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Old 01-24-2008, 10:15 AM  
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To my knowledge, 2 Tranquility kills, 1 Growth kill, 1 Mayong kill where after 00:00CET. And it was about 50/50 on kills during 20:00-00:00CET and before those times. I can't recall many, if any, kills before 16:00CET unless it was a weekend or PHH, and most early kills where like 2.5-3 groups with boxes in tow for DPS/Buffs.
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Old 01-24-2008, 10:37 AM  
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Too many posts to quote from but here goes..

We clear tier 1 completely in 2hrs. We entered Temple of Kor-sha and cleared up to but not including the Twins first night. Second night in we got twins 2nd pull and moved to Overking. Overking is proving to be quite a challenge but we expect that to be dead tonight within the first hour. I know Unity were in tier 2 for over a month.

When RoK hit we had a certain amount of players quit the game, another set moved at way to slow a pace at leveling up so we dropped them to casual and replaced them. The replacing took some time but as soon as we were back to full strength we started pwning instances. Time will tell how fast we move now that we are at "close to" full strength (still need another bard).

We were an alliance before and have just merged to one guild. We allowed the casual members of those previous guilds to join the new guild as casuals but they will not be replaced if they leave and we wont be recruiting any new casuals. We have 26 players at "raiders" rank and that's it.

I agree with all the comments about skill and pace. I agree that we are not a semi-hardcore guild by your definitions but we strive to be. My point originally was correct based on the definition put forward but now that this has been clarified I retract my statement.
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Old 01-24-2008, 10:46 AM  
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I'm only playing with semantics and definitions here myself - everything is open to debate. It's been quite interesting up to now

You sound semi-hardcore to me. Just in an early stage of evolution :P
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Old 01-24-2008, 10:57 AM  
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I *think* guilds that haven't cleared VP yet would just make a fool out of themselves by going after avatars/contested. Of course I don't know how difficult or easy they made avatars, but I'd imagine having killed all killable instanced content would be an absolute minimum.

Anyway, a nice way to see where you stand as a guild is to look at the time it took to kill venril. That mob needs a fair bit of intelligence, skill and discipline from every single player on the raid or it simply won't die.
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Old 01-24-2008, 11:00 AM  
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Originally Posted by Flaeme View Post
Anyway, a nice way to see where you stand as a guild is to look at the time it took to kill venril. That mob needs a fair bit of intelligence, skill and discipline from every single player on the raid or it simply won't die.
Venril is maybe the toughest encounter I have seen in EQ2 yet because it needs 24 people's attention and that is much much harder to find then 24 people with skill....
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Old 01-24-2008, 11:03 AM  
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I call bullshit Faraw. I've seen EoF contesteds die within 30 mins after pop at 1pm to 5pm.
Mayong consistently died at 6-7pm CET. This was probably your latest consistently killed mob. Most "easy" avatars died at 2-3 in the afternoon, with the hard ones falling an hour or two later.

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If you say the only difference between hardcore and semi-hardcore is that semi-hardcore don't raid outside their normal raiding times then I think you have holy grail in the wrong category. We should be classed as semi-HC too.
By raiding, you mean raiding current-tier epic x4 content? And no nailbiting over semantics, either. Getting 7 people together to kill a x2 sometime off hours isn't raiding, even though technically it is most people wouldn't acknowledge it as so, nor is saying "we stayed 15 minutes late to finish off a raid zone".

Aside from the nitpicking I believe the definitions Callixa gave are mostly correct. Also, the "off-hours" thing wasn't what placed you in the semi-hardcore category, that's what places you up there with Fable, the ability and more importantly willingness to field a force at any time of the day when a target spawns. None of the other guilds on the server possess this and that's why there isn't as much competition for the top spot. Like previous posters said, HC and Semi-HC (if you want to use those terms) is all about prioritizing your time.
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Old 01-24-2008, 11:27 AM  
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Aye, casual guilds have great players too but there it's more of a rarity. Having 24 of them is what makes the difference. Most casual guilds only have a few of those on their raids.
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Originally Posted by Muraha View Post
To say that we lack skill based on that one piece of info is flawed and not based around any experience of raiding with us. I'd be happy to let you guest in some day to see how wrong you are

Yes, there are people in our guild that would fail the trials for Fable/Validus/Unity - myself included.

