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  1. #1
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    Default Synergy Crystals and their effect on DPS

    So I was looking at the synergy crystals and started wondering if they've been implemented as a mechanic to even out all the soul's damage, and make 51 point trees more viable.

    Keep in mind that with Sab-BD, it parses 1550 on the dummy with T2 gear but will gain next to nothing with soul crystals except maybe 4 in sab.

    Here's a link to the crystals with their updated values:

    Syngery Crystal Updated

    I'm not sure exactly how the crystals work. I'm not sure if you can dip into multiple souls and go 2bd/2assasin or what, but I decided to test out assassin and BD again.

    51 BD - 15 assassin - 0 nb
    Soul Tree Calculator: Bladedancer (51) / Assassin (15) / Nightblade (0) :: Rift :: ZAM

    Below is a pic of my stas, the parse and a graphic showing damage spikes due to exhaustion and dances. Now with 4 into bd and talents in the BD tree, Dualism and Blade and Soul parity should last for 31 seconds with 35 seconds of exhaustion. This is becaues 4 points makes both buffs last 10 seconds longer, plus talents in the tree. Blade tempo should last 21 seconds with 20 seconds of exhaustion and double coup should last 21 seconds with 35 seconds of exhaustion.

    It'll be hard to judge exactly how 51 BD will pan out. Looking at the graph, with Dualism and Blade and Soul parity my dps was around 1500 with Blade and Soul parity and 1400 with dualism. I didn't use double coup in my rotation, to make sure blade and soul parity were always up.

    My guess is jus the 4 point talent will make Sab-BD parse around 1400 pre 20% attack power buff from mainly using talents in the BD tree. It could be viable, I really need to get my hands on the crystals to test it out.

    Macros:

    Combo point builder:
    cast precision strike
    cast quick strike
    cast puncture
    cast keen strike
    cast weapon barrage

    Finisher:
    cast blade and soul parity
    cast dualism
    cast blade tempo
    cast deadly strike

    Apply fiery spike manually after deadly strike, or right before wearing off in blade and soul parity.

    Another tree I wanted to try out is assassin, here's the assassin build I tested:

    33 assassin-22 BD-11NB
    Soul Tree Calculator: Assassin (33) / Bladedancer (22) / Nightblade (11) :: Rift :: ZAM

    Macros:

    #show puncture
    cast puncture
    cast backstab
    cast precision strike
    cast quick strike
    cast keen strike
    cast weapon barrage

    Manually apply fiery after DS, maintain puncture, slip away for jagged strike when up, apply Blade Tempo on cooldown.

    The strength of this build is 4 assassin and 30% extra damage for dots. To my surprise, the build already parses well passing 1400! I also dropped fiery spike once and was usually at 1420, which is the same as the Hoko spec in T2 gear. Impale has been largely dismissed in favor of the wolf, which does not scale well.

    Parse is below.

    This build will hinge on how the assassin 30% extra dot damage works...

    In the parse my dots were:

    Fiery Spike - 223
    Impale - 166
    Serrated blades - 149
    Jagged strike - 44
    Puncture (worst scaling ability in game) - 20

    Totalling - 602 so with modifier 702. That means that this build should be on parish with Sab-BD (slightly below) but with all those dots and SO, it should be about the same.

    I also imagine these builds/rotations haven't been optimized, especially since I usually play Sab-BD, and can be tweaked to surpass Sab-BD.

  2. #2
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    Default Re: Synergy Crystals and their effect on DPS

    I think I figured out a way to get an idea of how the 4 point crystal will effect Bladedander. These are very rough estimations given I only did one parse each for 21 seconds, so there will be a lot of rng.

    I parsed out the damage with each of the buffs up:

    Blade and Soul Purity - 1550
    Dualism - 1500
    Blade Tempo - 1320
    Double coup - 1263
    No buff - 1123

    So for a normal rotation with crystal the expected rotation would be:

    36 seconds of Blade and Soul Purity
    36 seconds of Dualism
    21 seconds of Blade Tempo
    21 seconds of Double Coup
    14 seconds of no buff

    1404

    Without Double Coup

    31 seconds of Blade and Soul Purity
    31 seconds of Dualism
    21 seconds of Blade Tempo
    29 seconds of no buff

    1398 dps

    Edit - corrected the duration of buffs to reflect the new bonus durations. Blade and Soul purity should last 36 seconds with 35 exhaustion. This would also be in a perfect situation.... with perfect execution of dances (which won't happen often). Can 20% attack power add 150 dps? Maybe.

    Comparably, Sab-BD without Crystals parses 1550.

    Add in 30% damage for 6 seconds every 30 seconds, and it should parse 1590 in a perfect situation for comparison.

  3. #3
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    Default Re: Synergy Crystals and their effect on DPS

    The other dead build that's been effected by the crystals is NB, so I wanted to test it out.

