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Thread: Saboteur - PVP

  1. #1
    Senior Member
    Join Date
    Sep 2006
    Posts
    1,768
    Character
    Felkroth
    Guild
    Eternal Chaos
    Server
    SW:TOR

    Default Saboteur - PVP

    is PIMP! I really get to fuck shit up as a Saboteur in PVP....a thought tho that might be cool. I would LOVE if they removed the sound effect you hear the corresponds with you placing charges on a target.

    Everyone else knows the Saboteur in PVP also, so quite often as soon as someone hears those charges being stacked, everyone looks for me like crazy.


    Just an observation that I've noticed...Its not a huge deal, but its funny. When im on another class, when i hear the charges stacking, I start looking across the battle field.


    +Raiding Since Release+ "Respect your elders yo!"

  2. #2
    Brings the pain
    Join Date
    Sep 2006
    Posts
    307
    Character
    Kythik
    Guild
    Fires of Heaven
    Server
    Faeblight

    Default Re: Saboteur - PVP

    I found sab to be good for screwing with healing and nothing more really. Blackout and everything thing else in 44nb is just too good for killing 2-3 people at a time. I normally run 44nb/17asn/5infil normally do not find perm stealth to be all that needed in most WFs. World pvp though 44nb/22asn/0infil is better.

    As for sab charges, I don't play by sound I keep an eye on my buffs/debuffs and normally los the sab or pop a cd to remove/immune the dmg.
    [SIGPIC][/SIGPIC]

  3. #3
    Player versus Tard
    Join Date
    Oct 2006
    Posts
    632
    Character
    Guild
    Server

    Default Re: Saboteur - PVP

    Good thing about sab is you only need 27 points in it to max your sab dps. That leaves you with lots of points to spare for other goodies.

    I ran a sab/assassin for a while, for assassin cc and slip away. Another good combination is sab/nb for fell blades. Shrapnel charges procing fell blades in aoe is good in large scale battles.

    If you enjoy the group cc component, high sab can be good too. The silence ground effect combined with the snare can do wonders against healers.

    It'll be interesting to see how the 1.2 break free effects pvp and cc in general.

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