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Old 04-26-2008, 02:22 AM  
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Default Re: GM Hightower - SOE CS rep

Yeh screenshots of the petition would hopefully add a bit more flava )
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Old 04-27-2008, 04:51 AM  
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Default Re: GM Hightower - SOE CS rep

See nothing wrong with Hightower here. OP just doesn't understand how zone timers work and got caught out, then decided to whine about it at length.

Oh and that stuff about 10000pp is obviously his response to the OP's smartass comment about why not use the ability if you have it.

The real retard here is the other GM that reset the guildies timer when he shouldn't have and put Hightower in a shit position.
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Old 04-28-2008, 06:41 AM  
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Default Re: GM Hightower - SOE CS rep

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Originally Posted by Anduri View Post
See nothing wrong with Hightower here. OP just doesn't understand how zone timers work and got caught out, then decided to whine about it at length.
QFE, unless this was not the cause for the "weird" zone timer.

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Oh and that stuff about 10000pp is obviously his response to the OP's smartass comment about why not use the ability if you have it.
Indeed, what else would you say?
"OH HAI, you have a gun and can shoot people, why don't you? lolz"

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The real retard here is the other GM that reset the guildies timer when he shouldn't have and put Hightower in a shit position.
That is what's pissing me off all the time, that within the GM team, everybody seems to have their own set of rules.
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Old 04-30-2008, 01:09 AM  
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Default Re: GM Hightower - SOE CS rep

IMO all GMs in this game should go fuck themselves, except the ones that aren't pricks like this guy.
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The grandest oversimplification I can come up with is that coercers are pro-melee/anti-caster and illusionists are pro-caster/anti-melee. And you happen to be a caster.
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This isnt over simplification, this is ignorance.
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Old 04-30-2008, 12:00 PM  
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Default Re: GM Hightower - SOE CS rep

Say what yall want about him, but he's STILL infamous in my book for the idiocy over the plat joke.
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Old 04-30-2008, 12:10 PM  
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Default Re: GM Hightower - SOE CS rep

He's no Chandrok...
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Old 04-30-2008, 04:25 PM  
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Default Re: GM Hightower - SOE CS rep

I have to disagree with you Flayedskin, saying you were being polite. It sounded more like you were being mocking, accusational, and close-minded. I also don't see where the GM was being a liar; the GM even pointed out that the other GM who did reset a timer made a mistake. You even missed the true meaning behind the GM's comparisons of giving people plat or epic weapons. Even though a GM may be able to do something, that doesn't mean they can do it without reason. It was also pretty apparent in your conversation that you had taken up the position that if you didn't get your way, then you were being wrongfully penalized. You weren't even open to the idea that you could be wrong.

Instead of complaining about how you were being penalized, you should have been focusing on clearly explaining why you thought it was a bug. Even though you mentioned something about a bug, parts of your thread sounded more like you agreed it was working as intended, but that it was unfair for small family guilds.

I still don't see where exactly the bug is. Irondog explained a possible bug scenario, but if Pinski is right, recently resetting a zone timer will trigger a fresh reset timer even in existing zones. So if that is true, the reset timers are working as intended. For example, assuming a 5 day lockout, 9 day persistent zone.

Group A clears part or all of the zone (day 1)

Group B does a trash run (day 3)

Group B goes back to finish the zone (day 6) and brings two new people
Person 1 was in Group A and had to reset his timer to go into the zone
Person 2 had a fresh timer and wasn't in the zone in the past 9 days

If Pinkski is right, Person 1 will get a fresh 5 day lockout timer. Person 2 would pickup the existing Group B timer.

Now, Person 2 can re-enter the zone the same time as Group B, but Person 1 cannot since they will have a longer lockout. The basic idea is that if you have to reset your timer in order to go into any instance, existing or new, you will get a fresh reset timer.

