How are these for definitions? I'm sure I got it all wrong though...
EQ2 raiding: Attempting white or higher con zones considered to be 'high end content' with a decent to high degree of coordination between members of the raid and minimal deaths. Some key requirements involves being able to deal with broken scripts, mobs running/flying into a wall/ceiling/floor and attacking you there, people constantly going linkdead because their computers were rejects from the x86 factory, stealth changes which radically changed an encounter which are never announced on the updates page, and beating encounters before the incessant whining from people who can't do something as simple as typing /log or filtering combat spam get an encounter nerfed.
Laboratory of Lord Vyemm: The zone people should stop going to so that they stop lagging and crashing Bonemire because their 'raid' leaders take an hour before actually deciding to zone the 'raid' in. Also considered a joke zone now by a lot of hardcore raiding groups because the raid encounters were tweaked to be harder at first, and then nerfed to the point where Sam Deathwalker could 24 box the zone. (EQ1 reference; if someone else wants to explain him then be my guest.)
Zerging: Multiple attempts at raiding that only results in death and no progress on a raid mob. Example: Getting Mutagenic Outcast to 60% the first time and then getting it to 60% the next 50 times. Alternately, trying to beat something designated as a raid encounter by constantly reviving during the fight itself. A prime example is the instance in Lavastorm with K'Dal, or fighting Vaz'gok in The Feerrott.
Prefix words for the phrases "EQ2 raiding" or "Zerging"
Hardcore: Your timers (whether they be instance or raid mob respawn) for your tier-appropriate mobs are the only things preventing you from killing more. Raid mob respawn timers only count if you're actually contributing to keeping them dead. Exceptions are made for zones with a lack of Risk vs Reward loot--the loot is so bad for the tier that you pretty much have to give them away or sell to a vendor to get rid of them. Hardcore != Stupid.
Retarded: Not willing to try zones/encounters without everyone providing you with complete information about it.
Sample Thread
Casual: Only doing instances and unable or unwilling to be flexible with time--a key requisite for contested which don't give a rat's ass about your time.
Dumbass: Only trying green and blue raid encounters and calling it hardcore..
Stupid: Killing raid encounters that drop loot that you wouldn't put on an alt, let alone your main.
Suffix words for the phrases "EQ2 raiding" or "Zerging"
Reject: Someone who can't follow directions even after getting tell bombed with them. Alternately, someone on Ventrilo or Teamspeak who mutes the raid leader(s) in a raid while they give instructions. (Muting them when they start talking about random things like sizes of certain phallic objects and staring at them is ok however.) Alternately, someone who pisses off a guild enough to get kicked out or denied membership.
Loser: People who accuse others of exploting or otherwise cheating on a raid encounter on pure hearsay. The exploit or cheat something that the Loser's raid uses in most cases, because that is the only way the Loser is capable of finding out the details of it. Losers are incapable of defeating a raid mob without using said exploit or cheat. Examples of Loser activity in progress include petitioning another guild of cheating with enough detail to cause a GM to come, see that the accusation is full of shit, and leave.