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12-03-2007, 11:01 AM
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Visitor
Character: Elbryan
Server: Everfrost
Posts: 91
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Crit vs. DA vs. +CA vs. DPS
With all of the affects on the items in RoK, I am wondering which should have priority. I would think the order would be something like this but am not sure:
DA - double attack
Crit
DPS mod
+ CA
With + ca damage being our least desire affect and DA being our most desired. Is this correct? Just wondering what you all think.
Also, at what point does +ca become better than + 1 DPS. Is +30 CA damage better than + DPS?
Thanks
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12-03-2007, 11:24 AM
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Halfelf Mohawk
Character: Drodin
Guild: Rapture
Server: Blackburrow
Posts: 578
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Re: Crit vs. DA vs. +CA vs. DPS
DA and crit certainly take priority (with DA > crit) like you have it, and the rest looks ok too. Just to make sure there isn't any confusion....+ Double Attack Chance means melee only!! has to say +Ranged Double Attack for it to be worth anything.
Also dont forget Haste/attack speed in there, a significant (25+) haste item somewhere is the most important single item imo. The stackable +1-2 attack speed things aren't near as useful tho...
I still havent gotten a good test of +CA damage in yet, waiting to get a few more pieces and upgrades to spells to really see the total impact of it all, but I think it could be better than it seems to get credit for. I would probably take 10 +CA dmg per 1 dps on an item from what I've seen so far.
For me its still too hard to break my EOF set, since I'm still missing a few key pieces to make it worth it, hopefully will pick up a few things this week.
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12-03-2007, 11:49 AM
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Visitor
Character: Elbryan
Server: Everfrost
Posts: 91
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Re: Crit vs. DA vs. +CA vs. DPS
Thanks. You confirmed most of what I was already thinking. I have the amulet of foresworn +23 haste but will be looking to replace for a t8 haste item soon.
I would be very interested in seeing what, if any, +ca damage has for us. Rangers have notoriously low CA damage so % wise we get a boost from CA damage. However, I am thinking are CAs are already so pathetic that it wont matter if we add CA damage to them.
LEt me know what you find out.
BTW, yeah on that DA stuff. It is all bullshit mellee DA stuff.
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12-03-2007, 12:26 PM
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"Hell hath no fury..."
Character: RIP Girls...
Guild: Corner Speed
Server: Fuck SOE, I quit.
Posts: 3,455
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Re: Crit vs. DA vs. +CA vs. DPS
Legendary set shoulders are +2 Ranged DA =)
__________________
You told me Im the only one
Sweet little angel you should have run
Lying, crying, dying to leave
Innocence creates my hell
Quote:
Originally Posted by Deson
...even I didn't expect so much fail. It really hurts my mind to think this volume of fuckup wasn't actually intentional.
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12-03-2007, 01:39 PM
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I don't give a shit!
Character: Safanah
Guild: Exordium
Server: Everfrost
Posts: 512
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Re: Crit vs. DA vs. +CA vs. DPS
Parse your Maestro's Flame, if you have one. Thats like ~ +80 CA dmg (including the crits)
DPS mod is more important than ranged DA and ranged crit.
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12-03-2007, 02:14 PM
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Regular
Character: Crychtonn / Bylar
Guild: Saints of Norrath
Server: Blackburrow
Posts: 988
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Re: Crit vs. DA vs. +CA vs. DPS
DPS mod and DA have equal value up to 100 DPS mod. Once you're over 100 and into the curve DA is greater then DPS mod. And since with temp buffs you should be over 100 DPS for 20% or more of the time you fight DA ends up being better to get.
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12-03-2007, 02:24 PM
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Lil Newbie
Character: Azrioku
Guild: Equinox
Server: Splitpaw
Posts: 7
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Re: Crit vs. DA vs. +CA vs. DPS
right...are u all 100% sure that ranged DA is more important than crit? cause with some of the gear i have atm i can get almost 60% ranged crit perma in raids, with focus aim up thats 100% crit chance for awhile, and all my CA's crit for that time aswell, crit affects CA's aswell as autoattack, would have thought crit was more important. btw im just saying this is what ive seen and been informed about ealier, but if u think DA is >> crit chance means im gonna have to start looking for alot more of it :P, most of the shit out there is melee double attack.
