I"ve been searching for some specific info on the /autoattack 1 or 2 macros that are attatched to the melee CA's and how you implement it, how it works exactly and the advantages on using it as a ranger. I've seen people mention it but never elaborate on what it does and if it will boost dps in raids.
If anyone has extensive knowledge on this subject I'd appreciate your input.
i just use auto 2 on all melee but for
Back attacks and Deagros.
it by no means works every time just watch your ranged icon and make sure it on when your about to hit your auto timer,
over time you will get a casting order that works perfectly with the macro as ling as you watch it
A ranger uses a bow. It's our primary weapon. Offensive stance requires it, makeshift arrows requires it, it's usually the weapon we upgrade first.
That beeing said, you dont want to swing a sword, ever. To do this, you are required to add "/autoattack 2" to all CAs that would normally start you swinging a sword (all close ranged CAs that dont have a "bow" icon). All this will do is turn ranged autoatack back on after the CA had turned on melee.
Do not add it to stealth attacks, you want autoattack to turn OFF, so you can follow it up with whatever hidden CA is up in your rotation. I do add it to the deagro (- hate position) attack as I use that everytime it's up. Generally If i steal agro from a tank, I'm usually better at tanking than he is anyways (heroic content) so I dont use it as a panic button.
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So when you attach a /autoattack 2 macro for your melee CA's, it sounds like you still have to hit the melee CA manually and the only advatage it gives you is that you don't have to hit the ranged auto attack button after your sequence of melee CA's. If you never bothered to swing a sword your dps will take a nose dive unless your reuse speed is astronomical. You make it sound like the macros make the melee CA's go off automatically when you get into melee range but surely that's not right ?
as long as you just make sure your ranged auto is on before the ranged timer runs out you will always do the most damage if you have a good bow. but if you are out of range for melee and your stuck in melee attack then you just sit there and nothing happins
When we say we're not swinging our swords, we mean we're not auto attacking with our melee weapons, we still have to use our melee CA's, especially since they include some of our more higher parsing abilities. We just want all auto attacks to be coming from our bow, rather then melee.
The advantage you seem to dismiss of not having to manually toggle back to ranged auto after a melee CA is significant, since not only as Ziggie said can we potentially be in a position where our next auto attack doesn't go off cause we just happened to be out of melee range, but it can also screw up the timing on auto attacks, along with the missed opportunity for makeshift arrow, quick shot, and wounding shot procs which generally tend to parse fairly high, but will only trigger on ranged attacks.
Where would be a good place for me to download a working Auto Attack timer?
I used to know the best casting order to never miss a ranged auto attack, but lately my Haste has doubled and my bow went from almost 6 seconds per auto down to 4.7 seconds.
As for any confusion on why you DO Not want to use Melee Auto attacks, that's simple.
Even with over 100 Haste, your melee weapons will only swing at about 2.8 Seconds. Each weapon might get 3 hits in a piece by the time your bow can fire twice. If you check your base damage on melee weapons vs. your bow, you'll see 2 bow shots can do way more than 3 melee swings.
If you want that extra little bit of DPS, you can hit Immobilizing Lunge, let the melee do an Auto Attack, and set up Bloody Reminder with the /autoattack 2 macro. You should be able to get all of that off in the time it takes the Bow to auto attack again.
At any rate, if someone can tell me where to find a working auto attack timer, that would be great. I try not to miss bow auto attacks, but I know I do sometimes.
Loiraine go to your ACT and under the Triggers/Sounds tab type in these commands in the regular expression box.
.*YOU hit.* beep for the sound and push add
.*YOU critically hit.* beep again for sound and push add
These two will cover your auto-attack for ranged and even melee
.*?FF9900.* is for EW and make it a chime for your sound and it will tell you when your EW is ready instead of having to look at your chat window or the black mark over your head.
The reason I use the beeps thru ACT for my ranged auto attack and the chime to tell me when my EW is ready is because of your 5 senses your eyes are working overtime while you play and using your hearing takes some of the responsibility off your sight. It's better than the auto attack bar for that reason. The more you use it the more you'll know how long you have before the next beep and if your CA order is timed out right according to cast time it will work well for you.