Re: SK solo/leveling spec?
I've practically soloed from Launch to now...the use of a 2-hander will exponentially increase your DPS, which is handy. Also, I put a lot of focus into INT so that spell damage is increased. I do decent damage and solo quite effectively.
Here's my current setup for AA abilities: (I have 123 AA points, so I have a few to go yet)
STR - 4-6-8
STA - 4-4-8-6-1
INT - 4-4-8-8
The Stamina end ability, Divine Aura, grants 10 seconds of damage immunity (if under 50% of your total health). This comes in handy in those unlucky fights where your damage/heal proc seems nonexistent. Also, if you're a shiny hunter like me, it's a nice resource.
INT line has 8's in Spell crit chance and Heal crit chance. The 8 in spell crit makes my spell crit chance 68% - this is especially awesome when your harm touch crits (the most I've done with Pestilent Touch is about 18,000 damage - though this was with a group). The 8 in heal crit chance makes it a 48% heal crit chance, with a little magic mitigation thrown in.
I took the STR line for the increased attack speed. I am specced mostly for damage, but I've done well when soloing.
As for SK specific line, I suggest at least working your way to Enhance: Grave Blessing, as the increased heal will help keep you alive longer as your only ward.
If you have questions, send me a tell in game. (Lucan D'Lere server)
~Kaladryn
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