Go Back   EQ2Flames Forum > Class Discussion > Shadowknights

Reply
 
LinkBack Thread Tools
Old 02-21-2009, 07:55 AM  
Followup
 
lxblcy's Avatar
 
Character: 某刺客
Server: MM

Posts: 53
Photos: (0)

Default Re: New updates on test!

。。。
lxblcy is offline   Reply With Quote
Old 02-21-2009, 09:02 AM  
Unrest is Best
 
Character: Seolta
Server: UNREST

Posts: 241
Photos: (0)

Default Re: New updates on test!

"For the time being, we are going to revert this change and bring it back as part of the following update. The delay will allow us to better listen to feedback and perhaps refine the change. As mentioned though this change is something we need to do to make sure procs don't continue to go out of control as more and more base damage items enter into the game." - Aeralik

If they "listen to feedback" and "refine" it as much as he did with the fighter changes....WE ARE FUCKED IN OUR DUMPHOLES.




p.s. here's the obligatory protest thread if you wanna go bark at the fucking stone wall. - http://forums.station.sony.com/eq2/p...opic_id=444003

p.p.s. sell your toon now...beat the rush!
__________________

My $$$->SoE '99-Present /boggle. SK since Beta.../fart

Last edited by Seolta; 02-21-2009 at 09:08 AM.
Seolta is offline   Reply With Quote
Old 02-21-2009, 12:24 PM  
Regular
 
Character: Duele
Guild: Azure Skies
Server: Antonia Bayle

Posts: 405
Photos: (1)

Default Re: New updates on test!

Oh, even better news. The TSO AA increasing 1h base damage has been nerfed on test from 25% to 15%. Woot, the nerfs keep coming....
Deule is offline   Reply With Quote
Old 02-21-2009, 12:43 PM  
Ahh damn!
 
Character: Ramonex

Posts: 633
Photos: (0)

Default Re: New updates on test!

Well............

Upon reading the posts on the proc nerf which atm seems to be in limbo but will come down the line no matter what and then the nerfs to our blue AE's is just about par for course for SoE's view on the class.

I knew at the launch of TSO it was too good to be true and this confirms it. I will still play my SK, and roll with the nerf's like I have since launch.

WTB a Dev with a clue, oh wait that would require a miracle.
__________________
Grimwell says: 'atta boy spidie, nice and deep.. good boy.... /pats head
Ramone is offline   Reply With Quote
Old 02-21-2009, 02:24 PM  
Visitor
 
Character: Khatiru
Guild: Lineage
Server: Butcherblock

Posts: 93
Photos: (0)

Default Re: New updates on test!

Copy and pasted from another forum...

============================================
Personally I would like an itemized list of all the nerfs SKs are looking at on Test right now, I know some:
1. TSO AA of 25% base weapon damage being nerfed to 15%
2. AE damage nerf
*Note that these first 2 are going to have a large impact on both offensive and defensive stance*
3. WHILE tanking -.5 mod to auto attack damage, -10% base spell damage, loss of self proc buff, -skills
4. WHILE offensive, loss of taunts, 10% more damage taken
5. Furor spell damage nerfed from 20% to 10%.
1b. Knight's Stance nerfed from 25% Weapon Damage bonus to 15%.
2b. High end spread on all AE abilities have been lowered. This includes: Sacrament, Doom, Circle, Aura, and Tap
5b. Furor gives 10% improved threat now in exchange for 10% spell damage. -- NO THANKS! Have you seen the excess amount of increased Hate/Threat we have with the changes? It's not only redundant, it's overkill.
Boot : Added Increased threat to target
Idolic Axe : Increases the base amt of Taunts by up to 9.6% and Increases Taunt crit chance by up to 17.6%
Defensive Pact : Increases Taunt amt of Defensive Stance by up to 25%
Enhance Chastisement II : Increases base Hate by up to 9%
Enhance Insinuate : Increases the base Hate amt by up to 6%
Valor in Battle: Improves triggered threat in stance by up to 25%
Not to mention Defensive stance now grants improved Threat in multiple components: Vengeful Feedback, Unholy Strike, and Increased Hate Gain by 8%
6. Change to Enhance Insinuate we lose lowering of resistability. 41% harder on Test vs 63% harder on Live.

================================================== ========


The numbers in Offensive stance:

Live Grave Sacrament M1, inflicts 2155-3123
Test Grave Sacrament M1, inflicts 1963-2350
25% reduction of high end damage
<!-- Edit Notes -->


Live Doom Rays M1, inflicts 1634-2586
Test Doom Rays M1, inflicts 1576-1880
27% reduction of high end damage

Live Crimson Circle M1, inflicts 939-1416 + 343-419 every 6 seconds
Test Crimson Circle M1, inflicts 1020-1197 + 345-421 every 6 seconds
15% reduction of high end damage

Live Painful Aura M1, inflicts 949 + 498 every 4 seconds
Test Painful Aura M1, inflicts 886 + 501 every 4 seconds
6% reduction in damage

Live Tap Arteries M2, inflicts 2889, heals 1036
Test Tap Arteries M2 inflicts 2666, heals 1036
8% reduction in damage
<!-- Edit Notes -->
__________________


What good is life without a little bit of death?
Khatiru is offline   Reply With Quote
Old 02-24-2009, 06:29 AM  
Visitor
 

Posts: 88
Photos: (0)

Default Re: New updates on test!

DPS goes down, taunts go up. Big surprise.
Drumstix42 is offline   Reply With Quote
Old 02-24-2009, 11:51 AM  
Regular
 
Character: Duele
Guild: Azure Skies
Server: Antonia Bayle

Posts: 405
Photos: (1)

Default Re: New updates on test!

DPS goes down in both stances, taunts go up and can only be used in defensive....yeah that seems right for some reason. Lol.
Deule is offline   Reply With Quote
Old 02-26-2009, 06:54 AM  
Regular
 
Symbiotic's Avatar
 
Character: Symbiotic
Guild: Insurrection
Server: Nagafen

Posts: 799
Photos: (2)

Default Re: New updates on test!

Screwing with the 20% base spell damage mod on Shadowknight's Furor is really going to %#@! me off...

alot of decent sized nerfs incoming, it'll be intresting to see who continues to stick with the class on my server..
__________________
Symbiotic is offline   Reply With Quote
Old 02-26-2009, 08:06 AM  
Regular
 
Character: some sk
Server: everfrost

Posts: 537
Photos: (0)

Default Re: New updates on test!

Quote:
Originally Posted by Khatiru View Post
6. Change to Enhance Insinuate we lose lowering of resistability. 41% harder on Test vs 63% harder on Live.
you are wrong here.
the way how aggression works has also been changed on test (besides it increasing taunt amount)
there is a devpost around that states that taunts get unresistable if your aggression is high enough in comparison to mob lvl, so those aas were/are not needed anymore


edit:

Aeralik wrote:
Aggression reduces the resistability of the taunt spells as well. If you have 10% more aggression than the targets current level than your taunt becomes unresistable. So for example a level 80 mob has 400 base skill by having 440 aggression or higher your taunts become unresistable to your target. The resistability also scales down over that 40 point zone so yes having aggression is actually worthwhile now
http://forums.station.sony.com/eq2/p...919690#4919690

Last edited by curuw; 02-26-2009 at 08:33 AM.
curuw is online now   Reply With Quote
Old 02-26-2009, 11:10 PM  
Visitor
 

Posts: 88
Photos: (0)

Default Re: New updates on test!

Bom-chika-wah-wah.

Check out my Taunt Per Second.... awww yaaa... you like that don't you?
Drumstix42 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 07:06 PM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0
Template-Modifications by TMS