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Old 06-02-2009, 03:44 PM  
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Default Buffs

As I do not play other classes I haven't taken the time to see what they have to offer me. Is there an easy list somewhere telling me what each class brings to the table to help ME boost dps and the such?
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Old 06-02-2009, 04:36 PM  
Mezelast
 
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Default Re: Buffs

Here's a list of purely offensive-ish buffs. I'm not including stat buffs, and I'm probably leaving a few things out so feel free to correct me.

Dirge:
1. Groupwide dps mod buff
2. Groupwide weapon skill buff
3. Battle Cry: 15% double attack plus 5% flurry(triple attack)
4. Luck of the Dirge: Increases item proc rates (might apply to spell as well, either the dirge or temp one does, not sure)
5. Blade Chime: 100% proc off of all melee attacks, interrupts, and increases haste for long duration, raidwide with mythical, can be enhanced to increase item proc rates
6. Dead Calm: Melee proc, can be enhanced with 10% CA mod with mythical
7. Don't Kill the Messenger: Large melee and spell crit groupwide buff, shared with troub
8. Small groupwide casting speed buff, shared with troub
9. Large groupwide double attack buff, shared with troub

Troub:
1. Groupwide haste buff
2. Groupwide casting skill buff
3. Upbeat Tempo: 15% casting, 10% recast, 30% reuse, puts an extra tick on all dots
4. Harmonization: Increases duration of all temp buffs by 10% and reduces duration of dots by 10%
5. Precison of the Maestro: 100% proc on all hostile spells for short period, raidwide with mythical
7. Jesters cap: Large recast reduction buff for medium duration
8. Aria: Proc that when fully enhanced procs off of roughly half of all hostile spells, can be enhanced with 10% SD with mythical.
9. Don't Kill the Messenger: Large melee and spell crit groupwide buff, shared with dirge. However, a troub's DKtM is superior because it can be AA enhanced by an additional 5 all crits
10. Small groupwide casting speed buff, shared with dirge
11. Large groupwide double attack buff, shared with dirge


Illusionist:
1. Peace of Mind: 100% proc on all hostile spells for short period
2. Single target haste buff, can be enhanced with 10% double attack and made groupwide
3. Tandem: Damage proc on hostile spell, also has a dethreat component but with an SK the damage will always outweigh the dethreat
4. Illuminate: Reduces resistability of all spells substantially for short period of time
5. Illusory arm: 25% double attack
6. Time Compression: Something like 20% cast speed, 10% recast, 50% reuse
7. Mana Shroud: With TSO raid set can be enhanced to give 5% base spell and ca damage
8. Destructive Rampage: Groupwide 10% base spell/CA damage for medium duration

Coercer:
1. Peace of Mind, same as illy
2. Single-target dps mod buff
3. TSO 5-set bonus adds something like 20% groupwide casting speed
5. Mythical clicky adds small amount of mental damage to taunts

Warlock:
1. Single target melee proc dot, does not stack with wizard version
2. Green AE damage shield proc, fully enhanced it only triggers 1/2 the time
3. Propagations, increases proc rate of all buffs by 4%

Wizard:
1. Single target melee proc, does not stack with warlock version
2. Velium Gift: 100% proc on hostile spells for short duration

Conj:
1. Seed thingy, melee proc dot, also does AOE damage if mob dies with dot on them

Necromancer:
1. Nada

Mystic:
1. Groupwide double attack buff with fabled/mythical
2. Ancestry: 3% increase all procs
3. Bane Warding: Large damage shield placed on all wards, only gained from T2/T3 shard armor
4. Small groupwide haste buff from shaman pet
5. RoA: Large casting and reuse buff for medium duration, shared with defiler

Defiler:
1. Small melee proc that does additional damage if a mob heals
2. Bane Warding: Shared with mystic
3. Small groupwide haste buff from shaman pet
4. RoA: Large casting and reuse buff for medium duration, shared with mystic

Templar:
1. Blessings: Increases proc rates of items and buffs
2. Single-target hp buff can be enhanced to include small amount of double attack and weapon skill
3. Large groupwide casting speed buff for short duration, shared with inq

