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Old 01-15-2009, 10:56 PM  
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Default Re: GU51 Changes

Quote:
Originally Posted by Azleya View Post
Ummm I can't remember ever asking you or even seeing you say anything about my parses, not that I would have cared about the comments of a scrub who was never able to last in a top-end guild due to his bad attitude.

I'm just remarking that you're talking big about major changes that no one has thoroughly tested and from the perspective of someone who hasn't played this expansion. Though I can't say it's entirely unexpected from someone like you.
Yep, someone like me .

Still as ignorant as ever Azleya. Shit players keep on playing!
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Old 01-16-2009, 03:43 PM  
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Default Re: GU51 Changes

Has anyone actually tried this on test to see how hard it is to hold agro? I have mixed feelings about these changes... It feels like "good" tanks will be able to maintain agro better single target at least. What I do find currently is the level of DPS I'm pumping out deagros are not at the level where they should be. Most of my agro management comes from running ignorant bliss and our hate reduction buff. Think values on deagros should be doubled to make them worthwhile.
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Old 01-16-2009, 07:27 PM  
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Default Re: GU51 Changes

My friend who plays a zerker was on test with his guildie, both in the highest raid guild on befallen. He guildie was a conj and the only way he could pull agro off the mobs in KC was if he used the tank pet and was trying to taunt it off the zerker.
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Old 01-26-2009, 10:48 AM  
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Default Re: GU51 Changes

Since 8% Deaggro seems to be the name of the game for most classes after the GU51 changes. Can someone, who is on Test Server, telling if our Primal Agility is also going down to that 8% deaggro. I havent been online for a month so forgive me its already being said somewehre.
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