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Old 04-17-2009, 09:08 AM  
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Default How to be a tank thread ?

I was just wondering if there were such a thread like "How to be a tank" around? I dont see any stickys or anything in search that looks like what im looking for.

My brother is going to college and is going to give up his account as he doesnt want the distraction, so I want to start playing his tank.


What im looking for is basic information on the art of tanking, not a certain class. Things every tank should know by the time they leveled and 80. Basically, I want to start tanking TSO instances, and have people not know its my brothers toon and that I havent tanked much. I am a smart player, I could figure it out, just want to spare an embarassing moment or two.

So, for starters, youd use your temp buffs before pull, usually body pull, then if its more than one mob, ae taunt, single taunt as you run back to group, then do your aoes for extra hate, then cycle through CA's and hitting taunts when they come back up. And make sure to turn the mobs for the DPS right?

What else do I need to know that all good tanks know, that us DPS take for granted and dont notice?

Thanks for any help.

Edit: Sorry, Im going to post this in all the tank class forums to try and get some extra replies
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Old 04-17-2009, 06:34 PM  
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Default Re: How to be a tank thread ?

I don't think tanking is so much an art as it is an experience. A good tank is defined by their gear/spells, their pull speed, and their knowledge of positioning.

There are plenty of threads on the boards about gear and spell order for SK so I'm not going to waste time on them (or the importance of timing your autoattack)

As for the other two, there's no easy way to "teach" that stuff because it is unique to every zone, and you just have to learn it by doing. (or watching a tank do it)

To give you an example in Deep Forge right before the first named there is a mob you can range attack that will pull half the room without bringing them named (which is good). But if you don't know that via experience, you either have to pull one group at a time (which slows down zone progress) or you bring everything, which will wipe most pickup groups.

But that's just a piece of advice how to pull a single part of a single zone. And theres something like what -- 25 T8 instances out there, not including raid zones.

As far as general advice goes for an SK, you're not too far off the mark. However SKs don't really have temp buffs like warriors do. They're all a waste of casting time except the single target ward, which I will pause to refresh between most pulls if it is used up.

Try to use dots early in the fight so you can get more efficiency out of them; there's little point in hitting the mob with a 24second dot when its going to die in 2 seconds.

Don't bother with your taunts unless you are in a group where aggro control is a struggle. Instance mobs die too fast for the debuff on the AE taunt to matter, and the efficiency of the damage on the single-target taunts are ok but not great. You're usually better off critting a damage-dealing ability than landing a taunt that cannot crit (well technically the damage portion of the the single target taunts can crit, but not the taunt amounts)

One situation where you DO want to make sure you use taunts is whenever you body pull mobs that have large social radii. In those situations you want to make sure you have just enough threat to keep the mobs from plowing into the healer on the pull, and taunts are the quickest way to do that. (Autoattack is slightly faster, but it has a higher miss rate)

Range pull whenever you can, but know ahead of time how many adds you're going to bring. SKs have some of the best unlocked-AE aggro in the game and its foolish to waste it body pulling everything, but its also foolish to pull more than your group can handle. Thankfully, having FD makes it much easier to experiment with range pulling compared to other tanks.

Always turn mobs. It makes it easier to tell when you're losing aggro. It also lets you focus more on your hotkeys and spell order, so you don't have to watch the new aggro thingy to find out if you're losing aggro. It also makes things easier for scouts, but that's not the important bit to me

Learn to use the mouse wheel to keep an eye out on wanderers and plan out your next pull, all while fighting the current mob. If you don't have a wheel on your mouse, consider getting one because it does make a difference when you're chain-pulling

Conserve Death March for named and AE encounters. It is good on named encounters as a type of temporary buff (the casting haste can be useful to your healing unloading all their specials on the pull) and its good on AE encounters because it can last longer than 10 seconds. However if you know there is a stream of singles ahead of you, use it whenever you can and don't bother about the timing.

Dont forget that your FD can be used on group members; ocassionally it can be helpful to FD a squish on memwiping mobs. However I would not advise using it on people who are pulling aggro on normal encounters, as it is more annoying than it is helpful.

Don't feel bad if you see dps people pull aggro and die. On my warlock when I pull aggro it is usually by choice. I do it in order to clear the zone faster, and I only do it when I think I have a good chance at surviving. If I result in dying, the fault is more on my own judgement of my survivability than it is on the tanks lack of aggro control. There's not a lot a tank can do to bridge the aggro gap between casuals and raiders except to stack the group with lots of hate buffs/debuffs.

DO feel bad if either yourself or your healers die, because whenever that happens its usually your fault. (the usual reasons being bad positioning, lack of gear, or being lazy with your abilities on the pull)

Most of your money should be invested into buying masters. Look at your parses in ACT to see which abilities are doing the most damage, and compare that to the prices on the broker so you can get the best bang for your buck.
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Last edited by Mezelline; 04-17-2009 at 06:39 PM.
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Old 04-17-2009, 06:54 PM  
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Default Re: How to be a tank thread ?

Please don't be one of those idiot tanks that doesn't taunt and then sends me a tell asking me to please stop taunting or i'll get kicked out of their stupid PR pickup raid for showing up the dps AND the main tank.
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Old 04-17-2009, 08:37 PM  
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Default Re: How to be a tank thread ?

Nice post Mez
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Old 04-17-2009, 08:39 PM  
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Default Re: How to be a tank thread ?

Quote:
Originally Posted by shadowgeist View Post
Please don't be one of those idiot tanks that doesn't taunt and then sends me a tell asking me to please stop taunting or i'll get kicked out of their stupid PR pickup raid for showing up the dps AND the main tank.
LULZ
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Old 04-18-2009, 03:06 PM  
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Default Re: How to be a tank thread ?

Please please dont suck at tanking.... we get enough of that from the newbs that think sk's are easy button tanks and just mash buttons
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Old 04-19-2009, 01:44 PM  
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Default Re: How to be a tank thread ?

Why the hell would you bother with a PR pickup raid? Short on cash?
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Old 04-19-2009, 04:42 PM  
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Default Re: How to be a tank thread ?

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Originally Posted by evilastro View Post
Why the hell would you bother with a PR pickup raid? Short on cash?
Boredom, and cash. why not
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Old 04-19-2009, 08:28 PM  
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Default Re: How to be a tank thread ?

Good tanks don't just happen overnight...Like Mez said, it's more experience then anything. Practice, practice, and practice some more and eventually you'll stop making stupid mistakes that kills people or yourself. I agree with most of Mez's PoV, but honestly good tanks don't let anyone die be they an idiot or not. IMO that's one thing that separates good tanks from bad ones.

If you have someone being a problem child in your group even after you've done everything conciveable to save them the dirt nap and their still not willing to work with you to keep it from happening, then save yourself the frustration and either leave or have them booted...you'll be glad you did.

With that in mind, I usually save my FD until I know someone's going to die on the next hit. Just because someone pulled aggro from you doesn't mean you need to get bent outta shape. It's when they can't handle the aggro they pull is when you start to have problems.
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Old 04-20-2009, 06:44 PM  
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Default Re: How to be a tank thread ?

Yeah, appearing as a good tank also comes from zone knowledge. Most other classes will go through an instance a hundred times, log on their tank alt and bug you in tells "How do you do this" "how do you do that". Tanks learn the zones, learn every mob in the zones, what they do, how to prevent it, what's social with what, etc. etc.

Zone knowledge is in my opinion 40% of tanking, knowing what to do with it counts for 40%, then gear at 20%.
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