Inquisitor:
1. Fanatacism: Large groupwide reuse and attack speed buff, stifles the inq
2. Single-target hp buff also has medium amount of dps mod
3. Groupwide buff that procs when the inquisitor crits, I forget the name of it but its as powerful as tandem.
4. Small groupwide damage proc off of all attacks
5. Large groupwide casting speed buff for short duration, shared with temp

Warden:
1. Large weapon skills buff, can be enhanced to include double attack and +accuracy
2. Small single-target damage shield, does not stack with Fury's

Fury:
1. Feral: Procs large amount of dps mod and haste for short period, can be enhanced with other goodies
2. Small AE damage shield, does not stack with Warden's

Assassin:
1. Apply poison, the buff procs medium damage but it procs very often

Ranger:
1. Focus aim, reduces miss rate for short period

Swash:
1. CA that increases groupwide SD/CA mod by medium amount, can be maintained all the time, shared with Brigand

Brigand:
1. Thieves Guild: Makes the recipients mit debuffs substantially more effective
2. CA that increases groupwide SD/CA mod by medium amount, can be maintained all the time, shared with Swash

Guardian:
1. Groupwide weapon skills buff
2. Groupwide SD/CA mod buff (shared with zerker)

Berserker:
1. Groupwide berserk proc, short term haste+dps mod
2. Groupwide SD/CA mod buff (shared with guardian)
3. Raidwide DPS mod and recast reduction buff

Paladin:
1. Groupwide melee damage proc, does extra damage against undead
2. AA ability increases all autoattack, CA mod, and spell mod by 2%, shared with shadowknight
3. WIS ability increases all weapon skills by small amount, shared with shadowknight

Shadowknight:
1. Groupwide buff, procs small melee lifetap, can be enhanced to give groupwide 10% casting speed, 10% reuse
2. Death March, very short duration large casting speed and dps mod buff
3. Essence siphon, increases groupwide CA mod and spell mod by 120, can be maintained 100% of the time.
4. Raidewide base spell damage buff

In my experience, I've parsed the greatest numbers with this group setup:
Shadowknight, Mystic, Inquisitor, Troub, Illusionist, Wizard.

But my dream team is:
Shadowknight, Mystic, Inquisitor, Troub, Illusionist, Dirge
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Last edited by Mezelline; 06-03-2009 at 12:06 PM.
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Old 06-02-2009, 08:02 PM  
The Crazy Cat
 
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Default Re: Buffs

Guardians have +29 to melee skills i believe, also around +120 ca and spell from aa (shared with zerker).

Warden and fury dmg shield does not stack but the fury one is superior because it effect the whole encounter and not only single target.
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Old 06-02-2009, 09:25 PM  
Better Than You
 
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Default Re: Buffs

Illy's also have that Destructive Rampage or w/e group buff, 10% spell/ca dmg for 20 seconds
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Old 06-03-2009, 11:00 AM  
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Default Re: Buffs

You forgot that Coercers add mental damage to your taunts with their mythical. About 800ish damage.

Swash and Brig have a spell like our Essence Siphon.

Wardens get double attack and accuracy added to instinct with raid sets.

Last edited by evilastro; 06-03-2009 at 11:03 AM.
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Old 06-03-2009, 11:07 AM  
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Default Re: Buffs

My dream team would be SK, Mystic, Dirge, Troubador, Warlock, Illusionist. But thats just greedy. Either bard and chanter in a group is fine by me.
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Old 06-03-2009, 11:50 AM  
Mezelast
 
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Default Re: Buffs

Thanks for the updates guys, I have edited the original post accordingly.
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Old 06-03-2009, 12:03 PM  
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Default Re: Buffs

Dethreat on Tandem only applies to non-fighter targets, so no need to worry about it.
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Old 06-04-2009, 12:51 AM  
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Default Re: Buffs

Wooo! This is SOOO Much more then I had expected!!! Thanks guys~!!!

Last edited by Balladess; 06-04-2009 at 12:53 AM.
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Old 06-04-2009, 09:43 AM  
Better Than You
 
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Default Re: Buffs

Dream group = illy coercer inquisitor dirge troubador.
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