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07-25-2007, 10:45 AM
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Elder SK
Character: Azzaroth
Guild: Feral Fires
Server: Valor
Posts: 63
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Raidwide Buff what would be a worthy one ?
Our old STR /STA Buff on Test is altered in the moment to
STA and +90 to Spell Damage.
First they take away STR from us while other classes get a plus or stays where they are...why ?
As we all know the way that up to + Damage works is totally borked through the way the dividing for Casting Timem, DOTs and AEs is working. That mechanism is total scrap.
So what would be a worthy Buff we could give to the raid ?
Seems they dont want to give or Lifetap to the Raid (which only Procs on meele btw). So i think they would't like to give a mana Proc wich i would find as allway anice one.
15% Spell Haste ...gone to the Monks
16% extra Hate ...gone to the Bruisers
+90 to healing ...gone to the Palas (And i think the also dislike that crappy skill)
??? for the Guards
??? for the Zerkers
Whats left for us ?
* +5% Reuse reduction ?
* Mana Tap (i fear would End up in a much to small ammount)
* additional Lifetap that procs on Spells
Other Options not giving us a Perma Raidwide Buff but make Death March Raidwide.
And for the Palas maybe making/giving them a Raidwide Cure to all...that would be Unique after the last changes...but i am not sure if they would like it.
So What so you think could be our Raid Buff instead of that dumb +90 nobodywantsthis skill ?
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07-25-2007, 05:48 PM
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Lil Newbie
Character: Yuriko
Guild: Defiant
Server: Befallen
Posts: 3
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Re: Raidwide Buff what would be a worthy one ?
I would love to see Death March become raid wide and function exactly the way it does in a group, although that might be a bit overpowering. If the initial burst was raid-wide and then it proc'ed for the group(s) that get the subsequent kill shots that would be pretty swell too.
Yuri
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07-25-2007, 06:18 PM
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Regular
Character: Kadoer
Guild: Prophecy
Server: Oasis
Posts: 292
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Re: Raidwide Buff what would be a worthy one ?
I cant help but think of the not so smart sk's in this world who pop it and have no chance of living through the impending onslaught.
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07-25-2007, 07:22 PM
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Lil Newbie
Character: Yuriko
Guild: Defiant
Server: Befallen
Posts: 3
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Re: Raidwide Buff what would be a worthy one ?
Another idea would be to make Death March a targettable effect, so SK's could send all that snap aggro to another toon (presumably a tank) or keep it for themselves.
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07-25-2007, 07:42 PM
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Regular
Character: Kadoer
Guild: Prophecy
Server: Oasis
Posts: 292
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Re: Raidwide Buff what would be a worthy one ?
interesting..
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07-26-2007, 12:19 AM
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Regular
Character: Mahgnus
Posts: 706
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Re: Raidwide Buff what would be a worthy one ?
Quote:
Originally Posted by Azzaroth
Our old STR /STA Buff on Test is altered in the moment to
STA and +90 to Spell Damage.
First they take away STR from us while other classes get a plus or stays where they are...why ?
As we all know the way that up to + Damage works is totally borked through the way the dividing for Casting Timem, DOTs and AEs is working. That mechanism is total scrap.
So what would be a worthy Buff we could give to the raid ?
Seems they dont want to give or Lifetap to the Raid (which only Procs on meele btw). So i think they would't like to give a mana Proc wich i would find as allway anice one.
15% Spell Haste ...gone to the Monks
16% extra Hate ...gone to the Bruisers
+90 to healing ...gone to the Palas (And i think the also dislike that crappy skill)
??? for the Guards
??? for the Zerkers
Whats left for us ?
* +5% Reuse reduction ?
* Mana Tap (i fear would End up in a much to small ammount)
* additional Lifetap that procs on Spells
Other Options not giving us a Perma Raidwide Buff but make Death March Raidwide.
And for the Palas maybe making/giving them a Raidwide Cure to all...that would be Unique after the last changes...but i am not sure if they would like it.
So What so you think could be our Raid Buff instead of that dumb +90 nobodywantsthis skill ?
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ya, we hate this shit just as much as you guys do.. it is hard enough to make dumb shits think we aren't heal bots as is let alone with this gay 90 to heals .... Somone suggested on our forums given us a raid wide melee/heal crit buff and you guys something on the same order.
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07-26-2007, 12:45 AM
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Regular
Character: Kadoer
Guild: Prophecy
Server: Oasis
Posts: 292
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Re: Raidwide Buff what would be a worthy one ?
ok honestly 54 str on master 1 for raidwide 100 or so give or take dmg to all spells, of course with it adjusted to dots, etc. Uh im going with the latter I can loose 54 str no problem
A. we arent a melee primary class.
B. if your bitching and you raid then something isnt right i usually have 600str or so and im not even eof geared yet.
C. its raidwide. thats a good bit of extra dps everytime someone castsa spell imop, vs your crappy 54 str you usually give to a troub a healer and some casters...
Ok from the solo standpoint if 54 str criples you, you suck go to the back of the bus gear makes up for this even the legendary stuff from eof no reason to be crying when your adding dps to the group.
I can possibly see some unfairness to the pallys but i dont play one, and honestly I dont care. If i played a pally, since i compare them to friars from daoc I would love the 1 raidwide all cure fits with the pally program you gets heals to offset your lousy dps and you get sigel of heroism and amends to help with aggro, having trouble cap yoru hate gain in group with hate gainers and xfers, and or go 10% passive and rinse repeat.
