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Old 06-05-2007, 09:47 AM  
Slayer of frogs
 
Character: Mephiston
Guild: Elysium
Server: Crushbone

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Default adornments

ok what do you think is best in which slots? ill put in what i think, you tell me what you think etc

Head: 100 power

cloak : ft3

shoulders : cant make up my mind here, health or the damage proc, both seem usefull and i know from my inquis when tanking soloing etc that the proc is usefull, but so is a flat health increase

chest : 6 to all stats

wrists : +7 parry, the mitt looked good but due to diminishing returns etc, i thought this would be better

gloves : +25 spell increase

legs : 14 sta

feet : 14 agi

neck : spell damage increase

ear : 14 int in both

ring : +70 power in both

wrist : both block increasers

ranged : well if bow i guess the 10dps one, if symbol the 45 diease damage one

shield/secondary : again disease or if shield block increaser

primary : im thinking power siphon, my sk has terrible power issues on longer fights, and power = life taps.... that or the slashing 2% parry and riposte one.

2handed : heal proc or one of the other damage procs.

anyway, any one else have thoughts? does anyone use the mit increasers over the parry other boosts? /discuss
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Old 06-05-2007, 09:51 AM  
Show Don't Tell
 

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Default Re: adornments

DPS on Necklace, not the shitty up to spell damage shit. And I'd go STA over AGI on boots. Personally, I'd take +70hp over +70power, or have 1 of each.

If you have a 2H Crush, go get the Power Proc, otherwise get a damage proc.

And the wrists are now Parry instead of Block increase.
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Old 06-05-2007, 10:05 AM  
Slayer of frogs
 
Character: Mephiston
Guild: Elysium
Server: Crushbone

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Default Re: adornments

ah ok thanks, appreciate the clarifications.

and am i right to avoid the mit increases? lots of tanks ive seen with them on but....i just get the idea ill get more from the other ones, as mitt generally comes from gear anyway, and if my inquis is anything to go by, you can get to the cap fairly easily anyway on a non tank, so a real one must be easier.
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Old 06-05-2007, 10:10 AM  
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Default Re: adornments

Quote:
Originally Posted by Mephiston View Post
ah ok thanks, appreciate the clarifications.

and am i right to avoid the mit increases? lots of tanks ive seen with them on but....i just get the idea ill get more from the other ones, as mitt generally comes from gear anyway, and if my inquis is anything to go by, you can get to the cap fairly easily anyway on a non tank, so a real one must be easier.
Pretty much, plus you may as well make Despoil mean something as a temp mit buff rather than have it meaningless.
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Old 06-05-2007, 12:41 PM  
Grump
 
Character: Kaizan
Guild: Xanadu
Server: Runnyeye

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Default Re: adornments

I'd have to agree with Pinski.

HP on your main rings, get power on DPS rings.

I threw a power proc on my planar axe, in all honesty it doesn't really help a great deal and considering switching it to something else.

I would be interested to know if the + disease (or any form of magical damage) crits from our spell cirt increase (i'd expect so), if so how much if any extra does it add?
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