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12-03-2007, 02:27 PM
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Regular
Character: Azleya
Guild: Strike
Server: Lucan D'Lere
Posts: 392
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Re: Crit vs. DA vs. +CA vs. DPS
Actually, in a sense, dps mod, haste, and double attack are of equal value. In practice, however, the relative marginal benefit of these bonuses depends on how much of each you currently have (even ignoring the diminishing returns curve), as well as on a couple other factors that must be considered.
For example, let's say you start out with 0 of all three bonuses. Now add 50% double attack. You've just increased your auto attack dps by 50%. You'd get the same bonus increasing either haste or dps mod by the same %. Now drop DA down to 25% and add 25% dps mod (notice I'm using % for dps mod, not points, and thus ignoring the returns curve for the moment). Now the calculation is 1*1.25*1.25=1.5625, or about a 56% overall increase in auto attack dps using the same 50% total of haste+dps mod+DA. Thus, it's better to strike a balance between the 3 bonuses. For a more 'real' example, let's use the numbers I actually typically operate at on a raid, which are approximately 107% dps mod, 110% haste, and 53% DA (these numbers are without temp buffs up, but with gear procs up). That's 1*2.07*2.10*1.53=6.65, or 665% of base auto attack dps (base meaning 0 of all three). Now let's add 10% dps mod, so the calculation is 1*2.17*2.10*1.53=6.97. Now, instead, let's go back and add 10% DA and not dps mod, so the calculation is 1*2.07*2.10*1.63=7.09. Thus, again, it's better to increase the thing you have less of with respect to auto attack bonuses, even ignoring diminishing returns curves.
We also have to consider a couple more relevant issues to fully understand the situation. First, there is of course a diminishing returns curve for dps mod and haste. Many rangers typically operate at high dps mod and haste values on raids, so additional points of these will often offer only minimal benefit. What you need to do when evaluating dps mod/haste bonuses is determine what % bonus the additional points translate into over whatever value you normally operate at.
Also, haste has a couple intrinsic differences. First of all, for rangers, additional haste only really matters when it affects auto attack timing. 5% more haste generally isn't going to affect the number of CA's a ranger does between auto attacks. Additionally, haste has the further benefit of being essentially a proc rate increaser, since you get more proc opportunities using the same % proc chance per shot (calculated off base weapon delay).
-Azleya, Ranger and Officer of Strike
Lucan D'Lere
Last edited by Azleya; 12-03-2007 at 02:29 PM.
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12-03-2007, 03:18 PM
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Halfelf Mohawk
Character: Drodin
Guild: Rapture
Server: Blackburrow
Posts: 578
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Re: Crit vs. DA vs. +CA vs. DPS
Something about those numbers just looks funky....I just spent 2 hrs on discrete math HW so I cant think numbers atm. but yea there is a big factor in what you have, usually have, or can have. DA for me is hardest to get, so thats why I have it as priority and its effectiveness doesnt really diminish near as much as the others, crit is the same way but focus aim really helps that dept, haste and dps also get a lot more help from other areas.
__________________
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12-03-2007, 03:22 PM
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"Hell hath no fury..."
Character: RIP Girls...
Guild: Corner Speed
Server: Fuck SOE, I quit.
Posts: 3,455
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Re: Crit vs. DA vs. +CA vs. DPS
DA is my main objective with DPS in close second.
Then Crit followed up by haste.
The top two are the hardest to get beefed whan buffed, so they will remain top prioroty until i see otherwise.
__________________
You told me Im the only one
Sweet little angel you should have run
Lying, crying, dying to leave
Innocence creates my hell
Quote:
Originally Posted by Deson
...even I didn't expect so much fail. It really hurts my mind to think this volume of fuckup wasn't actually intentional.
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Last edited by Ily; 12-03-2007 at 03:23 PM.
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