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Old 07-19-2008, 11:27 PM  
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Default Re: Epic Weapon changes in GU47

Anyone have a pic they could post of the fabled epic changed or did it not get one?
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Old 07-22-2008, 01:29 PM  
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Default Re: Epic Weapon changes in GU47

It still is the worst mythical for all the fighters.

0 parry
0 def
0 dmg reduction

1. Threat proc should just be a proc, not from lifetaps healing
2. Splurt is shitty
3. Click ability should be turned into 10% physical dmg reduction, passive like EVERYONE elses mythical.


(This taken from a different thread I posted in earlier today, I did not modify it to show the screen shot of the weapon on the previous page for the delay and disease proc)
------------------------------
Sedition, Sword of the Bloodmoon
Mythical
LORE NO-TRADE

+52 str +48 sta +40 agi +45 int
+275 health +275 power
+10 slashing +10 parry
+8 Double Attack Chance
+100 Combat Art damage/spell damage

Seething Hatred
Touch of Death
Death's Bond

Sword
Main Hand Slashing (Primary)
Damage 73-411 (120.9 Rating)
Delay 4.0 seconds
Weight 2.5
Level 80
Shadowknight

Effects:
When Equipped:
- On any successful attack this spell has a chance to cast Seething Hatred on the caster. Increases threat by 720-950. This effect will trigger on an average of 2.4 times per minute
When Equipped:
- On any succesful attack this spell has a chance to cast Touch of Death on the target. This effect will trigger an average of 2.4 times per minute
-Inflicts 620-930 disease damage on target
When Equipped:
- Reduces all physical damage done to target by 10%
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Last edited by Vinladia; 07-22-2008 at 01:33 PM.
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Old 07-23-2008, 03:21 PM  
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Default Re: Epic Weapon changes in GU47

Quote:
Originally Posted by Vinladia View Post
It still is the worst mythical for all the fighters.

0 parry
0 def
0 dmg reduction
Would depend on what you mean by "worst", I'm guessing from a defensive point of view then ya it's worst. It's got no defense at all. All fighter mythicals should have some sort of defensive stat.

However...out of the fighter mythicals the crusader weapon hits the hardest generating much more dps. I played around with it on test it felt like a 2hander. DPS wise crusaders win over fighter mythicals. Defensive stat shadowknight mythical is the worst.

Double edged sword, we have an advantage and disadvantage for our weapon.
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Old 07-24-2008, 09:23 AM  
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Default Re: Epic Weapon changes in GU47

...its the most DPS until a Guard or zerk puts a weapon in their offhand.
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Old 07-24-2008, 05:23 PM  
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Default Re: Epic Weapon changes in GU47

Or a buckler, providing them with what? 70% double attack?
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Old 07-24-2008, 06:16 PM  
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Default Re: Epic Weapon changes in GU47

guard mythical removes buckler requirement, so they can have trak's shield + 100% double attack. That's why people have moaned about guard mythical for so long.
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Old 07-24-2008, 06:32 PM  
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Default Re: Epic Weapon changes in GU47

Quote:
Originally Posted by Vallocke View Post
...its the most DPS until a Guard or zerk puts a weapon in their offhand.
Quote:
Originally Posted by Vinladia View Post
Or a buckler, providing them with what? 70% double attack?
That's the utility of the guardian class. However damage wise the Sedition is dominating over the other fighter mythicals, damage wise. It hits hardest. I was really impressed when I was on the test sever the damage out put difference between the LU42 Sedition Vs. LU47 Sedition is a noticeable difference, the new damage proc triggers quiet frequently as well and does nice damage. I can imagine what the LU47 Sedition, Sword of The Bloodmoon is hitting and procing for.

We may not have a tank stat but this weapon is an improvement from before, a very noticeable one. I'm happy with it, would be nice to have a defensive stat but it looks to be obvious the SoE class development is keeping crusaders as offensive tanks, which is probably why the crusader weapons are the heavy hitters out of the fighter epics.

Test them out.

Type in game, /testcopy add

your characters should be copied over to the test server within the hour.
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Old 07-26-2008, 11:28 AM  
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Default Re: Epic Weapon changes in GU47

Ok, I will agree that the new weapon hits hard, and with a descent amount of melee crit it should be a noticable boost DPS. However, Paladins receive the same boost along with keeping their 10% damage absorption and 10% heal on their mythical. Zerkers weapon gives them an insane amount of hate, probably making them an even better hate tank than Paladins. Guards...well we all know that the guards got handed the key to the castle with their mythical.

In essence this change helped a very small portion of what the SK needed on their weapon...if they are going to keep us as the second lowest DPS out of fighters than that needs to be made up somehow...either by some type of utility (raid-wide DM) or more defense. Honestly a cool ability I came up with would be much like the Paladin one except in the form of a lifetap. Something like 10% of the damage the SK receives is returned to the mob attacking him and the same amount is healed to the SK. That would be a kick ass ability.
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Old 07-26-2008, 03:56 PM  
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Default Re: Epic Weapon changes in GU47

Shit, I'd have been happier if lifetaps healed 300% more when seething hatred was up, then it would be beast heroic soloage!
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Old 07-30-2008, 12:01 AM  
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Default Re: Epic Weapon changes in GU47

Just roll a coercer if you want to solo. They do it faster and easier.
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