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Old 05-07-2009, 07:39 PM  
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Default Re: myth clicky

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Originally Posted by Demilitch View Post
Speaking of Aura of the Crusader, I find that even that has a 50/50 shot of working on the target drop effects that some mobs have.
Pay attention to your det window, if it's uncurable, aura of the crusader won't break it
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Old 05-07-2009, 07:54 PM  
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Default Re: myth clicky

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Originally Posted by Lyger View Post
it's not that they're immune, it's that the mobs have abilities to break your force target and ignore you completely for a period of time. it isn't just a RoK thing, it has been on mobs for more than 1 expansion.

there is some mobs that are immune to taunting for short periods like maestro and some that dump hate like the trash in inner stronghold. force target taunts only work if you time them right, mobs that can dump hate don't do it as randomly as you would think.

don't expect it to change, you already have some of the best aggro tools now so be happy and suck it up.

Umm No?

The Maestro is a terrible example because he has a scripted detrimental that causes you to be unable to get aggro on him. This is part of the encounter and not something that was common among other mobs in ROK.

And hate dumps (mem wipes) aren't really effective against positional threat increasing abilities or target locks with sustained durations.The mobs in TSO are not immune for short durations to target locking, alot of them are just immune period.

Lastly, why do you have such a hardon for SKs, do you just suck so bad at whatever class you play that you feel the need to overcompensate by hating on another class?
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Old 05-08-2009, 06:53 AM  
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Default Re: myth clicky

Well I don't think there's anymob immue to "target-lock".


It's the mechanism that fail to match the name. Now there's a hate-meter so you can see how "targetlock"works clearly. It only make your hate to become the 1st, not switch the target to you nomatter where your aggro's.



Monk "target-lock" is a debuff which "switch target every 2 secs", so they can make it looks like the mob's "locked" on them , but actually it's not. It just increase their aggro to become 1st every 2 secs.


It's a 24 hate position increase, not a lock at all. And it worked on every single mob.

Last edited by Gorgonheart; 05-08-2009 at 06:54 AM.
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Old 05-08-2009, 07:38 AM  
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Default Re: myth clicky

In PVE SK Myth force mob to change target to you. It will not bind it for the 8 sek. Example: If a other tank stands next to you wich will use a positional taunt, aggro will switch to him even in this 8 sec.
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Old 05-08-2009, 08:36 AM  
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Default Re: myth clicky

Lyger is just a forum troll who lost his OT position to a SK or something, so now plays his alt. Our guild has an awesome Zerker OT who manages to hit 8-10k ZW (not as high as SKs but still respectable) so no idea what his problem is. Its not like they cant tank or are broken at the moment. I still think the defence vs dps balance is spot on for the AoE tanks.
Only tank class I feel sorry for is guardians, who pretty much suck unless they have Trak shield. But 3 years was a good run.

Back on topic, its not a one off immunity or occasional failure to land, a fuckton of TSO mobs are immune to target forcing making our mythical clicky somewhat redundant. Its not a huge deal though, more of a nuisance.
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Old 05-08-2009, 08:40 AM  
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Default Re: myth clicky

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Originally Posted by Gorgonheart View Post
Well I don't think there's anymob immue to "target-lock".


It's the mechanism that fail to match the name. Now there's a hate-meter so you can see how "targetlock"works clearly. It only make your hate to become the 1st, not switch the target to you nomatter where your aggro's.

Monk "target-lock" is a debuff which "switch target every 2 secs", so they can make it looks like the mob's "locked" on them , but actually it's not. It just increase their aggro to become 1st every 2 secs.


It's a 24 hate position increase, not a lock at all. And it worked on every single mob.
The target force (ie: the 24 hate position increase) doesnt work on a whole bunch of TSO names ive found. Not that it really matters, only took a few more seconds to get aggro the old fashioned way.
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Old 05-08-2009, 06:56 PM  
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Default Re: myth clicky

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Originally Posted by Disturbed View Post
Yeh, i figured as much. Like i said i was probably answering my own question.

Has anyone started a thread on the official forums about this? Got a red name reply?

Before you jump on the 'SOE doesn't care and won't do anything' bandwagon. They've changed quite a few things when brought to their attention. Specially when its flawed to such a degree that this is.

If no-one has i'll post one.
Please post this problem on the official forum.
More or less, there are a problem of target lock of our myth.
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Old 05-08-2009, 07:24 PM  
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Default Re: myth clicky

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Originally Posted by Sciomar View Post
oh man, more QQ
all fighters deal with it as the current mechanics are, who is QQing me or the OP?

you're all showing your retardedness if you think the mechanics have never existed until RoK or that you somehow have it any worse than other classes against it. try testing which snaps override your force target and which mobs do in fact have temporary immunities.

Last edited by Lyger; 05-08-2009 at 07:33 PM.
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Old 05-08-2009, 07:57 PM  
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Default Re: myth clicky

I could care less about how many mobs they put in the game immune to effects like that on the sk myth, people should've known they'd do it. I just enjoy seeing you cry in every sk thread about how bad you have it and how much sk's need nerfed. I expect your bff to chime in on this thread sooner or later.
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Old 05-09-2009, 09:55 AM  
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Default Re: myth clicky

who's his BFF?
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