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Old 02-08-2008, 01:29 PM  
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Default Re: Shadowknight Epic (Spoiler/Walkthrough)

hmmm, so its a RAID sword and makes u a better tank. wtf sony is so elusive on the definition of an sk its ridiculous, are we MT now?
in my opinion i would much rather have some sort of stat/cast/damage/pet-lifedrain/fuckin anything over more taunt !?!?!
i gave up the tank battle a long time ago. And we all know thats not gonna do shit in pvp .. sigh.
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Old 02-08-2008, 03:04 PM  
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Default Re: Shadowknight Epic (Spoiler/Walkthrough)

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Originally Posted by Sallar View Post
Here we go.




WTF wtb a 2 hander!!! But the effect is kinda nice.
What the fuck?! I have NEVER had a problem with agro raid MTing anything ever in this game (RoK included) what a gay effect...I hope it changes with the raid version srsly...
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Old 02-08-2008, 03:14 PM  
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Default Re: Shadowknight Epic (Spoiler/Walkthrough)

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Originally Posted by Trees View Post
hmmm, so its a RAID sword and makes u a better tank. wtf sony is so elusive on the definition of an sk its ridiculous, are we MT now?
in my opinion i would much rather have some sort of stat/cast/damage/pet-lifedrain/fuckin anything over more taunt !?!?!
i gave up the tank battle a long time ago. And we all know thats not gonna do shit in pvp .. sigh.
Its not a raid sword, but hopefully the 2.0 version will have better effects/stats.

And if all you want to do is Tank or DPS, roll a Guardian or Assasin - their roles are spelled out for them.
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Old 02-08-2008, 03:17 PM  
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Default Re: Shadowknight Epic (Spoiler/Walkthrough)

Ok I take it back the pvp effect is fucking insane...If this procs off reaver this sword is OVERpowered in pvp

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Old 02-08-2008, 05:06 PM  
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Default Re: Shadowknight Epic (Spoiler/Walkthrough)

SKAR... learn to read, i have clearly stated that sony doesn't even know what the fuck we are supposed to be. " hey lets give them more taunts, hey lets give them better mit when "giving " it away !?!?!, lets give them + heal( which does nothing). If u disagree with my perspective than fine, but the lack of cohesive class specification is clearly out of the range of capability for the sony development department. If u don't believe me look at all the set bonuses for sk's in T8, they totally work in opposite directions.



Oh, and i would shit my pants if that was a REAL screenie of the pvp proc for sk, Sony has never treated us this well. so ill believe it when i see it ...



and i just saw a link,, so i eat my words, now i could give a shit about the pve proc. WOOT A taunt weapon , finally

Last edited by Trees; 02-08-2008 at 05:11 PM.
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Old 02-08-2008, 06:54 PM  
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Default Re: Shadowknight Epic (Spoiler/Walkthrough)

i think its a good sword for grouping sk's that don't raid as there usualy(not always) the ones having agro issue's, especialy when there grouped with Raid geared players/dpsers.

Raid version would be great if it had diffrent proc depending on Stance, if your in Defensive 20 % off all incoming damage is converted and instead of taking damage it is absorbed into the SK as health and power also Damage shield will heal Vs an Epic mob for 5 times its normal healing capacity, and if you switch to Offensive the sword changes into a 2 hander 1 - 1000 dmg, increase all spell and melle damage by 30 %, Increase Death march duration by 8 seconds and any kill in a raid procs it when its active. +40 to all stats across the board +225 health and power . resists etc,,,

that would be a Decent Raid Epic Imo. : )
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Old 02-09-2008, 03:20 AM  
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Default Re: Shadowknight Epic (Spoiler/Walkthrough)

If somone would please post locs of the armour locations in Vaults, SoF, and MC i would appreciate it. Thanks all for the colaberatve help on making this.
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Old 02-09-2008, 04:09 AM  
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Default Re: Shadowknight Epic (Spoiler/Walkthrough)

Where is the proof for the first epic update once you've attained Sedition?
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Old 02-09-2008, 04:18 AM  
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Default Re: Shadowknight Epic (Spoiler/Walkthrough)

Firstly in reply to the ranting about the proc effect..

This is the group version not the raid!! Save the screaming for when we see what the raid version does, in groups we tank and with that proc our aggro is gonna be unbeleivably stupid..

I cant remember which dev said it, but they where looking into increasing crusaders via items to make them more effective at a MT role on raids so that there was more scope for choosing tanks ((Sure it was in the same post about the dreadscale leggings post))

Now, if you get the raid version, and its completely useless unless your MT.. ill join you in the screaming

Also, armour pieces are behind drusilla in maidens, in the room with the phylactory in vaults, on the bone tower to the left in fear, behind the tower opposite the portal through the flames, ontop of the pyramid with terror, at the far right hand side by the ponds + scary scarecrow things and uhh.. one more i cant remember.. They look like master chests
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Old 02-09-2008, 07:01 AM  
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Default Re: Shadowknight Epic (Spoiler/Walkthrough)

Ideal Raid weapon as follows
FABLED
LORE NO-TRADE
+115 str +115 sta +115 int
+300 health +300 power
+15 slashing +15 defense
+10 Double Attack +10 Melee Crit Chance
+10 Damage Spell Crit Chance
Disease Cloud(XL)
Circumstance Blessing of Thule
Focus: Enhance Deathmarch
Great Sword
Two-Handed Slashing
Damage 453-1161 (don't feel like calculating rating)
Delay 6.0 seconds
Weight 12.0
Condition 100%
Level 80
Shadowknight

Effects:
  • When Equiped:
    • Increase disease damage done by spells by 200
  • When in Stance: Lucan's Sword
    • Increase DPS of caster by 45
    • Decrease reuse timers of spells and combat arts by 15%
  • When in Stance: Fiendish Circle
    • Protection: 1522
    • Increase Focus of caster by 15
    • Applies Focus: Bloodletter; Increase triggers by 1
  • When Equipped:
    • Applies Focus: Deathmarch; Increase duration of "On the march" by 10 seconds
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Last edited by Colcos~Firesword; 02-09-2008 at 07:04 AM.
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