    Here's the build I tested:

    Soul Tree Calculator: Nightblade (26) / Ranger (22) / Assassin (18) :: Rift :: ZAM

    26 nb - 22 rng - 18 assasin.

    Parse was 1350. I've found with 2/3 prey on the weak you can get 100% uptime, especially when the pet's raid buffed.

    The expected value based on this parse should be:

    1584.58

    56 extra procs of scourge of darkness
    30% extra damage on blazing strike

    So that means this build will parse pretty much even with melee sab, with the extra pet bonus of SO on it's abilities, with the negative that you need a pet.

    If rogues were in a good place before given how we have a lot of viable builds, it will now be a bit better.

    This build should also parse a little higher when it's not energy starved. Dusk strike never hit because of energy, and puncture rarely hit too. Both should help a lot to get to blazing strike faster.

    If someone could recommend some tweaks to the nb part I'd much appreciate it, I rarely used it and guessed at how to best put the points.

  4. #4
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    Default Re: Synergy Crystals and their effect on DPS

    OK, got my hands on the crystals, here's the dummy parses with appropriate crystals:

    Assassin-nb-bd - 1410
    -Impale doesn't seem to be getting the full effect, fiery spike and serated blades are though. It might be an issue of how the buff is applied, and scaling with other % modifiers. I couldn't use slip away because it would strip my dots - no one else was hitting the dummy (the problem). Very energy starved.

    NB-wolf build - 1414
    Blazing strike doesn't get the full 30% boost, it's getting about half of that because of % scaling? I'm not sure. Very energy starved making my low damage attacks hit in the macro.

    51 bd - 1470
    The buffs work well, build can be tweaked for more dps too. Room for optimization.

    Sab-BD - 1550
    Due to energy I parsed the same with and without the crystal. Imagine with fervor it will add 100 to dps. Still king build.

    Hoku with BD crystal - 1430
    Crystal didn't help as much as I thought it would.

    Overall I think they should buff the other non-sab crystals even more. With paragon getting a 8% flat damage increase, they should be top dps with or without the sab 4 crystal.

    If anyone is kicking around test let me know, fervor should effect the builds a lot. 51 BD has a dance that makes you consume no energy, I have a feeling it's parsing higher comparatively solo.

  5. #5
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    Default Re: Synergy Crystals and their effect on DPS

    Using this as my personal notes lol. DPS with fervor only:

    Melee sab - 1770
    32 assassin - 1663
    51 BD - 1597
    NB-ranger - 1564


    Melee sab still king, Hoko's didn't get much of a benefit from the crystal when I checked... going to recheck with fervor, friend helping me couldn't log back onto test so unable to test. It's too bad you can't split your crystal points and go 2 into one soul and 2 into another.

  6. #6
    Celestial Voices dakkota's Avatar
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    Default Re: Synergy Crystals and their effect on DPS

    I assume crystals are a raid earned sort of thing? I read on it, got the gist that it has to do with complete armor sets. But still wasn't quite sure what is being dealt with here.

  7. #7
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    Default Re: Synergy Crystals and their effect on DPS

    Yes, the crystals are used by having 2 and 4 pieces of the set armor that comes out with HK. So if you have the synergy crystal for assassin, and 2 of the HK armor pieces, you unlock the 2 piece bonus through the synergy crystal. Same with 4 piece bonus.

  8. #8
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    Default Re: Synergy Crystals and their effect on DPS

    also supposedly the crystals only drop off HK last boss.

    in the current state the cleric crystals are beyond useless. and by useless i mean "id rather have 20/40 Spellpower"-useless. lets hope they turn it around tho.

    also limiting you to only 1 crystal, that only affects 1 role, kinda opposes this "combine whatever you like" thing.
    they really should change it to like.. hm... say the 2-set bonus applies to all souls where you have 20+ points and the 4set applies to 34+ pt souls or something like that

  9. #9
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    Default Re: Synergy Crystals and their effect on DPS

    Quote Originally Posted by the_mo View Post

    also limiting you to only 1 crystal, that only affects 1 role, kinda opposes this "combine whatever you like" thing.
    they really should change it to like.. hm... say the 2-set bonus applies to all souls where you have 20+ points and the 4set applies to 34+ pt souls or something like that
    I had heard that they were allowing you to save 1 crystal per role that you have. IDK tho, I think I just read it on a PTS thread or something.

  10. #10
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    Default Re: Synergy Crystals and their effect on DPS

    yea uhm.. the part where i said role, i actually meant soul. keep mixing them up. my point was, the crystal only works on one of the souls, meaning itd likely be best on 51 specs with some 15 in passive perks. it just feels like theyre derailing this multi-souling more and more, but i dont know. thats just how it hit me first, have to see how it works out on the long run

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