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06-11-2007, 09:26 PM
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Say no to MTGO V3
Character: Dralnu
Guild: Chaotic Legion
Server: Kithicor
Posts: 103
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What you want to see
Saw this on the official boards and thought that I would copy my post over since out constructive criticism post seems a bit outdated:
2H AA line is a must since 2handers are rarely viable in the current raiding environment and everyone in the raid force groans when 1 drops. Or dare I say "dual wield", I know this is coming from Lord of the Rings and this is EQ2 but I see the embodiment of the Shadowknight being the Ringwraiths from LotR. IE let us use a sword and mace at the same time since that scene was just incredible and originally influenced my choice to be a shadowknight.
Please change the Haste abilities in our AA trees to DPS or Double Attack. Haste just seems to screw with my casting especially with a faster weapon as it is much harder to time my spells and melee swings. Plus we can get haste from items and DPS items are a lot rarer and come in lesser amounts. Also the only Double attack I have seen on crusader gear is 2% from the legendary class gear and what high end SK would really wear 3 pieces of that for 2%.
Change Everlasting Hunger to allow it to also proc off of spells.
Finally give us a raid wide single target buff that reads:
Vile Dreams (Master I)
Target: Raid or Group Friend (can be cast on yourself also)
Duration: Until Canceled
On a successful melee attack this spell has a 45% chance to cast Nightmares on target of spell.
Inflicts 450-700 disease damage on target
Increases Threat to target by 585-900
If target is a Fighter
I haven't decided if we should be able to cast this on just one or multiple targets but I would greatly add to our utility on raids as well as giving that extra boost to raid DPS
As far as those that are calling for self invis I really don't think this will be done or is needed(i mean we already have FD (albiet it needs to last at least a minute, some raid wipes last this long).
For the perma pet that people want. I think this could be tweaked so that it is actually usable. First I don't want it to do insane DPS or even have different stances. What would be nice though is for it to add around 200-300 DPS as well as cast a type of mini-dispatch. A debuff pet could be another thing that would increase our utility in raids.
IMO everything in here (except dual wield) is a feasible option for Fixing SKs
Anyway we need more maces/flails. I remember seeing some in the lower levels but they seem to have disappeared in T7.
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06-12-2007, 02:38 AM
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The Sexy Circus Midget
Character: Eggshin
Server: Nektulos
Posts: 740
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Re: What you want to see
Quote:
Originally Posted by Akhorahil
Saw this on the official boards and thought that I would copy my post over since out constructive criticism post seems a bit outdated:
2H AA line is a must since 2handers are rarely viable in the current raiding environment and everyone in the raid force groans when 1 drops. Or dare I say "dual wield", I know this is coming from Lord of the Rings and this is EQ2 but I see the embodiment of the Shadowknight being the Ringwraiths from LotR. IE let us use a sword and mace at the same time since that scene was just incredible and originally influenced my choice to be a shadowknight.
Please change the Haste abilities in our AA trees to DPS or Double Attack. Haste just seems to screw with my casting especially with a faster weapon as it is much harder to time my spells and melee swings. Plus we can get haste from items and DPS items are a lot rarer and come in lesser amounts. Also the only Double attack I have seen on crusader gear is 2% from the legendary class gear and what high end SK would really wear 3 pieces of that for 2%.
Change Everlasting Hunger to allow it to also proc off of spells.
Finally give us a raid wide single target buff that reads:
Vile Dreams (Master I)
Target: Raid or Group Friend (can be cast on yourself also)
Duration: Until Canceled
On a successful melee attack this spell has a 45% chance to cast Nightmares on target of spell.
Inflicts 450-700 disease damage on target
Increases Threat to target by 585-900
If target is a Fighter
I haven't decided if we should be able to cast this on just one or multiple targets but I would greatly add to our utility on raids as well as giving that extra boost to raid DPS
As far as those that are calling for self invis I really don't think this will be done or is needed(i mean we already have FD (albiet it needs to last at least a minute, some raid wipes last this long).
For the perma pet that people want. I think this could be tweaked so that it is actually usable. First I don't want it to do insane DPS or even have different stances. What would be nice though is for it to add around 200-300 DPS as well as cast a type of mini-dispatch. A debuff pet could be another thing that would increase our utility in raids.
IMO everything in here (except dual wield) is a feasible option for Fixing SKs
Anyway we need more maces/flails. I remember seeing some in the lower levels but they seem to have disappeared in T7.
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Honestly if all of that was done we would be a super class (nothing wrong with that) but it will never happen. Also the spell proc you made would proc way too much for a fighter raid buff, youd be able to throw it on the MT and sit back not doing anything, because the proc would do so much damage, basicaly every other time the tank takes damage you would be doing 500 damage per hit which is a bit unrealistic. i think we just need a longer Death March, shorter HT recast time, and more hate in our taunts, other than that i have no problems (even with those flaws) playing a raid SK and being an asset to a raidforce.
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Lopann======================Eggshin
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06-12-2007, 08:02 AM
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Grump
Character: Kaizan
Guild: Xanadu
Server: Runnyeye
Posts: 746
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Re: What you want to see
Just make caress raid targetable, as a self buff many times its redunant on raids.
I do agree that plate classes could do with something to make 2h's more appealing and worthwhile. nothing too major. but i do think we should either get 2h improvements OR duel wielding, personally i dont think DW suits for a SK, regardless of your feelings of the Ringwraiths from LotR they have nothing to do with EQ2 and neither does the lore.