..

So, again I ask you, what excludes us from the "semi-hardcore" classification? DPS maybe?
I'd say that absolutely Muraha you're right, and no doubt that you have some very skilled and knowledgeable players in your guild. Don't really think you can question that. Not sure if you would fail trial in a HC guild, you are leader so if you would fail trial maybe you should leave and not hold them back anymore? Not saying that out of meanness in the slightest just that it's a rather silly thing to say that you are a crap player and yet retain the leader spot in a guild, I doubt that you are a crap player at all, though some of your questions on this board I've found questionable :P But much stupider are the questions that go unasked.

So, anyhow, you are what you classify yourself as. I could come up here and say, Validus is a hardcore raiding guild that competes for all content including contested, and blahblah, but I won't, as that's not the case, for reasons clearly outlined here. So yeah, you could come here and put yourself in competition with Validus and Unity if you like, all you have to do is point your guild's goals in that direction. Whether you will be successful or not in 'competing' or maintaining credibility on a server level versus the guilds mentioned is another story, I won't venture to predict that, but it's all it takes :P

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Originally Posted by Muraha View Post
Overking is proving to be quite a challenge but we expect that to be dead tonight within the first hour. I know Unity were in tier 2 for over a month.
Careful, there. Pre-posting your kills is never a good thing, I know this from experience. :p

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Originally Posted by Muraha View Post
When RoK hit we had a certain amount of players quit the game, another set moved at way to slow a pace at leveling up so we dropped them to casual and replaced them.
Sounds like every guild except Fable, then. Even they might have had turnover though, I dunno.

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We were an alliance before and have just merged to one guild.
You guys seem to be on the right track, I always thought the two guilds thing was foolish especially as both guilds existed solely for the purpose of raiding with each other.

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I agree with all the comments about skill and pace. I agree that we are not a semi-hardcore guild by your definitions but we strive to be. My point originally was correct based on the definition put forward but now that this has been clarified I retract my statement.
And so you are. But you have to do away with the excuses. 4 days a week is way more than enough to not only make progress but clear everything, if you have competent players on your raidforce. Period. If something is holding you back, don't look at your number of raid days for salvation.
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Old 01-24-2008, 11:29 AM  
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Originally Posted by TailPunch View Post
Venril is maybe the toughest encounter I have seen in EQ2 yet because it needs 24 people's attention and that is much much harder to find then 24 people with skill....
The only thing that makes venril difficult is that you can't have crap players on your raid. The time it takes to kill this mob reflects your raidforce's quality pretty well.
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Old 01-24-2008, 12:07 PM  
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Originally Posted by Flaeme View Post
I *think* guilds that haven't cleared VP yet would just make a fool out of themselves by going after avatars/contested. Of course I don't know how difficult or easy they made avatars, but I'd imagine having killed all killable instanced content would be an absolute minimum.
I totally disagree with this statement. When contested are new it takes a lot of pulls before any guild gets the first kill. If we are there and taking our turns at pulling we learn more and more about the encounter. We may not have the gear or the skill to take them down but we are getting more pulls and learning. When the time comes that we are ready we are not going in blind getting only one pull before the guild that has it on farm status kills it for the hundreth time.

So laugh away if you like because I don't think you will be laughing in six months time if we pluck one out from underneath you when the timing is right

For the other poster, the reason I would fail the fable/Validus/Unity trial is because I do not meet their basic requirements with regards to time and also I play a guardian so I doubt my gear would suffice for any of you either. Just because I said I would fail the trial does not mean is due to lack of skill. I dont think anyone in my guild would ever suggest I am holding them back. Quite the contrary actually
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Old 01-24-2008, 12:16 PM  
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I totally disagree with this statement. When contested are new it takes a lot of pulls before any guild gets the first kill. If we are there and taking our turns at pulling we learn more and more about the encounter. We may not have the gear or the skill to take them down but we are getting more pulls and learning. When the time comes that we are ready we are not going in blind getting only one pull before the guild that has it on farm status kills it for the hundreth time
if Fable didn't change much with all RoK roster changes, you will be pulling pretty much nothing, except for rare occasions.
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