Im really tired of so many folks bitching about every little change cause they dont know how to play their character but yet talk about how godly they are when its not nerf time.
I like the raid buff idea it will help some of the not so experience sk's get into raiding and learn how to play their toon successfully on raids.
I would only take one thing over the +100or whatever dmg to spells raidwide and that would be raidwide deathmarch,and honestly that would beso over powered its not worth mentioning, besides 10seconds or so of burst dps vs zonewide 100extra dps per spell ... lets do the math and think about it intelligently.
Sometimes I think the devs dont explain what they are doing because the community doesnt stop to look and do the math and see whats going on.
As for pallys i cant form an opinion or even pretend to know anything about that since I dont have one and dont know any, so I apoligize if I said anything contrary to that.
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07-26-2007, 12:46 AM
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Regular
Character: Kadoer
Guild: Prophecy
Server: Oasis
Posts: 292
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Re: Raidwide Buff what would be a worthy one ?
more things I thought of, if your a melee dependent sk and you raid grats to you. Rebalance your group or start tankin like your class is suppose to. Get a drige and a warden and coercer and start smacking some shit. I dont think you will notice your measly 54str is gone.
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07-26-2007, 09:24 AM
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Elder SK
Character: Azzaroth
Guild: Feral Fires
Server: Valor
Posts: 63
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Re: Raidwide Buff what would be a worthy one ?
Since Kaldoer seems to be pro to this change i repost my Post from the official forums here an would be intrested if he knows how the + 90 nobodywantsit works...
About the +90 to spell damage...
The guys who cheer to this. You know how it is calculated ?
Its up to +90 Spell damage as usual...and as far as i understod the mechanik it works like this.
Following dividers:
Casting Speed ...based on 3.0 Seconds
DOT divided by 5
AE divided by 8
Cumulativ:
some Examples (done from my mind) :
1. Spell where it works at its best.
69-Abominable Anger 1 Second cast -Single Nuke
Casting Speed based on 3
90 Divided by 3 = Total Damage +30
2. Spell where it works with medium condition
55-Tap Veins 2 second cast - AE
Casting Speed based on 3 means 90 Divided by 1,5
AE divide by 8
90 : 1,5 : 8 = Damage + 7,5 Dam Per Enemy
Hits 8 targets under best condition = Total +60 Damage
3. Spell where it works with low condition
64-Putrid Coil 0.5 second cast - Single DOT
Casting Speed based on 3 means 90 Divided by 6
DOT divide by 5
90 : 6 : 5 = Damage +3 Dam Per Dot Tick
Ticks 5 time under best condition =Total +15 Damage
4. Spell that we use AE+DOT = Worst condition
70-Unending Misery - 0.5 second cast AE DOT
Casting Speed based on 3 means 90 Divided by 6
DOT divide by 5
AE divide by 8
90 : 6 : 5 : 8 = 0.3 (not sure maybe rounded up to 1) Damage +1 Dam Per Dot Tick per enemy
Ticks 3 time under best condition = Total +3 Damage
5. Proc Spells like :
65-Everlasting Hunger
68-Grave Blessing
Proc = casting time 0 = based casting 3.0 divided by zero= ZERO + Damage
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Tell me if you got newer or more detailed information about how the +xx Damage mechanism works
but this was the last point i am aware of. Sure it give a little + to all classes that use singe nukes. but if you got DOTS or AEs or both of it. It does near to nothing for you.
Just want to know if the people that cheer here about the change to +90 damage are aware about this and also that taking STR from us is equal to shorting our power pool, because Atribbs for Power are 2/3 from STR and 1/3 from INT.
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Last edited by Azzaroth; 07-26-2007 at 09:26 AM.
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07-26-2007, 09:58 AM
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Regular
Character: Kadoer
Guild: Prophecy
Server: Oasis
Posts: 292
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Re: Raidwide Buff what would be a worthy one ?
"Just want to know if the people that cheer here about the change to +90 damage are aware about this and also that taking STR from us is equal to shorting our power pool, because Atribbs for Power are 2/3 from STR and 1/3 from INT."
Coercer = power regen.
even if its a tiny bit of dmg to everyone its more beneficial than 54 str to 5 others vs tiny dmg to raid.
Make sense?
With some gear that I have to +dmg, like the cloak of sol ro, and a couple items this makes most of my single target nukes base dmg for 1k and the long cast wrath 2k, that with crits is nice, add a troub, coercer, and fury and your sitting pretty as a tier2/3 dps.
I do understand why people are crying about this, but its not bad it helps most of us. I have heard that we will get half or most of our strength back in a seperate self buff. If not buy a strength potion the lvl 60 cheapies are like 51str. Or another route is to put more points into your base aa. That would help the folks below 70 with their soloability although I personally dont see it having that much effect being as sk's are the best at solo/group instances as far as tanks go, I mean we heal ourselves alot we have useful aa's to help this. Then when you reach 70 can respec out of the extra str since on most raids you should be in near 600ish -/+ some on str and int and sta for the most part depending on your role and what group. They make +200> to power to make up for this power pool loss as well.
I see the +raidwide dmgbuff being moreuseful than 54 str for 6 people. And if Im right and we get back some of the str in a self buff then I dont see anyone complaining. The fact is Id rather have a zerk in group for str buff than sk.
It is good though we are all discussing this at this point cause if we can get something better than 90dmg Ill take it dont get me wrong.
Personally Id like to see it be +120dmg at the m1 level.
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