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Old 05-06-2009, 12:05 PM  
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Character: Ryikk
Guild: Rapture
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Default Precision Flightrift Boots

OK, so I got my boots last night, giving me that craptastic 2 piece bonus, but mehh whatever.

My question is, the +2 Base CA damage, what does that realistically equate to?

That is one area I am very weak in, is understanding the Base Damage Mods.
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Old 05-06-2009, 12:13 PM  
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Default Re: Precision Flightrift Boots

Choker / 5
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Old 05-06-2009, 12:17 PM  
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Default Re: Precision Flightrift Boots

yea but i have never been lucky enough to have that. If you can believe it I have actually NEVER seen it even drop. And I have run it MANY times.

So can you shed some light on it for me Saf, considering you are the parse master that I dream to be one day :-)

Finally getting the pieces I need and popping over 10k more regularly now.
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Old 05-06-2009, 12:53 PM  
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Default Re: Precision Flightrift Boots

Summarize the DPS you did with your combat arts from some representative parse (including quickshot) and divide it by (100 + x) where x is your base combat art damage (keep in mind that mythical ET already gives you +10 base combat art damage and a dirge also gives you +10 base combat art damage when he has mythical). Then you have the average value for +1 base combat art damage.

Example:
In my 18,8k trashparse I got 7146 DPS from combat arts (including quick shot)
I had +64 base combat art damage (necklace: 15, bp: 15, shoulders: 12, dirge: 10, mythical: 10, boots: 2)
So +1 base combat art damage gave me about 43,57 DPS.

Of course this is not 100% correct, since base damage also may change +CA damage cap and crits, some combat arts got base with tso aa, and so on.But its easy to calculate and it does not differ too much from the real values.
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Last edited by Safana; 05-06-2009 at 05:25 PM.
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Old 05-06-2009, 02:17 PM  
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Character: Ryikk
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Default Re: Precision Flightrift Boots

I am still a bit confused, BUT it does make more sense now that you spelled it out. Thanks for the info Saf :-)
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