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Old 03-25-2009, 08:54 AM  
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Default Re: Well my fellow ranjaz....

no what i meant is a tool to get the aggro back on a tank, say MT snuffs it and the mob is running round, ping off a CA that dumps the hate back on a tank thats next on the hate list...shit idea though so forget it lol just insane ramblings while im at work and not really thinking
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Old 03-25-2009, 10:33 AM  
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Default Re: Well my fellow ranjaz....

Yea it would be nice if they removed the distance requirement of Coverage, considering they made our Myth hit harder the closer you are to the mob, but then don't allow us to use our level 80 ability if we are in the sweet spot.

I vote for 3 easy changes....

  1. Remove Distance restriction on Coverage
  2. Make it so Repeating Arrows does not interrupt AA
  3. Make the cast time of Sniper Arrow more in line with our other Ranged CAs
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Old 03-25-2009, 12:20 PM  
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Default Re: Well my fellow ranjaz....

Quote:
Originally Posted by Ryik View Post
Yea it would be nice if they removed the distance requirement of Coverage, considering they made our Myth hit harder the closer you are to the mob, but then don't allow us to use our level 80 ability if we are in the sweet spot.

I vote for 3 easy changes....

  1. Remove Distance restriction on Coverage
  2. Make it so Repeating Arrows does not interrupt AA
  3. Make the cast time of Sniper Arrow more in line with our other Ranged CAs
/Amen !
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Old 03-25-2009, 03:41 PM  
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Default Re: Well my fellow ranjaz....

Feedback it
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Old 03-26-2009, 01:53 PM  
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Default Re: Well my fellow ranjaz....

That is what he replied when I tried to get his attention on your thread on official forum, Ryik.
Quote:
If it didnt change with your recent ranger update then I don't see them changing anytime soon since we need to concentrate on other things for now.
Chris Kozak
Mechanics Programmer/Designer, Everquest II
I better dont think about on what things they need to concentrate on...


Another thing:
Quote:
Originally Posted by Test Update March / 25 / 2009
The Ranger Flightrift set’s 2-piece bonus now lowers the reuse time of Focus Aim.
Yay it now not only increases duration by 4 seconds, it also reduces recast by 4 seconds...
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Last edited by Safana; 03-26-2009 at 02:22 PM.
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Old 03-26-2009, 02:55 PM  
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Default Re: Well my fellow ranjaz....

Devs not taking easy wins FTL
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Old 03-26-2009, 04:45 PM  
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Default Re: Well my fellow ranjaz....

Quote:
Originally Posted by Safana View Post
Yay it now not only increases duration by 4 seconds, it also reduces recast by 4 seconds...
Um...
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Old 03-27-2009, 04:16 PM  
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Default Re: Well my fellow ranjaz....

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Originally Posted by Gage View Post
Um...
its a good change gaige!! its a good change :D
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Old 03-27-2009, 04:25 PM  
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Default Re: Well my fellow ranjaz....

Quote:
Originally Posted by icKx View Post
Assassins are designed to be the highest damage combat art class in the game. Go figure that we have the highest damage combat art.

If you are going to make these kind of stupid comparisons then don't just single out Execute, lets complain about the relative merits of every single spell between the Predators until the devs just give up and merge them into one class.

Next: Kunark Blade vs. Jugular Slice, go!

Fail..... kunark line equiv is moon/crecent/luclin blade line (rear only stealth atack)... they are mirror images of each other

im not asking for more sniper shot dmg... just faster casting
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Old 03-27-2009, 04:25 PM  
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Default Re: Well my fellow ranjaz....

Be happy they did not nerf anything...
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