Posted this on official forums as well:
set needs a change BAD
As far as right now for the changes.. the scout sets have gotten the much appreciated haste on their gloves so that it has more of an edge over the t2 set gloves.
Ranger set:
The only 2 pieces that were changed were the legs and the boots(again barring the haste on the gloves)
Boots:
2+ dps mod(total of 7)
1+ RDA (total of 4)
2+ base CA damage * very nice overall upgrade
Legs:
2+ melee crit bonus (this was an oversight and will be changed to ranged, so this will be fine after the change to ranged)
Comments:
Our set is pretty well off currently on live and didn't need as many improvements as others, this is certain. So it explains to reason why we only got 2.5 (.5 is the haste on gloves, cuz its just a scoutwide change) set pieces changed.
1. However, I have to plead that the
Breastplate of the rangers is vastly inferior to the majority of the T4 set BP's. The bonus on the bp has always been pretty weak (350 to base[not sure if it is base since it does not use the term base] damage on shower of arrows).
The general bp effects is bad with the 7rda and 1 ranged crit (1 ranged crit is all that has been added since the VP version), but the shower of arrow increase was never fit for the BP. And since the sets are undergoing the next set of revamps I figured now would be the time to talk about it again.
Fyreflyte, you asked for feedback once the sets went on test so here it goes:
Change the shower of arrows effect to something better. Maybe reduce the recast of shower of arrows by 15 seconds, or 30 seconds along with the damage increase. This set piece has had nearly nothing added to it while every other piece has been upgraded 300% over the VP set pieces.
The new proc added to the Set legs in T4 set TSO have proven to be 2x better than the VP's increase on the quickshot proc. If you changed the legs you must change the BP as well, because currently other than the crit mit and the 7rda (many rangers are capped w/o the 7 rda btw) , there is no reason to wear this set piece.
The BP should also have 3 or 4 ranged crit bonus in addition to the rda. The pants have 2 ranged crit bonus now, bp should have more than legs.
For example on how other set BP's compare:
- Assassin's bp's effect is -2 minutes for recast of Execute (which does 2x the damage of the ranger's equivalent.. but that's for another thread) execute is 1% of assassin's dps on average, perhaps this should be changed aswell.
- Wizard's Bp's effect is 15% increase to Ball of Magma, which is one of the top dps generating spell's wizies get, about 13% of their dps on average.
- Warlock's Bp's effect is 15% increase to Absolution, which is 10% on average of a warlock's dps.
Shower of Arrows is 1% of a ranger's dps on average, has a 3 min recast (2min with perfectionist AA). Examining the Ca, for the master 1, 5068-8156 with the 350+; 4707-7787 without the effect. Average on the with set bp is 6612, the average w/o the set bp is 6247. This is a 5% difference. In other words if you said increase shower of arrows by 5% or 350 it would be the same thing.
This problem with the 5% can be easily seen with the sorc's bp's effect being 15% increases, 300% more than the ranger set bp.
Now there's plenty of alternative effects that could be placed on the BP. The easiest to be seen would be to change the effect to 15% increase like the sorc's bp's effects. This wouldn't be ideal in my opinion because of the lack of multiple mob named encounters, even though this is our 2nd hardest hitting CA... this isn't in the top 3 of our CAs on a grand dps scale. Bloody reminder is the CA with the biggest impact on damage. 15% increased damage on bloody reminder would be ideal. Bloody reminder is 4% of a ranger's parse on average. Searing shot would be the next choice, which is 2% of a ranger parse on average. Blame arrow would be the 3rd choice, which is also 2% on average.
Shower of arrows is 1% of a parse on average. So the current bp increases the 1% by 5% of it's damage, and it will still be on the low end of 2% of a ranger's parse.
2. The 4 set bonus is a complete joke. It most rangers know to use their ranged cas with long recasts while focus aim is up. While focus aim is up, the accuracy is increased by 25% with no aa's in it. My point is 20% hit bonus to triple burst is useless it normally has 100% hit rate. 10% base on that ca(the other part of the 4 set) is worth 10 dps, it's aweful. Make it 10% into archer's fury like the VP legs; how about increasing the damage of archer's fury's quickshot proc by 10%; how about increase damage of poison by 10%. If you need to make it a ca because quickshot and poison is too much dps, then choose bloody reminder (4%, equal to assassin's fatal followup), choose searing shot, longstab, kunark blade, blame arrow.. all of these are better than triple burst.
Look at the assassin 4set, 10% increase to fatal followup... this is 4% of their dps. Triple burst is 1% of ranger's.
3. Wizard & Warlock get
9 Spell crit bonus just on the
individual pieces(not including the 10% 6 set). Of course they don't have auto attack like we do sure.. But ranged crit bonus would be in nearly the same comparison. A
ll of a mage's dps is spell... 9% spell crit bonus would be the same as 9% ranged crit bonus if all a ranger did was ranged damage (which we don't). So in fact the whole general idea that scouts seem to be seeing is that we only get 2% crit bonus (at least assassin and ranger) and wizards get 7 more than us.This makes no sense.
Rangers are 60-65% ranged attacks, 20-15% is melee ca's and another 20-15% is spell procs/poisons. Other scouts used ranged too.. if they have to joust, but rangers are really the true hybrid of melee cas and ranged cas (with ranged taking higher priority). IMHO ranger should get 10% ranged crit bonus and 5% melee crit bonus on just the individual set pieces to be in line with the sorc's sets. Assassin should be 13% melee crit bonus on the individual set pieces. The reason why it should be higher than sorc? Scouts use spell procs on gear;poisons in addition to ranged/melee ca's. Our dps is split between 3 different crits. When our dps is split between 3 different crits, how could 9% ranged crit bonus for a ranger = 9% spell crit bonusfor a sorc? It won't.
*When I say "average" parse, I assume that there is a time where the ranger can joust in and complete many melee cas in addition to ranged. In addition, on average there are not fights where there are multiple mob groups of adds or names for that matter (aside from certain avatars). Only about 1/3 of named fights in instances contain group adds/names and thus shower of arrows would shine in only 1/3 of cases.