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05-09-2008, 05:42 PM
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The Devil's Other Advocate
Character: Ahkrenh (AoC)
Guild: Envy
Server: Derekto
Posts: 727
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Re: Crusader Question asked to Devs.
Quote:
Originally Posted by Istar
Yeah, Im going by extremes on this example, So yes Im In mage group, Zerker is in melee catered group.
Reasoning Im Going face down is Cause In order to beat the zerk Im above 1k STR and 1k INT .. Though in order to do that I have to be pure DPS .. Though If i started Getting Tank gear on to up the mit and HP and all the rest .. Im going to take a great hit in DPS, which is why like many I will be out parsed easily by the zerker  ..
But I'm saying this because They will keep that in mind with Base Adjustments, They won't just up our base dmg and now find me Doing More then Assasins in raid. due to the boost.. Sure upping the base will bring me in line while tanking, but pure dpsing ill be godly. Its just that much of a mess at this point.
I sac tank gear for DPS. then again why wouldnt SK's do that nowadays ...
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That's the thing, we are suppose to be doing insane amounts of dmg compared to the other plate tanks. We'll never parse on par with actual dps classes unless we get like a 300% boost, but we should parse more.
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05-09-2008, 06:48 PM
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Bitch Please
Character: SKAR TISSUE
Guild: Anathema
Server: UNREST
Posts: 303
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Re: Crusader Question asked to Devs.
Quote:
Originally Posted by Blackphoenix
Change that WIS to AGI and then i agree with you. AGI>WIS anytime, in my opinion.
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You're right - I overlooked AGI earlier. But it should have some WIS also with all the magic dmg mobs do in this exp.
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05-09-2008, 07:00 PM
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Bitch Please
Character: SKAR TISSUE
Guild: Anathema
Server: UNREST
Posts: 303
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Re: Crusader Question asked to Devs.
Quote:
Originally Posted by Istar
Yeah, Im going by extremes on this example, So yes Im In mage group, Zerker is in melee catered group.
Reasoning Im Going face down is Cause In order to beat the zerk Im above 1k STR and 1k INT .. Though in order to do that I have to be pure DPS .. Though If i started Getting Tank gear on to up the mit and HP and all the rest .. Im going to take a great hit in DPS, which is why like many I will be out parsed easily by the zerker  ..
But I'm saying this because They will keep that in mind with Base Adjustments, They won't just up our base dmg and now find me Doing More then Assasins in raid. due to the boost.. Sure upping the base will bring me in line while tanking, but pure dpsing ill be godly. Its just that much of a mess at this point.
I sac tank gear for DPS. then again why wouldnt SK's do that nowadays ...
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Yea... I have to carry two totally different setups. Most of my DPS gear still works for tanking, but if I really need to take some serious dmg, I can swap to my full blown defense gear... puts me up to self 58% avoidance, over 5500 mit, and around 10.6k hp. Most of what I lose then, is MC and DA and STR INT.
Offensively, we are slightly better at dps. But defensively we fall WAY short, so much that it does not balance out. There are too many things we need, that we lose defensively to keep ourselves fully effective. The only thing that used to balance this out, was the plentious amount of AE mobs that with DM and AE's, I stayed on par with the other tank classes defensively, and blew them out completely offensively. But thats out of the picture now, so we are eating leftovers that have been sitting in the fridge since KoS, and a little from EoF.
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05-12-2008, 01:47 PM
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Bitch Please
Character: SKAR TISSUE
Guild: Anathema
Server: UNREST
Posts: 303
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Re: Crusader Question asked to Devs.
OK, so went to TNT last night and felt like tanking the group encounters before the first named dude - Groups are like 5-6 mobs.
Let me mention that i'm in the MT group... not a mage group, and I was NOT specced AE atk at the time... as there normally isnt a need for it. I've got a dirge for buffs - no other utility.
Each encounter, I'm parsing an easy 3200-4000 using fabled epic. Now if I were in mage group, and specced AE attack with a 2h I would have been well into the 5-6k range I think - maybe higher. Regardless, the mobs were stuck on me like glue, and I really didnt have to work all that hard to push that kinda dps.
So once again I think to myself, if there was more of these types of encounters in game, we would without a doubt be a much more sought after class.
Last edited by SKAR; 05-12-2008 at 01:59 PM.
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05-12-2008, 04:14 PM
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The Sexy Circus Midget
Character: Eggshin
Server: Nektulos
Posts: 740
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Re: Crusader Question asked to Devs.
Not to mention they are green...
__________________
Lopann======================Eggshin
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05-12-2008, 05:44 PM
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Bitch Please
Character: SKAR TISSUE
Guild: Anathema
Server: UNREST
Posts: 303
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Re: Crusader Question asked to Devs.
Quote:
Originally Posted by Lopann
Not to mention they are green...
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That is beside the point. Raise the level, and you will still (basically) see the same % of returns gained by each additional mob.
What I'm getting at is the difference it makes for an SK when you factor in 1,2,3,4,5,6,7 or 8 mobs at the same time.
With each additional mob, an SK is naturally going to do more dps and better hate control vs the rest of the raid. Now with RoK, its like there is just 1. No longer any 2,3,4,5,6,7,8 to really give us that boost any longer.
Where I might parse top 10 in a single target fight, I will top 3-5 on a big AE fight. Every aspect of the SK gains from it too imo. We have 7 spells that are AE oriented. Our fabled proc is AE oriented. Our big mitigation spell is AE. Our biggest taunt is AE. Our biggest lifetap is AE. Thats a big arsenal that we rarely use more than 1/8th its potential.
So is the SK broken or the content? Technically, I'm still kicking - just dont really have much of a niche any longer. I still get by, but its no longer fun like it used to be. I used to be owning face and keeping adds off of overzealous warlocks. Now I guess the only real thing worth waiting for will be to see more big encounters or some changes to the SK that make us a little more effective single target.
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05-12-2008, 08:57 PM
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Archduke Ferdinand
Character: tangarth
Posts: 1,796
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Re: Crusader Question asked to Devs.
A problem is casual SK's are just fine, it's the raid sk's that take a major hit. We have a bad stigma either way, but the differences between to equal skilled guardian and shadowknight is pretty minimal when the content is just stuff like MC, Vaults and whatnot. It's once you get to mobs that hit for a ton and need the guardian's utility, and an amazing mythical, that pushes the gap even wider.
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05-12-2008, 11:49 PM
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GNOMETHROWER
Character: Mahgnus
Server: Splitpaw
Posts: 606
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Re: Crusader Question asked to Devs.
Quote:
Originally Posted by TANGARTH
A problem is casual SK's are just fine, it's the raid sk's that take a major hit. We have a bad stigma either way, but the differences between to equal skilled guardian and shadowknight is pretty minimal when the content is just stuff like MC, Vaults and whatnot. It's once you get to mobs that hit for a ton and need the guardian's utility, and an amazing mythical, that pushes the gap even wider.
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QFE
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