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Old 07-19-2009, 08:09 AM  
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Default Re: Sentinel's Fate Stream of Arrows Revamp...

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Originally Posted by Exel1 View Post
i actually do like twilight's ideas to be honest.
Glad someone does, so I will repeat them. Or the main one, at least.

For 10-15 seconds after the casting of this ability, ever AA the Ranger makes has x number of decreasingly powerful stream shots follow it. These Stream Shots cannot crit, and do no gain power from a crit. Each one must also make an accuracy check, just like an AA.

Using the shot numbers from the master of the latest version of the spell currently available, this spell would cause your AA to have 6 stream shots follow it. The first of the 6 would do 50% of your base (the one listed in the stock persona window) ranged AA damage. The next would do 25%, and all others would do 10%. Also, these streams continue to fire even through CA and other AA. They will also queue and work sort of like a dot until all the shots have been used up. 10-15 second duration, 2 minute recast? The fire rate would be what ever the fire rate of the current version is?

An aoe component could be added making it so that each SS hits a random target of the encounter. This makes the CA best suited for a single target fight, but also viable on a multimob encounter.

As for the dps numbers, let's say your Ranged AA damage is listed as 500-1000 on the persona window. Each AA you make would grant you an extra 575-1150 on a single target, if all shots hit, and you have the master version of the Stream of Arrows II CA. So, it'd be like getting what...less than a crit on each AA for 10-15 seconds?
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Old 07-19-2009, 08:53 AM  
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Default Re: Sentinel's Fate Stream of Arrows Revamp...

Excluding a CA from crits is stupid - makes the mechanics more complicated and inconsistent.
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Old 07-20-2009, 11:39 AM  
Turn the bugger around idiot! Position your mob damn it!
 

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Default Re: Sentinel's Fate Stream of Arrows Revamp...

I for one do not believe they will make any massive change to stream of arrows. It used to be uber. You could kite while running stream and have a good portion of your ca's refresh while it was going off and even fire CA;s that were 1 seconds or less casting time. SOE decided it was too much, other classes complained. They nerfed it, boy did they nerf it. They made it absolutely unusable.

There should be a chance to remove some of the nerf and make it usable again. A simple change really. Just set the range back to 0 to 40 meters and remove the Daze and Stifle portion of the nerf.

As I remember originally there was no minimum range, daze, root or stifle it was awsome.

All they have to do is make the nerf a root instead of having the minimum distance of 5 meters and dazing and stifling you for 30 seconds.

Or simply remove the daze most importantly and the stifle secondarily.

The main reason it is unusable to me is that with the daze no Autoattack will fire for 30 seconds. For me this is going to be an average of 70K of damage not occurring, 7 Autoattacks not firing at an average of 10k per (My raid delay is usually 4.1 seconds). A huge DPS hit, also mob movement or positioning cripples it to make it simply a stun and stifle with no ability to DPS at all unless you cancel it in many situations. Digg for instance setting the minimum range to 0 would allow us to dps those types of mobs a bit better.

This would allow AutoAttack to fire while Stream of Arrows was running at a minimum. You get 30 seconds of sustained high DPS. With my solo specs of 88RCrit SoA averages 2k per hit, not terrible, 407 ExDPS on the training dummy. If it were as original (leaving the just the root nerf in place) taking stifle off would allow you to throw in some ca’s too, Focus Aim, Snaring Shot or those with 1 second or less casting time.

If AutoAttack would fire I would use it, if the stifle were also removed I might even put AA points into it. In fact I would even cast FA while it was running.

Developers - Just remove the daze and stifle nerf from Stream of Arrows = a big win.

Last edited by DonoDog; 07-20-2009 at 11:49 AM.
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Old 07-20-2009, 12:49 PM  
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Default Re: Sentinel's Fate Stream of Arrows Revamp...

You're an idiot, never post again.
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Old 07-20-2009, 12:55 PM  
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Default Re: Sentinel's Fate Stream of Arrows Revamp...

Well with removed daze and stiffle it actually would be useful... there is just one little problem... THIS WILL NEVER HAPPEN!
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Old 07-20-2009, 01:07 PM  
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Default Re: Sentinel's Fate Stream of Arrows Revamp...

I didn't actually read what he said. BUTTTTTTT I do think we are in desperate need of some sort of temp buff on a long cooldown. If there's anything that I enjoyed more as an Assassin, it was the ability to pop Exacting and Frontload and actually know my dps is going to improve, as a Ranger there isn't anything similar since the haste and dps buffs are pretty much worthless nowadays. Focus Aim is the closest we have, but it's just accuracy which is sooo boring, back when it actually helped for crit it was good, but still not the same because it was such a short cooldown.
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Old 07-20-2009, 04:23 PM  
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Default Re: Sentinel's Fate Stream of Arrows Revamp...

It would be nice to see this ability be castable if you have been standing in one place for a certain duration and it cancels if you move. The longer the ability is up the more damage it would do (eventually reach a cap though) It would sort of be like a dot I guess, though it shouldnt be doing a shitload of damage it would be a nice boost.

or we could change it to stream of AIDs, deals no damage on incoming but 6 months down the line someone sneezes on the mob and it dies of the common cold!

either way whoever is responsible of changing this CA is going to fail so I guess it doesnt really matter.
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Old 07-21-2009, 09:10 AM  
Turn the bugger around idiot! Position your mob damn it!
 

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Default Re: Sentinel's Fate Stream of Arrows Revamp...

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You're an idiot, never post again.
Rhaz .... Slovakian for Fudgepacker? Amusing as hell, most people who post a reply understand what reply means. Change your macro it is boring.
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Old 07-24-2009, 01:19 PM  
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Default Re: Sentinel's Fate Stream of Arrows Revamp...

Ok, assuming that my version were allowed to have it's damage modified by a critical ranged auto attack, would it be a good way to make this CA work? The actual CA its self would still be unable to crit, as it is more a proc than anything, but it's percentiles would be taken from whatever amount of damage your AA just did, regardless if it was a crit or not.
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Old 07-24-2009, 06:23 PM  
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Default Re: Sentinel's Fate Stream of Arrows Revamp...

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The actual CA its self would still be unable to crit, as it is more a proc than anything
Only item procs cannot crit, spell procs can...
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