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Old 03-01-2008, 07:26 AM  
Mono'Super'Ranja
 
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Default Concfused scaling arrow mechanics and proc changes..

  • "GwynethNajena: Aeralik, just to clarify on the arrows, did you mean that they would be useable from 70 and scale to 80 or only useable at 80? you can help clear up a questin in the ranger ww
  • Aeralik: arrows are currently 67 to use which means a level 67 player can equip them. the arrows are rated level 70 though so for calculations and scaling they use level 70. the fix is basically the same they will be 70 to use but calculate based on level 80
  • Aeralik: im also giving them a 5 level leeway so fabled items which go above level 80 for a rating wont scale down
  • nektulosbeele: Aeralik ummmm, small problem with that. If lvl 67 arrows are actually lvl 70, how come when you equip lvl 67 arrows with an RSB, the /weapon damage of an RSB is lower then when you had no arrows equipped?
  • Aeralik: rigid scale bow is level 74 technically so scales down to 70
  • nektulosbeele: Ok, in that case, that is mind blowing, but it does explain things... so a lvl 70 bow is actually lvl 74, but a lvl 67 arrow is lvl 70... got it... Dude, that is screwy
  • Aeralik: im gonna add rangers to some procs like the tradeskill rings but expect some changes to proc mechanics"
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Old 03-01-2008, 10:35 AM  
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Default Re: Concfused scaling arrow mechanics and proc changes..

Already done here!
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Old 03-02-2008, 12:36 AM  
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Default Re: Concfused scaling arrow mechanics and proc changes..

Reading it the first time = wtf??
Reading it the second time = so they write the level you can use the item at on the infos, but not what the actual level of the item is.. gg soe. Way to be confusing! How the hell are we supposed to figure out the real level of the items out there without manual testing? I'm going with the five level leeway bit helping out on that front... but still! lol Still glad that there's quasi coverage on those disputes in equippable vs actual levels of items.
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Old 03-02-2008, 03:12 AM  
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Default Re: Concfused scaling arrow mechanics and proc changes..

AFAIk they've had internal item/mob levels since launch.
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Old 03-02-2008, 04:37 AM  
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Default Re: Concfused scaling arrow mechanics and proc changes..

At launch, all items were based on a skill that you leveled as you used it. For example, you were a ranger, wearing a chain bp, you would get skill ups in "medium armor" i think they had it listed as. 5 per level like all other skills. Items had a skill level needed to use an item at that time, say that bp needed you to have a skill of 150 to equip, when you inspected it, it would show red if you didn't have the skill to equip, orange if you were just at the level and the con would change as you leveled and improved your skill with items.
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Old 03-03-2008, 11:13 PM  
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Default Re: Concfused scaling arrow mechanics and proc changes..

I would really really like him to clarify what these changes to proc mechanics are. I asked a GM today but it was too far in the future for him to have info on. I just get scared when devs start talking about changing proc mechanics.
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Old 03-03-2008, 11:22 PM  
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Default Re: Concfused scaling arrow mechanics and proc changes..

Im guessing it will have a lot to do with what Azleya has been suggesting, where we share all the consequences melee do, both good and bad. I doubt it could go beyond that, but we'll see.

as long as the rest of the stuff goes through as planned I think we'll be doing "pretty well." but for realz this time
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