

  9. #829
    Forever Jailbait Kriptini's Avatar
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    Krip Tini (FF14)
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    Fat Chocobo <LB4>
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    Gilgamesh

    Default Re: FFXIV-ARR plugin

    Hey ravahn, any idea why my parse may be showing different numbers than others'? Here's three parses from the same encounter. We all have the same version of ACT and version 1.4.2.26 of your plugin. For "Number of seconds to wait after the last combat action to begin a new encounter," we all have it set to 25. My parse is the middle. (The numbers shown in these overlays are the same as in the actual ACT window.) Any ideas?





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  10. #830
    Mae
    Mae is offline
    Nooblet Mae's Avatar
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    Maelani
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    Inner Circle
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    Unrest

    Default Re: FFXIV-ARR plugin

    Please update for Stormblood =)

    Maerie | Maehymn | Maelya | Maelani | Maedelyn | Maewyn | Maekita | Maerilyn | Maekenna | Maelynne
    Necro | Troub | Illusionist | Mystic | Warden | Brigand | Monk | Assassin | Shadow Knight | Beastlord
    Carpenter | Jeweler | Tailor | Woodworker | Armorer | Alchemist | Sage | Provisioner | Weaponsmith

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