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05-12-2007, 05:51 PM
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Bitsy!
Character: Rhaz(x)
Server: Kel'thuzad
Posts: 617
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RoK Epics
I am stickying this thread due to Archonix's post. Post ideas and shit.
Quote:
Originally Posted by Archonix
My general focus at the moment is Epic Weapon designs, so I've been spending some time trolling the class forums looking at suggestions (They seem to have a higher signal-to-noise ratio, so I won't bother asking anyone to reply in this thread). If the class mods want to sticky a thread in each section, it would make my life a lot easier...thanks!
And if your class doesn't already have a thread...stop slacking...
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After reading Archonix's comments here:
Quote:
Originally Posted by Archonix
Bows are so overdone. Now ammo, that would be something to write home about. Stack of 100, maybe 200 if the quests are /hard/ enough.
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I started thinking about what would be a good epic for Rangers. The obvious choice would be a bow, but as he said there bows are so played out, and having an epic bow means 1 of 2 things.
A) The bow is incredibly good and every Ranger in the game is going to have the best bow.
B) The bow is going to be decent, and replaced by any real raider and serve very little purpose overall.
Personally, I don't like either of these options, but the idea of ammo, as dumb as it sounds, may not be that terrible. Although, a stack of 100 or 200 would never work. The ammo would have to be better than any other type of ammo in game (not saying much) and be limitless. I believe this could work because if it is good enough it could have a huge impact in our dps and at the same time get rid of the need for expensive arrow consumption or the requirement of summoned ammo from bows. The biggest argument against this I could see is woodworkers not wanting the loss in business, which is understandable. In addition, the thought of an epic arrow seems a little.. I don't know, just not all that appealing. Either way, it is just a thought, and does not sound nearly as dumb as I originally thought.
What I would actually like to see for the Ranger epic is dual wields that are SUPPOSED to proc from ranged, not this ghetto bullshit where I have to sift through broken proc mechanics to see what weapons to use. They need to actually fix the mechanics with current weapons so that none of them proc from range, and then offer us weapons that do. I would really prefer that it is 2 dual wield swords, maybe one or both with something like a haste or dps buff like the original EQ1 epic, and both with some sort of proc. Maybe one could have a haste mod of like 25 and the other with a dps mod of like 25. These weapons would always have some use for us, if only just for the mods, and at the same time wouldn't overpower us beyond what we already are due to broken procs. I'm sure some people will disagree with me and say that they don't want current mechanics changed, but they will be eventually and we will need something to compensate or it will be KoS all over again when the fix actually happens.
Anyway, thats just my idea, if anyone has any others you're welcome to post them. :D
Last edited by Rhaz; 07-06-2007 at 07:06 AM.
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05-12-2007, 06:26 PM
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Doing it Dirty
Character: Nesse
Guild: DoT (Retired to the Alt Guild)
Server: Oasis
Posts: 368
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Re: RoK Epics
Damn you beat me to it Rhaz, I was just coming to post this same thing.
I donno though. I dont think ammo would be a bad idea, but if we are talking 100-200 then fuck that. Its going to have to be something that summons ammo, but then woodworkers are back to their bitch about not being able to make money. /shrug I donno.
As for the DW, this wouldnt be a bad idea, but if its only going to be one DW weapon (and I suspect it might be) then that leaves everyone looking for something to put in our off hand. I do agree however that if it IS a weapon (be it DW or 1hd) that the weapon should proc off ranged combat as well as melee.
I'm tempted to say I'll just be happy to see the quest(s) in place when RoK is released, but that wouldnt be true if if the epic is something shitty!
Edit: I wanted to add, that I do like how they plan on implementing this. In stages, so that everyone can get their epic, but that not everyone is going to have the best version of it (At least thats how I took what I read to mean)
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Last edited by Nesse; 05-12-2007 at 06:30 PM.
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05-12-2007, 10:02 PM
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Shooter of Arrows
Character: Drodin
Guild: Rapture
Server: Blackburrow
Posts: 565
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Re: RoK Epics
Seeing how the Rigid Scale bow is now, a bow couldnt be the reward if its to be balanced right. Right now every bow user except crusaders can have the best bow in the game, and if you were to take the quality epic weapons should be and put that above and beyond the Wuoshi bow, we would be so retardedly more overpowered than some already say we are.
Right now I wouldnt mind something that procs on ranged and can summon amazing ammo, like the DT bows, but not bows. A quiver would be ideal, but I've heard the idea of a literal "Endless Quiver" be shot down before. Weapons designed to proc on ranged attacks would be great too.
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05-12-2007, 10:17 PM
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Nobody
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Re: RoK Epics
Quote:
Originally Posted by Drodin
Seeing how the Rigid Scale bow is now, a bow couldnt be the reward if its to be balanced right. Right now every bow user except crusaders can have the best bow in the game, and if you were to take the quality epic weapons should be and put that above and beyond the Wuoshi bow, we would be so retardedly more overpowered than some already say we are.
Right now I wouldnt mind something that procs on ranged and can summon amazing ammo, like the DT bows, but not bows. A quiver would be ideal, but I've heard the idea of a literal "Endless Quiver" be shot down before. Weapons designed to proc on ranged attacks would be great too.
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Well, obviously, if it is a bow, it has to be better than the Rigid Scale bow. I mean, let's think about it, we're going to be Level 80, Rigid Scale bow is designed for Level 70. Hrm, must mean that it's got to be better than the Rigid Scale bow!
