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Old 04-07-2008, 09:24 PM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

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Originally Posted by Kin Meds tbh View Post
...Anyone recomend some range DA items? I must be close to quested out in RoK and all I'm finding are crit items.
1. Eagle's Talon MYTHICAL
+8 Ranged Double Attack Chance
2. Ranger Coat of Enlivened Chance FABLED
+7 Ranged Double Attack Chance
3. Exigent Malady, the Plaguebringer's Shank FABLED
One-Hand Piercing
+5 Ranged Double Attack Chance
4. The Marksman FABLED
+5 Ranged Double Attack Chance
5. Silverscaled Chainmail FABLED
+4 Ranged Double Attack Chance
6. Mantle of the Dead-Eye FABLED
+3 Ranged Double Attack Chance

7. The Bloodstone Emperor's Signet Ring FABLED
+3 Ranged Double Attack Chance

8. Mantle of Impetuous Strikes LEGENDARY
+2 Ranged Double Attack Chance
9. Green Dragon Scale Gloves LEGENDARY
+1 Ranged Double Attack Chance
10. Sandstorm Scalemail LEGENDARY
+1 Ranged Double Attack Chance

this is without some trash bows with 1-2 DA chance


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Old 04-08-2008, 02:07 AM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

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Originally Posted by Dantel View Post
Azleya was accurate and correct in what was said. The only thing you didn't mention much in your post was +CA damage.

Given that Maestro's flame is still the best option (fuck that dagger you guys cream over) for a Ranger's primary, you would think that other +CA damage gear would be significant. If the Flame is adding 4% to our over-all dps, imagine if we could get that number higher? 200 or so? That would be pretty good I think. Not so good that I would sacrifice the otherthings, but good enough to put in places that I may be lacking that.

The problem is that Maestro's is nothing like +CA damage.

+CA damage is applied to the combat art spread, before damage is rolled.

The Flame adds a constant number to the rolled damage.

The difference is that in reality, +CA damage isn't guaranteed to add anything on a given swing, while the Flame always gives the same amount. So, +CA damage is much less useful, in reality.
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Old 04-08-2008, 04:10 AM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

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Originally Posted by Tobias Fünke View Post
, while the Flame always gives the same amount.
Flame procs a spell, it's damage varies. You can crit it and it can get resisted.
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Old 04-08-2008, 09:04 AM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

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Originally Posted by Tobias Fünke View Post
+CA damage is applied to the combat art spread, before damage is rolled.

The Flame adds a constant number to the rolled damage.

The difference is that in reality, +CA damage isn't guaranteed to add anything on a given swing, while the Flame always gives the same amount. So, +CA damage is much less useful, in reality.
WRONG!
+CA damage is added after the damage is rolled. So its the same as the flame, with the exception, that +CA damage cannot crit.
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Old 04-08-2008, 09:09 AM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

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Originally Posted by Safana View Post
WRONG!
+CA damage is added after the damage is rolled. So its the same as the flame, with the exception, that +CA damage cannot crit.
Go ahead and take some +ca gear on and off.
be sure to note your damage ranges before and after.
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Old 04-08-2008, 09:22 AM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

Sure, it displays in your spell, but let me give an example:

CA does 800-1000 damage with 0 +CA damage. That CA does 1000-1200 damage with 200 +CA damage. (cap is 50% of min and max)
If the CA crits with 0 +CA damage it does 1001-1300 damage (max+1 - max*1,3). If it crits with 200 +CA damage it crits with 1201-1500 which is the same like noncrit just the +CA damage added.

Conclusion: You get always the full benefit all of your +CA damage mod, except a CA has such a low damage that it caps out.
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Old 04-08-2008, 11:53 AM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

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Originally Posted by Safana View Post
WRONG!
+CA damage is added after the damage is rolled. So its the same as the flame, with the exception, that +CA damage cannot crit.
Nope, you're wrong.

It never applies a fixed amount. It is applied to the damage range and affects the roll but does not necessarily add its full amount. You really don't know what you're talking about.

If it actually did what you propose, it might actually add to our DPS as much as Maestro's does. Yet it doesn't.

Can you explain this?

edit: I mean, it may become more useful after today's update, where theoretically CA damage might end up making a higher percentage of your damage, but right now it is not even close.

Last edited by Tobias Fünke; 04-08-2008 at 12:00 PM.
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Old 04-08-2008, 01:57 PM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

If you have no fucking clue how +CA damage works, just shut the fuck up, sir. By the way, it works the same way, like +spell damage works. If you wanna know more about game mechanics, i recommend, reading this thread.

But let me prove the case for my assertions - the following numbers are taken from the Testserver and are based on 771 str and wearing the mythical Eagle's Talon (which +10% on combat arts also works as +CA dmg).

Roped Shot (Adept III):
0 CA dmg: 489 - 816
75 CA dmg: 564 - 891
125 CA dmg: 614 - 941
200 CA dmg: 689 - 1016

Searing Shot (Master II):
0 CA dmg: 577 - 962 / 577 - 962
75 CA dmg: 652 - 1037 / 577 - 962
125 CA dmg: 702 - 1087 / 577 - 962
200 CA dmg: 777 - 1162 / 577 - 962

Triple Burst (Master I):
0 CA dmg: 368 - 613 / 736 - 1227 / 1104 - 1840
75 CA dmg: 443 - 688 / 736 - 1227 / 1104 - 1840
125 CA dmg: 493 - 738 / 736 - 1227 / 1104 - 1840
200 CA dmg: 568 - 813 / 736 - 1227 / 1104 - 1840

Shower of Arrows (Master I):
0 CA dmg: 3451 - 5752
75 CA dmg: 3476 - 5777
125 CA dmg: 3492 - 5793
200 CA dmg: 3517 - 5818

Bloody Reminder (Master I):
0 CA dmg: 160 - 266 / 388 every 2.6 seconds
75 CA dmg: 235 - 341 / 388 every 2.6 seconds
125 CA dmg: 285 - 391 / 388 every 2.6 seconds
200 CA dmg: 360 - 466 / 388 every 2.6 seconds

Searing Strike (Master I):
0 CA dmg: 14 - 23
75 CA dmg: 21 - 35
125 CA dmg: 21 - 35
200 CA dmg: 21 - 35

As you can see, the full amount of your CA dmg is added to every spell (notice the different calculation for a DoTs and AEs). As you also can see the maximum of CA dmg is 50% of the min and max values.
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Old 04-08-2008, 02:08 PM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

I don't think you understand the math involved, 'sir'.

You have illustrated my point that it adds it to the spread. Pre-roll.

What this means is that it doesn't guarantee that you will roll higher damage on every shot you take. It means that the range in which you can hit is moved up slightly. You will still be hitting somewhere in that range.

This just does not add the same amount of DPS that a guaranteed ~70 points of damage added on AFTER the damage roll does. I don't know how much you have to add to get an equivalence to the Maestro, but it's definitely not 1:1.

You can argue this one until you're blue in the face, but until you actually post a parse showing that +70 CA damage adds the same zonewide DPS that Maestro's does, I have no reason to believe your speculations.
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Old 04-08-2008, 02:15 PM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

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Originally Posted by Tobias Fünke View Post
It means that the range in which you can hit is moved up slightly. You will still be hitting somewhere in that range.
It does not get any clearer than that
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