So Flayedskin, does the above example describe your situation? If so, I think you should do the polite thing and apologize to GM Hightower for accusing him of lieing and wrongfully penalizing you, and thank him for doing the right thing.
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Old 04-30-2008, 05:45 PM  
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Default Re: GM Hightower - SOE CS rep

In your example sig, I don't understand why person 1 had to reset their timer? Its a 9 day persistent zone, and they were going in on day 6. Are you talking about different instances of the same zone?

BTW, what do you mean IF pinky was right? He's always right. Just ask him and he'll tell you.


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Old 05-01-2008, 01:22 PM  
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Default Re: GM Hightower - SOE CS rep

Maybe it is just habit for me, I am not 100% sure you have to reset it, but it will often cause the group to have to rezone when multiple existing instances are active. Can't tell you how often I get "Opps, wrong instance, so-an-so needs to reset"

In the example I was trying to present, Person 1, who was done with his lock out but had his persistent timer, was joining Group B's instance. So there were two active instances, but they want to use Group B's version.

Also, I am not 100% sure if two people that have active persistent timers, can zone into each other's instance without one having to reset, or if once they are inside and killing, it automatically resets the other person's timer.

I guess the proper wording would be that if your persistent timer is still active, then you will get a fresh lockout.

Last edited by sig1043 : 05-01-2008 at 01:28 PM.
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Old 05-01-2008, 03:08 PM  
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Default Re: GM Hightower - SOE CS rep

Quote:
Originally Posted by sig1043 View Post
I have to disagree with you Flayedskin, saying you were being polite. It sounded more like you were being mocking, accusational, and close-minded. I also don't see where the GM was being a liar; the GM even pointed out that the other GM who did reset a timer made a mistake. You even missed the true meaning behind the GM's comparisons of giving people plat or epic weapons. Even though a GM may be able to do something, that doesn't mean they can do it without reason. It was also pretty apparent in your conversation that you had taken up the position that if you didn't get your way, then you were being wrongfully penalized. You weren't even open to the idea that you could be wrong.

Instead of complaining about how you were being penalized, you should have been focusing on clearly explaining why you thought it was a bug. Even though you mentioned something about a bug, parts of your thread sounded more like you agreed it was working as intended, but that it was unfair for small family guilds.

I still don't see where exactly the bug is. Irondog explained a possible bug scenario, but if Pinski is right, recently resetting a zone timer will trigger a fresh reset timer even in existing zones. So if that is true, the reset timers are working as intended. For example, assuming a 5 day lockout, 9 day persistent zone.

Group A clears part or all of the zone (day 1)

Group B does a trash run (day 3)

Group B goes back to finish the zone (day 6) and brings two new people
Person 1 was in Group A and had to reset his timer to go into the zone
Person 2 had a fresh timer and wasn't in the zone in the past 9 days

If Pinkski is right, Person 1 will get a fresh 5 day lockout timer. Person 2 would pickup the existing Group B timer.

Now, Person 2 can re-enter the zone the same time as Group B, but Person 1 cannot since they will have a longer lockout. The basic idea is that if you have to reset your timer in order to go into any instance, existing or new, you will get a fresh reset timer.

So Flayedskin, does the above example describe your situation? If so, I think you should do the polite thing and apologize to GM Hightower for accusing him of lieing and wrongfully penalizing you, and thank him for doing the right thing.
I did not have to reset my timer on the day I zoned in, I just got a new lockout timer. Some people who zoned IN with me (that were not in the zone previously) did NOT get a lockout timer. It was the difference between some of us (about 4 out of 6 that zoned in that day) getting a lockout and others geting a message that they can reset the zone timer when exiting the zone on their zone reset timer. I did not zone into the zone beforehand. This reset timer issue was only affecting 4 people in our guild...obviously if there was a mass petition reset of say 20+ people it would be pretty clear that a guild was trying to exploit something. Also in regards to what GM Hightower said...he clearly said that "We (GM's) do not reset timers" when infact they can AND DO reset zone timers if there was some type of bug as already stated by others posting in this flame. It makes no sense for a GM to be have the ability to RESET zone timers if there wasn't the need for them to do so occasionally...it goes against the basic pretext of software and network security in granting minimal permission to users to only be what they need to function.
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