I'd love everlasting hunger to proc of spells, would give us a buff that all classes would appreciate.
perma pet should only be added as an AA choice, possibly building on the squire thing for both SKs and Paladins (i'd love to see a total KoS AA revamp, fuck stats for a start). but the pet could be used for many things, offering us buffs, simulacrum type ability mebies for the SK side of things...
self invis wouln't really make or break anythin, again could be done as an AA and give some sneak attack ability or something (Vanguard Dreadknights get back attacks, teleport attacks and invis, as well as a few other goodies, so its not too far fetched).
and in general more maces and flails would certainly add more depth and variety to weapon choices. as would more 1h spear, volgues and halberds.
still not finished my first coffee of the day so i'll refrain from adding anything new to the mix for now.
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06-12-2007, 09:01 AM
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I BE PREZ-O-DENT
Character: Morara
Guild: Guild of Guildiness +5
Server: Oobag
Posts: 5,564
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Re: What you want to see
I'd like to see the blessing line get its heal/damage component reduced and use a concentration slot in exchange for until cancelled status.
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06-12-2007, 11:01 AM
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Say no to MTGO V3
Character: Dralnu
Guild: Chaotic Legion
Server: Kithicor
Posts: 103
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Re: What you want to see
Quote:
Originally Posted by Lopann
Honestly if all of that was done we would be a super class (nothing wrong with that) but it will never happen. Also the spell proc you made would proc way too much for a fighter raid buff, youd be able to throw it on the MT and sit back not doing anything, because the proc would do so much damage, basicaly every other time the tank takes damage you would be doing 500 damage per hit which is a bit unrealistic. i think we just need a longer Death March, shorter HT recast time, and more hate in our taunts, other than that i have no problems (even with those flaws) playing a raid SK and being an asset to a raidforce.
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I was just basing that spell off of synergism. It was in no way meant to be a finished product. Hell you could cut the damage and hate in half, make the chance to proc 25% and it would still be a great spell. Plus it is not intended to proc off the tank taking damage. It is meant work much as the poisoned weapon buff that scouts have. Also the DPS would not go to the SK but to the person you cast it on. If that was the case Illusionists would be popping out 4k zonewides from casting synergy on 5 people and just following the raid.
And I agree about dual wielding for SKs. I don't think they should have it. Just something I was thinking about since right now our only real options are 1h + shield since nothing enhances the aspect of a 2h and avoidance/block is king right now.
Last edited by Akhorahil; 06-12-2007 at 11:04 AM.
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06-12-2007, 11:10 AM
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Grump
Character: Kaizan
Guild: Xanadu
Server: Runnyeye
Posts: 746
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Re: What you want to see
Quote:
Originally Posted by Akhorahil
I was just basing that spell off of synergism. It was in no way meant to be a finished product. Hell you could cut the damage and hate in half, make the chance to proc 25% and it would still be a great spell. Plus it is not intended to proc off the tank taking damage. It is meant work much as the poisoned weapon buff that scouts have. Also the DPS would not go to the SK but to the person you cast it on. If that was the case Illusionists would be popping out 4k zonewides from casting synergy on 5 people and just following the raid.
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The deagro on synergism is little more than a means of reducing the agro caused by synergism, so using the same mechanics for an oposite of the spell wouldn't really work.
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06-12-2007, 11:27 AM
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Say no to MTGO V3
Character: Dralnu
Guild: Chaotic Legion
Server: Kithicor
Posts: 103
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Re: What you want to see
Quote:
Originally Posted by Xanoth
The deagro on synergism is little more than a means of reducing the agro caused by synergism, so using the same mechanics for an oposite of the spell wouldn't really work.
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Very true but I do not think that it would unbalance the class in terms of raid usability. As it is we do not have a SK main in the guild. I switched over to Illus about 2 months ago and to be honest at this point I don't see the need of one unless they are changed in some way to make them more appealing to a raid force.
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06-12-2007, 12:14 PM
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Slayer of frogs
Character: Mephiston
Guild: Elysium
Server: Crushbone
Posts: 1,123
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Re: What you want to see
another vote for the 5th conc slot
nothing is more annoying than a class that cant use all its conc slots, solo or grouped.
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06-12-2007, 12:26 PM
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Grump
Character: Kaizan
Guild: Xanadu
Server: Runnyeye
Posts: 746
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Re: What you want to see
Quote:
Originally Posted by Akhorahil
Very true but I do not think that it would unbalance the class in terms of raid usability. As it is we do not have a SK main in the guild. I switched over to Illus about 2 months ago and to be honest at this point I don't see the need of one unless they are changed in some way to make them more appealing to a raid force.
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Seems a lot of us did, i joined Xanadu as a SK and switched to my illusionist abou 2-3 months ago. Really don't see the need for a SK on the roster. sucks that with the new loot system my alt (old main) has no chance of any more set items droping unless we're drastically low on tanks one night when we do EH, FTH or MMIS.
In a way though i kinda hope SKs remain obsolite for raid guilds, as i'd hate to want to main change again...
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06-13-2007, 01:23 AM
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I probably don't like you.
Character: Greag
Guild: WoW
Server: Vashj
Posts: 372
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Re: What you want to see
Quote:
Originally Posted by Morara
I'd like to see the blessing line get its heal/damage component reduced and use a concentration slot in exchange for until cancelled status.
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What exactly makes you think this is even a remotely good idea?
Quote:
Originally Posted by Mephiston
another vote for the 5th conc slot
nothing is more annoying than a class that cant use all its conc slots, solo or grouped.
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We use all five conc slots if you've got Siphon Hate.
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Last edited by Jikko; 06-13-2007 at 01:24 AM.
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