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05-13-2007, 12:26 AM
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a walrus
Character: Snarkw
Guild: The Kraken
Server: Nagafen
Posts: 3,333
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Re: RoK Epics
dual wield:
Focus of the ranger
+25% ranged hit rate
+10% poison proc rate
symbol:
focus of the ranger part deux
+25 dps
+25 attack speed (stacks!)
focus of the ranger set
(2)
on successful ranged attack 15% chance to proc arrow frenzy I lasts for 10 seconds: +10% ranged double attack +10% ranged crits
-on successful ranged attack 15% chance to proc arrow frenzy II lasts for 10 seconds: +10% ranged double attack +10% ranged crits
--on successful ranged attack 15% chance to proc arrow frenzy III lasts for 10 seconds: +10% ranged double attack +10% ranged crits
---on successful ranged attack 15% chance to proc arrow frenzy IV lasts for 10 seconds: +10% ranged double attack +10% ranged crits
----on successful ranged attack 15% chance to proc arrow frenzy V lasts for 10 seconds: +10% ranged double attack +10% ranged crits
-----on successful ranged attack 15% chance to proc arrow frenzy VI lasts for 10 seconds: +10% ranged double attack +10% ranged crits
think perpetuality without 100% proc rate
Last edited by Snark; 05-13-2007 at 12:31 AM.
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05-13-2007, 12:52 AM
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Shooter of Arrows
Character: Drodin
Guild: Rapture
Server: Blackburrow
Posts: 565
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Re: RoK Epics
Quote:
Originally Posted by Pinski
Well, obviously, if it is a bow, it has to be better than the Rigid Scale bow. I mean, let's think about it, we're going to be Level 80, Rigid Scale bow is designed for Level 70. Hrm, must mean that it's got to be better than the Rigid Scale bow!
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True, but thats not exactly what I meant.
I was using the current teir to show how crazy overpowering an epic bow would be if its worth a crap over using the next best thing, I understand that T8 will have new names for the bows, but its still the same story. If the best non-epic level 80 bow performs like the rigid scale does in T7, then the epic bow just cant be as good as I would expect one to be and not be overpowering.
I'm tired so probably still not explaining this right, but my main thing is not many classes have 1 peice of gear that can cause such a significant dps increase as a bow does for a ranger, so if there is to be a big gap between how good epic weapons are over the next best fabled it would probably be disappointingly small for us. I think..
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05-13-2007, 01:39 AM
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Regular
Character: Millerz
Guild: Confirmed
Server: Unrest
Posts: 227
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Re: RoK Epics
If I remember correctly, all the epics in EQ1 has some sort of "clicky" effect. I have no idea if this is what they plan for EQ2, but it could work with arrows. If they are worried about woodworkers. They could simply remove merchant sold ammo. Then people who don't care about ammo quality have to get it made anyhow, which is plenty for the arrow business, which i bet is thriving... With the woodworkers passified with all the tanks that want arrows, rangers who rely on arrows, get a free supply of the best ammo. This would work in the way they describe the quest too. Legenday ammo-fabled ammo-epic ammo.Whatever they want it, the clicky could be on a quiver with a ton of slots and say +10 ranged or +5% ranged crit on it or something.
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05-13-2007, 07:21 AM
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Pwner of Noobs
Character: Lenavuz
Guild: Revelations
Server: Unrest
Posts: 447
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Re: RoK Epics
Quote:
Originally Posted by Snark
dual wield:
Focus of the ranger
+25% ranged hit rate
+10% poison proc rate
symbol:
focus of the ranger part deux
+25 dps
+25 attack speed (stacks!)
focus of the ranger set
(2)
on successful ranged attack 15% chance to proc arrow frenzy I lasts for 10 seconds: +10% ranged double attack +10% ranged crits
-on successful ranged attack 15% chance to proc arrow frenzy II lasts for 10 seconds: +10% ranged double attack +10% ranged crits
--on successful ranged attack 15% chance to proc arrow frenzy III lasts for 10 seconds: +10% ranged double attack +10% ranged crits
---on successful ranged attack 15% chance to proc arrow frenzy IV lasts for 10 seconds: +10% ranged double attack +10% ranged crits
----on successful ranged attack 15% chance to proc arrow frenzy V lasts for 10 seconds: +10% ranged double attack +10% ranged crits
-----on successful ranged attack 15% chance to proc arrow frenzy VI lasts for 10 seconds: +10% ranged double attack +10% ranged crits
think perpetuality without 100% proc rate
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That would be overpowered... I like it!
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05-13-2007, 09:23 AM
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Eats tree bark
Character: Asismii
Posts: 382
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Re: RoK Epics
i think the dw ranged proc weapons would be a good idea, or if they had a bow, make it the same idea as the bone bladed claymore, or that EoF one that you use ghoulbane for.. that is.. you get the bow, but only if you are a raider, you can unlock its true potential.. maybe
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Archer Asismii

Not all those who wander are lost....
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05-13-2007, 11:36 AM
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Visitor
Character: Shamada
Guild: WoN
Server: Nektulos
Posts: 25
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Re: RoK Epics
I know its an epic "weapon" quest but still id like to see a nice charm slot item. Everything that goes there atm is utterly boring and very limitet to some +stats crap that doesnt realy make any difference (except the werewolf paw from fth). It would be a nice addon to itemization in general to have some differend procs or effects in that slot with which u can further specialize ur char. Activatable items like those from RoV should be a lot more present in higher tiers imo and would well fit into the charm slots.
For rangers this would mean that your choice of weapons is still depending on accessibility, playstyle and personal preference since u still have the option of going DW vs. 1h or aiming for a bow within ur range rather than have one uber bow for all. Give it some realy nice stats, some +ranged and a decent proc. Add a summone arrows ability if ya like or some nice CA/AA enhancements etc. This would benefit players from any playstyle without making current/future items useless. The effects could get stronger while u proceed the quest from legendary to epic difficulty.
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Retired
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