As long as Devs are actively seeking feedback from players regarding the Mythical changes on Test, I figured I would come here and offer up one quick and easy change to the SK Mythical that might just offer us hope for a future return to balance with fellow Fighters. Our class is mainly crippled this expansion by lack of 1) Raid utility, 2) low DPS, and 3) Itemization. If anyone cares to read further on this subject please take the time to visit our class forums which have been inundated this expansion.
Seething Hatred as it stands is undesirable for the following reasons;
A) Most raiding SKs are not in a tanking role, therefore their health pool is normally not under strain. Hence, full health = no gain from Seething Hatred.
B) This Effect is a "proc" or chance to process instead of being "passive" or always on. Berserker's Mythical Effect is passive. If the proc was viable, we could live with this discrepancy.
C) The hate gain only runs off Lifetaps which forces the SK to specialize in Reaver line (which most have anyway) in order to get the most bang for the buck with the Mythical.
D) Seething Hatred triggers an average of 2.4 times per minute. Marr's Fury (Paladin) triggers an average of 3.0 times per minute.
Onto the Quick and easy fix!
When Equipped:
On any successful attack this spell has a chance to cast Seething Anger on caster. Lasts for 12.0 seconds. This effect will trigger an average of 3.0 times per minute.
- Drains 693 - 846 life from target, and returns a portion as health replenishment to the Shadowknight.
- Caster will deal 100% more damage while angered.
- This spell cannot be modified except by direct means
This change, while still a proc, grants the SK more DPS which in turn generates more Hate without the use of limited Lifetap / health pool conditions. Removing the conditions from the weapon bring it in line with some of the other Fighter options. While still being the only Plate Fighter Mythical without a defensive boost, this change would fit into the original vision of what a Shadowknight is as defined by Sony Online Entertainment,
"Shadowknights conjure dark magic with which they can
enhance their abilities and
drain away the life force of their enemies."