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Old 07-22-2007, 09:33 AM  
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Default Re: wis line idea

Rather than wasting AA in the WIS line id rather go (like im currently specced) and distribute AA all the way down STA for Divine Aura (If you have not tried it, its godly, such an uber stoneskin, also great for soloing, just pop Pox Sword on and use Divine Aura and go zerg mode)
Then assign the rest of the points where ever (i went INT to spell crits, and AGI for joust) this way you still get all the crits (not maximized in INT, but good enough to steady 1k parse in complete offense) and get the defensive pro's of Divine Aura.

Edit- Really now that i have completely thought about it, anything but the STA line and INT line are almost completely defunked... Sure the recast/reuse timers from STR are great, but its not practical wasting all that AA to get there, especialy when all attacks share the same timer(making swift attack useless) and most SK's ive talked with (including myself) normaly have a Troubador in their group to help with that kind of thing. So i would suggest just doing STA and INT, get Divine Aura, Crits, and as far as attacks ive found Legionairs Smite to be the most effective, as far as dps is concerned.

Sure some of you may want to dump AA into the AGI to boost your avoiadance but what is the point? Ive learned to live with the fact that even if one obtains uber armour, our AV will never reach the points of a guard or zerker, which is why im mage group utility specced/ OT when needed, i think doing this brings the most usefullness of our class in a raid environment (not all, but most ive seen/been in)... Sure you could spec completely tank, but thats not practical for a raid, aswell as (with notice (such as on names)) its easy to go /tank mode and put on some high agi/mit/wis gear to tank in.
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Last edited by Lopann; 07-22-2007 at 09:41 AM.
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Old 07-22-2007, 10:08 AM  
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Default Re: wis line idea

I have not tried divine order have heard things on the soe official forums (which wouldnt surprise me if arent true) that divine aura was broken I do like the aoe stun from sta line and melee crits do well no matter what weapon you wield although the return is greatest from 2h i suppose with a long delay. It seems everyone ive heard from with exception to the dedicated raid mt sk supposedly goes 4,4,8 int. And like you said on a raid the troub is going to do more for our dps than the whole str line I really only took the last ability since I wanted the passive hate , but with hate changes capping it at 50% its a total waste. Haste isnt a big prioity as thats easy to get in a caster group on a raid anyway.

IN gu37 the combat art aa's will be on seperate timers again which is nice but still swift axe to me is just overhasting my weapon 1.6 delay.. with the haste I already get which returns minimly at this point considering the points spent

Would be nice to have divine aura whent he mt drops to give the healers a sec to get to me while i do my thing. Seems like a good combo but i never tried the end ability on sta since everyone was screaming its broken or something. Nice to hear it is not and that does fit into my raid needs and my solo playstyle. I like to grab whole rooms throw aoe stun dm tap veins, etc etc ward lol.

If you dont mind me asking give me an example of what happens when you use divine aura. And does the 50% of max health for the largest hit count as mitigated hit or unmitigated.

I wouldnt use agi line to boost avoidance more of a crutch for multimob dps parsing with high melee crits and a 2h...
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Old 07-22-2007, 10:35 AM  
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Default Re: wis line idea

As far as the mechanics of Divine Aura i really havent studied it (i will and get back to you) but 99% of the time when i cast divine aura on mobs (EH, MMIS, TTR) when i have agro it basically acts as a stone skin and absorbs the attacks, ive seen it take up to 8k in a single absorbtion, and usualy averages between 4-6k per absorb and does about 8-12 on average, usualy i dont tank any significant amount of damage that our lifetaps wont heal back up to 100% when its cast.

Edit- not sure if it makes a difference but my raid buffed hp is usualy around 10-11k in mage group, and 13-14k in a OT group, selfbuffed is 9.2-3k ish, and if im instancing its usualy 11k, but as ive said the most ive seen it absorb is 8k, so maybe its broken for the better. As it stands i have the highest self buffed hp on nektulos for an sk(FUCK wheres the competition) so the amounts i have down should be a pretty good example, ill do some more research next raid, and take sc's to see what averages are and such
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Old 07-22-2007, 10:42 AM  
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Default Re: wis line idea

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Originally Posted by Lopann View Post
especialy when all attacks share the same timer(making swift attack useless)
that will be changed next LU, attacks won't share a re-use anymore.

haven't read Kadoer's latest post yet. but i do think with reaver being HP depenandt on the tap STA becomes even more appealing. Divine arua got fixed a litle while ago, making that great solo raid or group... its useful.

I have been temped to lower my crits i must admit. but come the re-use patch i'd be more temped to just max STA, max spell crits and dump the rest in swiftattack for 20s every 30s of about 30% attack speed increase.
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Old 07-22-2007, 10:45 AM  
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Default Re: wis line idea

meh swift attack still seems useless to me would rather put it into Lego's Smite and max it out, i think the dps would be a higher amount for it.
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Old 07-22-2007, 10:49 AM  
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Default Re: wis line idea

sounds good to me. I think people may cry its broken cause they take the line to divine aura and have less than 7k hp maybe less than 6800 which might make it seem broke to them. I think ill have to test drive it as thats quite nice for the points spend as well as backdooring the hp up a tad helps reaver be more effective.
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Old 07-22-2007, 10:53 AM  
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Default Re: wis line idea

aye, if you have HP in the higher range for an sk (8.8-10k) its worth it, seeing as the people who bitch most likely have 6-7k and the mobs are hitting just over that mark, so the damage isnt absorbed.
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Old 07-22-2007, 10:56 AM  
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Default Re: wis line idea

yea im sitting at 7500 atm with potion can go a little higher but its only a matter of time b4 one of those damed eof mobs drops me some malicious armor pieces.
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Old 07-22-2007, 11:00 AM  
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Default Re: wis line idea

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but with hate changes capping it at 50% its a total waste. it alraedy caps at 50%

If you dont mind me asking give me an example of what happens when you use divine aura. And does the 50% of max health for the largest hit count as mitigated hit or unmitigated. mitigated, but stone skin shows an obsorb of unmitigated damage if that makes sense

I wouldnt use agi line to boost avoidance ... i wish they would remove all stats from the crusader tree (and calss tree's in general), its a total waste of 4 points.
<need to enter text not quoted so i can post... wtf>
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Old 07-22-2007, 11:04 AM  
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Default Re: wis line idea

i wish they would remove all stats from the crusader tree (and calss tree's in general), its a total waste of 4 points

Ill 2nd that. would actually work out nicely. Or make them optional not nesc. starters for the tree lol,b ut them i guess they would have to nerf everything into a hole or give us less points.

And yea the cap is at 50% now didnt know that but now i do. Hence why i revisted this thread to start looking for a better direction to get the most utility from my crusader aa's instead of just sinking points.

Thx for the help and guidance its nice to actually get feedback from players which understand the class.
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