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Old 04-08-2009, 09:38 AM  
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Default Re: DPS SK Question

What does bards have to do with it? Bards should get gear over DPS, you're not much without your buffs.

Either way, I have never had an aggro issue in raids. And I am usually top 5 on the parse. Maybe our DPS are slackers though. I will however speak about a palace of ferzhul group where I was parsing 5-8k and holding aggro from a wizard parsing 25k. Group setup = win, with a dirge and a coercer both doing reasonable amounts of DPS, I can easily see my 10-15k parses in raids equalling to holding aggro from a 60k wizard. 5/25 = 1/5th, 15/60 - 1/4th.

Edit: Not to mention spikes is why we've got rescues.
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Old 04-09-2009, 02:43 PM  
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Default Re: DPS SK Question

\aITEM 1544895902 1071313584:Aidyl's Scaled Sash of Dragon Songs\/a
Why do you think this item has all mages... and crusaders? If I can use something, and its better for me, im rolling on it. The wizard having a cry about it will just enhance my enjoyment of the item.
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Old 04-10-2009, 09:41 PM  
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Default Re: DPS SK Question

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Originally Posted by Calus View Post
What does bards have to do with it? Bards should get gear over DPS, you're not much without your buffs.

Either way, I have never had an aggro issue in raids. And I am usually top 5 on the parse. Maybe our DPS are slackers though. I will however speak about a palace of ferzhul group where I was parsing 5-8k and holding aggro from a wizard parsing 25k. Group setup = win, with a dirge and a coercer both doing reasonable amounts of DPS, I can easily see my 10-15k parses in raids equalling to holding aggro from a 60k wizard. 5/25 = 1/5th, 15/60 - 1/4th.

Edit: Not to mention spikes is why we've got rescues.

We're not talking about holding aggro. Any tank can hold aggro otherwise they wouldn't be tanks. GOOD tanks can hold aggro and parse. Base Spell damage works for us just like any other caster and is JUST as good in our hands. In fact, I'd go so far as to say we'd benefit from those items more since a lot of our spells don't have near the punch the other casters already have.
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Old 04-11-2009, 11:25 AM  
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I'll never need on base spell damage over a mage. Not because I'm clueless as to what DPS is, but because they make more use of them. So much better stuff for tanks out there than to be needing on caster items.

But whatever guys, if you think you need base spelldamage to hold aggro you go ahead and make that wizards day miserable. I'll do things my way you do things yours. I hold aggro and put out nice numbers without em.
This isn't the care bear lets everybody be happy before us thread. its a dps question thread, so fuck off with your paladin sentiments

If you're a tank or dps and a serious raider and you don't want the best gear all the time, you're a waste of a spot. But don't worry, somebody else who does want to be the best will take your place.

And quite frankly, I'm tired of you calling me an ass on guk.sk so diaf k thanks
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Old 04-11-2009, 04:43 PM  
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Default Re: DPS SK Question

Yeah this is serious business. I mean it IS a game. No jokes.
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Old 04-11-2009, 06:14 PM  
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Default Re: DPS SK Question

This is a DPS SK question thread, so my earlier post was wrong and I feel retarded for posting it.

And Shadowgeist, you're an ass.
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Old 04-11-2009, 06:36 PM  
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Default Re: DPS SK Question

Shadowgeist for forum mod in '09!!!

ps... <3
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Old 04-13-2009, 08:00 AM  
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Default Re: DPS SK Question

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Originally Posted by Hugsnkissums View Post
We're not talking about holding aggro. Any tank can hold aggro otherwise they wouldn't be tanks. GOOD tanks can hold aggro and parse. Base Spell damage works for us just like any other caster and is JUST as good in our hands. In fact, I'd go so far as to say we'd benefit from those items more since a lot of our spells don't have near the punch the other casters already have.

Thats the reason they wouldn't benefit you as much. If a wizard has a nuke that does 10K and an item gives him 10% base damage, its another 1000 damage for him. If your spell does 1000, its another 100 for you. So technically certain mages, generally sorcerers will yield more actual raw dps from base damage mods, due to the top end being so high on many of their spells.

So yes base damage mods benefit every class, and their procs, but it's not logical to say they benefit a Crusader over a Sorcerer.

Does that mean you should pass on an item for a mage? Absolutely not, I agree with the idea of completely maximizing your toon, no matter what role you play on raids you should always try to put out as much dps as possible.........
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Old 04-13-2009, 07:56 PM  
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Default Re: DPS SK Question

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Originally Posted by Stonestrong View Post
Thats the reason they wouldn't benefit you as much. If a wizard has a nuke that does 10K and an item gives him 10% base damage, its another 1000 damage for him. If your spell does 1000, its another 100 for you. So technically certain mages, generally sorcerers will yield more actual raw dps from base damage mods, due to the top end being so high on many of their spells.
This quote makes me facepalm. Its actually the exact opposite, base damage is better for spells with low top ends because it expands the spell damage cap.

The reason WHY stuff like base spell damage is better for mages and the like is because it only effects 50-70% of our dps, whereas it effects 100% of a mage's dps. And those mages (hopefully) are doing a greater amount of dps, so an extra 10% of their 15k will help the raid more than 10% of your 10k.

If there was a theoretical base spell damage buff, it would be just as stupid to place it on SKs as it would be to put it on a summoner (as a significant portion of their dps wouldn't be affected by the buff as well). Just like you normally wouldn't give a summoner TC/UT over a sorc or chanter, you wouldn't give it to an SK either.
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Old 04-13-2009, 08:20 PM  
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This quote makes me facepalm. Its actually the exact opposite, base damage is better for spells with low top ends because it expands the spell damage cap.

The reason WHY stuff like base spell damage is better for mages and the like is because it only effects 50-70% of our dps, whereas it effects 100% of a mage's dps. And those mages (hopefully) are doing a greater amount of dps, so an extra 10% of their 15k will help the raid more than 10% of your 10k.

If there was a theoretical base spell damage buff, it would be just as stupid to place it on SKs as it would be to put it on a summoner (as a significant portion of their dps wouldn't be affected by the buff as well). Just like you normally wouldn't give a summoner TC/UT over a sorc or chanter, you wouldn't give it to an SK either.
You pretty said the same thing as me other than I left out the part about it effecting 100% of mage dps and 50-70 of SK dps. It doesn't matter if it expands the spread of your low damage spells it still does much more for raid dps on a sorecer than a shadowknight.

So before you facepalm make sure you know what the fuck you are talking about, or facepalm yourself........
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