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View Poll Results: Cast your vote for your favorite epic design! ARRRR
Helspeth 4 4.82%
Runaf 55 66.27%
Nezu 1 1.20%
Keldo 3 3.61%
Sieki 0 0%
Jonitillus 0 0%
Lithin 3 3.61%
Krontak 17 20.48%
Voters: 83. You may not vote on this poll

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Old 09-28-2007, 01:59 PM  
a walrus
 
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Default Vote for the Epic YOU want to see!

The following are the submissions recieved in the swashbuckler epic discussion thread. If I missed yours and you posted it PLEASE let me know. If you didn't post it, but want to be in the poll... too bad! Post it (because more than likely a designer will look at it), but you had more than enough time to get it in here.

OK on to the submissions in order recieved!:


HELSPETH
Quote:
Originally Posted by Helspeth View Post
55 Str/Agi/Int
HP/Mana
15 DPS
15 Haste(stacking with other items)
3sec as 1H (would be 4sec as DW)

Proc:
1) 2.2times per min (base) to proc on any melee dmg: Increase the base dmg of CA's by 10%. Last for 15sec.

OR

2) 2.2times per min to proc on any melee dmg: Increase the Crit chance by 50% for 7sec. Grants an immunity to this proc for 20sec.

OR

3) 2.2 times per min to proc on any melee dmg : Applies "Add wack name here". Last for 3sec.
* "Add wack name here": Grants a chance to deal X dmg in Area of Effect on every CA's.
(I didn't added any numbers, will have to be around 400-500 i guess, to match lvl 80.)
RUNAF
Quote:
Originally Posted by Runaf View Post


1) Slashing weapon, slow (4.0ish) delay, Sabre/Cutlass appearance with an almost overwhelming particle effect similar to the EQ1 epics.

2) Stats that are appropriate to the swashbuckler class (STR/AGI/INT/STA)

3) Slash / Pierce modification depending on the weapon type.

4) Doubleattack mod. Yes, 17% seems somewhat overpowered, but keep in mind some classes already have access to 11-12% doubleattack from t7 items, so assuming this is a T8 weapon, it might be appropriate.

5) A temporary buff that will trigger off of melee attacks, ideally one that is powerful with a short duration rather than something useless that will always be triggered. Just as a suggestion, I went with melee crit % and STR, assuming STR will be useful again in T8.

6) Rather than a traditional, redundant 1.8 times per minute proc, how about something that triggers on an actual recast but has a serious impact? Just an idea suggested on the previous epic thread.
NEZU
Quote:
Originally Posted by Nezu View Post
FABLED
LORE NO-TRADE
+60 str +60 sta +45 int
+225 Health +180 power
+10 Slashing
+5 Melee Crit
Catastrophic Intuition
Corroding Cut
Sword
One-Handed Slashing
Damage 50-360 (105.8 Rating)
Delay 4.0 seconds
Weight 2.5
Level 80
Swashbuckler

Effects:
.When Equiped
. On a successful attack this spell has a chance to cast Catastrophic Intuition on target of attack this effect will trgger an average of 2.0 times a minute
.Increase Dps of caster by 50 and int of caster by 50 lasts for 10 seconds

. On a successful attack this sell has a chance to cast Corroding Cut on target of attack this effect will trigger a average of 2.0 times a minute
.Decreases Mitigation of target by 1200 for 12 seconds
. Inflicts 900 Slashing damage on target
KELDO
Quote:
Originally Posted by keldo View Post
FABLED
LORE NO-TRADE
+50 STR +50 AGI +20 STA +50 INT
+225 health +170 power
+10 Double Attack chance +10 Slashing +5 Critical Hit Melee Chance
Whirling Fury
Sword
One-Handed Slashing
DPS - 120 or so, with a 1:5 or better spread
Delay 3.0 Seconds

Effects:
* When equipped:
* When target uses a combat art, the spell applies Impending Storm, lasts for 5.0 seconds.
* If target is not under the effects of Spirited Recovery
* Decrease threat to target by 1050 - 3000, if behind
* Increase threat to target by 1050 - 3000, if in front
* Increase power by 150
* Increase chance to critical hit with melee by 20%
* If a combat art is not used, apply Spirited Recovery on termination, lasts for 10.0 seconds.
* If a combat art is used, apply Flash of Steel on termination, lasts for 5.0 seconds.

(flash of steel)

* If target is not under the effect of Spirited Recovery
* Increase trigger chance of Hurricane by 25%
* Increase Double attack Chance by 25%
* Deals 650-897 slashing damage to target encounter
* Decrease mitigation of target encounter vs all melee damage by 1020
* If a combat art is not used, apply Spirited Recovery on termination, lasts for 10.0 seconds.
* If a combat art is used, apply Whirling Fury on termination, lasts for 13.0 seconds.

(whirling fury)

* If Target not under the effects of Spirited Recovery
* Increase size by 50%
* Increase effectiveness of all combat arts by 10%
* Increase casting speed by 100%
* On a successful melee attack, Whirling Fury will deal 351-500 melee damage on target encounter
* Increase chance to critical with melee and spells by 20%
* Applies Spirited Recovery on termination, lasts for 90.0 seconds.

