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Old 04-16-2008, 03:13 PM  
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Default Gleaming strike

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gleaming strike now procs off ANY attack, this does include ranged and magic attacks
This is from Domino, see the offical forums portion. Be interesting to see how it parses, might be a nice option for a committed casual like myself.
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Old 04-16-2008, 05:44 PM  
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Default Re: Gleaming strike

Mastercrafted = the new old hotness of ranger weapon procs? lol
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Old 04-17-2008, 12:05 AM  
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Default Re: Gleaming strike

Concerning the Nox Noctis proc (which does not proc off ranged, although it says on ANY successful attack) i doubt, you will see any gleaming strike proc from your melee weapon while shoting your bow.

IF they decide to change it, and make the new gleaming strike proc of any attack, to be fair, ranged weapons should also proc on melee attacks. Imho, that may result in some inbalance.
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Old 04-17-2008, 12:24 AM  
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Default Re: Gleaming strike

Tbh, they should really just go with all-out cross-proccing between melee and bow and nerf weapon procs if necessary to compensate. This logic of bows not proccing melee weapons (or vice versa) because you don't "shoot your sword" never really made any sense because you don't shoot/swing your belt, bp, hat, earring, ring, necklace, cloak, or shield, and yet we have procs (of both beneficial buffs and damage) on these slots that trigger off melee and bow. Why does it make sense to apply the aforementioned logic to weapons, but not other items? Jewelry and armor procs are enhancements to the entire toon, but weapon procs are enhancements to the weapon only? Seems pretty arbitrary and inconsistent to me. Just let it all proc off both and make any additional necessary adjustments to the power of procs so you can do away with all the tip-toeing.

-Azleya, Ranger and Officer of Strike
Lucan D'Lere

Last edited by Azleya; 04-17-2008 at 12:27 AM.
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Old 04-17-2008, 10:32 AM  
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Default Re: Gleaming strike

I dont have any problems with weapons having their specific enchantments that only go off their swings. I see armors as applying the buff to your whole character, than the weapons have their own special thing, pretty logical to me. Kinda like why our bows arent on fire even though we have maestro's flame equipped.

As far as other procs like the wizard one, you can think of that as buffing the melee weapons of a target, like giving them fire swords, and with proc mechanics there is kind of a balance issue, however they still could make a new buff spell line for wizards to give bow users too, with adjusted numbers that wont proc on melee. just to make a little more balance and versatility.
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Old 04-17-2008, 11:05 AM  
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Default Re: Gleaming strike

Obviously I recognize the way in which one could think of it to make it make sense. The point is that such 'logic' is bullshit and the distinction is completely arbitrary. Why would you apply one logic to weapons and another to everything else? Because they're weapons? lol. It's just completely arbitrary. Oh, and don't forget about mage and priest weapons, which have procs off spells and are thus "buffs to the whole character." So now only melee-class weapons apply their procs to the weapon only, while everything else applies them to the entire toon. How does this make sense? Furthermore, this inconsistent logic creates issues of confusing proc terminology in cases like that of Nox Noctis, cited above. A proc off 'any' attack is supposed to be melee, spell, and bow, but in this case it means melee and spell only, which is confusing to the user. So in the case of Nox Noctis, we have the doublethink applied within the context of a single item. If you cast a spell, the proc is a buff to your toon, but as soon as you start swinging the weapon or shooting your bow, it becomes a buff to the weapon only? Wtf? It really makes no sense at all.

And there's absolutely no reason things like the wizard proc shouldn't trigger off bow, and creating a crippled version of the proc for bow is just a terrible idea. Procs are normalized to weapon delay and cast time, so it's just stupid to create different versions of them for different classes. Doing so wouldn't be balance; it would be bias.
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Old 04-17-2008, 12:09 PM  
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Default Re: Gleaming strike

It's like beating a dead horse over and over, but apparently you have to do it.

Again, lower AA more, allow "on a successful attack" to mean on A N Y successful attack and suddenly you have made life easier for yourself.

I find it funny that the MC weapons get the chance to proc while other less powerful proccing weapons don't.
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Old 04-17-2008, 12:14 PM  
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Default Re: Gleaming strike

Yea, it gets tiresome, but beating the dead horse seems to be the name of the game with Sony.

However, I really think the coincident adjustment should be the power of weapon procs, not auto attack damage.

Last edited by Azleya; 04-17-2008 at 12:17 PM.
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Old 04-17-2008, 01:34 PM  
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Default Re: Gleaming strike

Then I have a question about Nox Noctis, does it proc off combat art like another item I know of that our Brig got that will proc off his one raged CA. Will check to see if it procs off ranger ranged CA. But still curious if the sword will proc off the CA and not AA.

Then also there is that chain chest piece from SoH Woven Shadow chestplate that says "on any successful attack" does it work off ranged?

Last edited by Mixer; 04-17-2008 at 01:44 PM.
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Old 04-17-2008, 07:12 PM  
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Default Re: Gleaming strike

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Originally Posted by Mixer View Post
Then I have a question about Nox Noctis, does it proc off combat art like another item I know of that our Brig got that will proc off his one raged CA. Will check to see if it procs off ranger ranged CA. But still curious if the sword will proc off the CA and not AA.
After shoting a few turtles it seems that it does not.
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