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Old 04-09-2008, 12:39 PM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

doesnt up mine at all
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Old 04-09-2008, 01:29 PM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

Ya it's not doing it anymore.
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Old 04-09-2008, 03:42 PM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

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Originally Posted by Tobias Fünke View Post
Yep. If you can't figure out how to fit them in, you're just not doing your job well.

Not that you should be using Emberstrike or whatever every 10s but there are definitely times when there is nothing else to use, if you play effectively.
Believe it or not a lot of Rangers have argued with me when I told them to actually get within minimum range of the mobs so they can Melee CA as well as Ranged / rCAs. Got to the point I said to hell with it and let them do mediocre. My point was, in the previous post, how many of the rangers such as the ones that argued with me in the past would be eating their words now. With a bow with no minimum range means there is absolutely no reason outside of Mob Scripts, for a ranger to not be in mCA range.
I shelved the Ranger about half way through EoF actually. Guild needed a Dirge so that's what I've been playing. Grown tired of being a Dirge and getting no respect for my top reses, decent heals and making parses... so back to Ranger I went, and loving every minute of it. The fact my 73 ranger can cut down a lv.80 before they can get a hit off on me says that overall Rangers aren't all that bad off. Some things still need worked on of course, and if you're a min/max player then a lot of things need to be worked on.. but that's the way it goes.
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Old 04-09-2008, 06:05 PM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

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Originally Posted by WillyWonka View Post
Believe it or not a lot of Rangers have argued with me when I told them to actually get within minimum range of the mobs so they can Melee CA as well as Ranged / rCAs. Got to the point I said to hell with it and let them do mediocre. My point was, in the previous post, how many of the rangers such as the ones that argued with me in the past would be eating their words now. With a bow with no minimum range means there is absolutely no reason outside of Mob Scripts, for a ranger to not be in mCA range.
I shelved the Ranger about half way through EoF actually. Guild needed a Dirge so that's what I've been playing. Grown tired of being a Dirge and getting no respect for my top reses, decent heals and making parses... so back to Ranger I went, and loving every minute of it. The fact my 73 ranger can cut down a lv.80 before they can get a hit off on me says that overall Rangers aren't all that bad off. Some things still need worked on of course, and if you're a min/max player then a lot of things need to be worked on.. but that's the way it goes.
This post is retarded.

First off, our bow having no minimum delay is only for auto attacks. It used to be that the CA's were also effected by this minimum, but after careful and thorough testing that took a terrible amount of time (2 days) Sony decided to strip the minimum delay link to bows, and instead gave an absolute mimimum of 2 meters.

So in essence, we're back to where we started, because maximum range for melee ca's coincides with minimum ranged ca distance for most of our CA's, Stream and Coverage being the exceptions.

For 2 days we were allowed to hug the mobs ass, and it was awesome in a pseudo-homosexual sort of way.

As it stands we're back to where we were before, making the 0m minimum range for our epic bows auto-attack, completely pointless. Doing half our dps just to hug a mobs ass = redundant so good job Sony.


Now your other argument is that Ranger's aren't all that bad off because you can kill solo mobs real easy.

Most casters that can root nuke can make the exact same argument, and it's not a really good one. First off, distance is a huge factor, mostly because killing a mob is a matter of time. Just about everything in this game can be attributed to time, proc rate, dps, refresh timers, etc. Distance means a lot in a game of time, because it takes time for the mobs to breach that distance, during which you can do your damage to them. Of course the Ranger would excel at this, having the best movement rates, the best damage at range, and the best ability to mitigate a mobs movement compared to their own.

Saying we're ok at soloing does not mean we're ok at everything else, and this has been the contention of a lot of Ranger's for some time.
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Old 04-09-2008, 07:47 PM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

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Originally Posted by Dantel View Post
As it stands we're back to where we were before, making the 0m minimum range for our epic bows auto-attack, completely pointless. Doing half our dps just to hug a mobs ass = redundant so good job Sony.
It's actually good for when your in the sweet spot and the tank moves towards you which used to completely screw us, at least now we don't miss an aa if it's about to go off. All I can think of not including PvP.
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Old 04-09-2008, 08:24 PM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

Or just pay attention, problem solved heh.
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Old 04-09-2008, 08:33 PM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

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Or just pay attention, problem solved heh.
I'm talking like in the first second of when it happens, when you start moving.
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Old 11-24-2008, 05:45 PM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

everyone who is saying dps should be lowest priority, must have very different group setups than me...

self-buffed, i have like 130 haste, like 50 ranged crit, erm.... maybe like 30 ranged double, and like 30 dps.

in raid im normally with illy and troub... so my haste is well over cap, my double attack and crit are like about 60% each, and my dps is.... still 30.

if i stack the +15 stones then im up to about 60 dps double and crit.... so for me the ranking would be:

ranged double attack
dps/crit (since with temp buffs they become almost capped)
+ca
melee crit
haste (since in my group im capped even without temp buffed)
spell crit
melee double (absolute bottom of the least since i havent hit a single mob with a melee autoattack since the day i betrayed to ranger)
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Old 11-24-2008, 10:42 PM  
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Default Re: Crit vs. DA vs. +CA vs. DPS

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Originally Posted by Ranx View Post
everyone who is saying dps should be lowest priority, must have very different group setups than me...

self-buffed, i have like 130 haste, like 50 ranged crit, erm.... maybe like 30 ranged double, and like 30 dps.

in raid im normally with illy and troub... so my haste is well over cap, my double attack and crit are like about 60% each, and my dps is.... still 30.

if i stack the +15 stones then im up to about 60 dps double and crit.... so for me the ranking would be:

ranged double attack
dps/crit (since with temp buffs they become almost capped)
+ca
melee crit
haste (since in my group im capped even without temp buffed)
spell crit
melee double (absolute bottom of the least since i havent hit a single mob with a melee autoattack since the day i betrayed to ranger)
It goes without saying that this is all relative. Obviously, if you are low on DPS then DPS is your highest priority stat since everything is placed on a curve.
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