(spirited recovery)

* Increase reuse speed by 10%


I have no idea how to format this buff, so I dunno if that makes sense. But basically instead of a random proc we can chose our own proc paths. If you want, you can keep proccing the Impending Storm for deaggro and crit chance. Or you can do Impending Storm + Flash of Steel. Or you can unload the big bang. All player controlled instead of random. I tried to balance it to ~4-5 procs a minute on the 2 mini procs, and the big bang once every 90 seconds. Plus the other effect, Spirited Recovery which kinda acts as a cooldown, also improves reuse of all spells. This is kinda different than my other idea of having a click effect, cuz of what they said about it being the 'BEST' item for the entire expansion most likely. So, I figure they have plans in to make it grow, or something.
SIEKI
Quote:
Originally Posted by sieki View Post
Fabled
Lore No-Trade
+55str +50agi +50sta +55int
+220 health +240 power
+5 melee crit
+5 double attack
catchy name1
catchy name2
Sword
One-Handed Slashing
Damage 60-365
Delay 4.0s

Effects:
when equipped
on a successful melee attack catchy name1 .... 2.0 times a min .....
increases dps of caster and casters group members by 50
increases damage/healing spells by up to 100 of casters group members
both last 10s

when activated catchy name2
increases effectiveness of warn armor of fighters in group by 15%
increases healing/damage spells of casters group members by up to 200
on a successful melee attack by group member catchy name2 will inflict 350-600 damage on target or melee attack
duration 15s
recast 15min
Quote:
Originally Posted by sieki View Post
been doing more thinking about it throughout the day.

all these idea have been things we've seen before, how about something not done before?

maybe a group buff that stays as long as the weapon is equipped.

like...

when equipped:

casts swashbucklers "blah blah blah" on group members

if member is a fighter gives a taunt proc off melee attacks
if member is a mage increases damage spells or adds a divine damage proc off hostile spells
if member is a scout gives a slashing proc off melee attacks
if member is a a healer increases healing spells or adds a group or single target heal proc from beneficial spells

just a thought, considering our only group buff is pathfinding.... would be cool to contribute more.
Jonitillus
Quote:
Originally Posted by Jonitillus View Post
It would be nice if the new epic enhanced our AA lines, depending on which AA lines we have. For instance,

If Str AA line,
Traumatic Swipe duration increased by 15%
If WIS AA line,
Double attack increased by 5%
If AGL AA line,
Avaste Ye chance increased by 5%
If STA AA line,
Mitigation of armor increased by 5%
If INT AA line,
Bonk on the head

Same thing with Swashy line,

If Potency AA line,
Poison proc chance increased by 5%
If Style AA line,
Advance Warning duration increased by 5 seconds
If Reach AA line,
Melee range increased by 2m
Etc.

That's in addition to some other cool proc... maybe a 10% increase to double attack, a 5% crit increase or a really nice power tap proc to make it an ubber raiding weapon
LITHIN
Quote:
Originally Posted by Lithin View Post
FABLED
LORE NO-TRADE
+65 str +25 sta +25 agi +45 int
+180 Health +280 power
+10 Slashing
+5 Melee Crit
Sword
One-Handed Slashing
Damage 50-360 (105.8 Rating)
Delay 4.0 seconds
Weight 2.5
Level 80
Swashbuckler

Weaken Enemy
. On a successful attack this spell has a chance to cast Weaken Enemy on target of attack this effect will trigger a average of 1.0 times a minute
.Decreases Mitigation of target by 2500 for 9 seconds
. Inflicts 1200 Slashing damage on target encounter

Swarthy Owerpowering
When used this spell decreases mitigation of target encounter by 4500 for 15 sec
(15 min recast)

KRONTAK

Quote:
Originally Posted by Krontak View Post
Rapier of OhIknowyoudidntjustswingatme
FABLED
LORE NO-TRADE
+80 str +80 agi +80 sta +80 int +80 wis
+400 Health +400 power
+15 Piercing
+15 Melee Crit
+5 Hurricane
Rejuvenation of Body and Mind
Swordsman Mastery
Swashbucklers Treasure
Krontak's 200 Proof Rum
Rapier
One-Handed Piercing
Damage 95-570
Delay 4.0 seconds
Weight 2.5
Level 80
Swashbuckler

Effects:
. When Equipped:
. On a successful attack this spell has a chance to cast Rejuvenation
of Body and Mind on target of attack this effect will trigger an
average of 2.0 times a minute
. Increase Health and Power of caster by 300 and decrease
Health and Power of target by 300

. When Equipped:
. When Caster is attacked this spell will have %100 chance to cast
Swordsman Mastery.
. Caster will parry the next 2 incoming melee attacks.
. This Effect cannot be triggered for the next 180 seconds.

. When Equipped:
. On a successful attack this spell has a %3 chance to cast
Swashbuckler's Treasure on target.
. Pick Pockets 1-2 gold from target.

. When Equipped:
. On a successful attack this spell has a %5 chance to cast Krontak's
200 Proof Rum on target.
. For the next 10 seconds. Blurs vision of target. Lowers
crush/slash/pierce of target by 25. Lower agility of target by 100. Reduces run speed by %20.
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Old 04-05-2008, 06:32 PM  
Captain Badass
 
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Default Re: Vote for the Epic YOU want to see!

Un-stickying this poll for the sake of cleaning up this section.
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