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12-02-2007, 06:34 PM
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Visitor
Character: Aseret
Guild: Blood Realm
Server: Befallen
Posts: 10
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Weapon Delays and CA's
Hey guys, I've looked at almost every thread on flames...but nothing that explains "What effect different delays on weapons does". I currently just spam my CA's but I notice that when Im slowed at times...I get a stream of hits off. I currently DW Stilettos w/ a 1.6 sec delay...what effect does this have on my CA's? Does the least delay mean to more-so spam or vice versa and spam on a bigger delay such as a 4 sec delay?
If this is posted somewhere else pls refer me there as I might have over looked it. Thanks.
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12-02-2007, 10:09 PM
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L337 Poster
Character: Heal or Buff type things
Posts: 2,373
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Re: Weapon Delays and CA's
I really hope that isn't your SS#.
__________________
I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing.
Only I will remain.
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12-03-2007, 03:32 AM
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Visitor
Character: Aseret
Guild: Blood Realm
Server: Befallen
Posts: 10
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Re: Weapon Delays and CA's
Its actually 3 important dates (birthdays) and the year my Grandfather passed away. But thanks for the concern...really wish I got an actual answer for my question though...its ok though, prolly just a dumb question to ask in the first place...I'll figure it out soon enough...
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12-03-2007, 04:06 AM
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Captain Badass
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Re: Weapon Delays and CA's
Chaining combat arts without stopping can cause autoattacks to be delayed by the actual casting (and I think recast, but don't quote me) timers of the CA, slowing your overall DPS by preventing hits from landing when they are available.
Slower delay weapons allow you to land more combat arts between swings and makes it easier to time you're combat arts to maximize your DPS.
Last edited by Runaf; 12-03-2007 at 04:08 AM.
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12-03-2007, 06:34 PM
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Visitor
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Re: Weapon Delays and CA's
Let’s see.
CA times for a swashbuckler are generally 1 second, or 0.8 sec with sail wind.
If you spam your CA’s your auto attack can only fire in-between CA’s.
So if you are 0 hasted with a 1.7 sec delay weapon and spam 1 sec CA’s it will go like this.
Time Action
0 Sec First CA Started
1 Sec First CA finishes, Second CA started
1.7 Sec Auto attack ready but cannot fire until second CA is finished
2 Sec Second CA finishes, Auto attack fires, Third CA started.
So in reality you’re turning your 1.7 sec delay weapon into a 2.0 sec delay weapon which significantly reduces its damage output. (About 18% in this case)
Having a 4 sec delay and losing .3 of a sec each auto attack (due to haste or whatever) will only reduce the weapons damage by around 7%.
The Maximum damage you can lose with 1 sec CA is around 0.9 sec. (in the above scenario if your weapon delay was 1.1 because of haste) this is a loss of 52% on a 1.7 sec delay weapon. With a 4 sec delay the maximum loss is 22.5%. If you can get a 6 sec delay weapon the max loss is 15%
So in general try and make your weapon delay a multiple of your CA time. And try and get a longer delay weapon as your do not suffer as much when your CA’s are miss timed.
Last edited by steve11418; 12-03-2007 at 06:35 PM.
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12-03-2007, 08:16 PM
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Visitor
Character: Oneman
Guild: Systematc Chaos
Server: Everfrost
Posts: 31
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Re: Weapon Delays and CA's
Quote:
Originally Posted by steve11418
Let’s see.
CA times for a swashbuckler are generally 1 second, or 0.8 sec with sail wind.
So in general try and make your weapon delay a multiple of your CA time. And try and get a longer delay weapon as your do not suffer as much when your CA’s are miss timed.
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so with sailwind makeing the CA's .8cast will an even 1sec (i.e. 4sec 6sec) be nice or say a .8sec , 1.6sec, 2.4sec, 3.2sec.....?
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12-04-2007, 02:18 AM
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L337 Poster
Character: Heal or Buff type things
Posts: 2,373
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Re: Weapon Delays and CA's
Sorry bout the no answer, just work with SS#s every day at work and thats EXACTLY what it looked like when I saw it.
Generally with the weapons I use, DWing, (4.0s base or 1.6s base), I pause very slightly after every CA(1.6s Base delay) or after every 3 CAs(4.0s base delay).
That is with the sailwind AA for reduced cast/recovery time.
__________________
I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing.
Only I will remain.
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12-11-2007, 12:14 PM
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Yarr
Character: Slippery
Guild: The Bekwen Alliance
Server: Antonia Bayle
Posts: 209
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Re: Weapon Delays and CA's
With DWing 4.0 4.0, it depends on your group.
Excluding temporary swash buffs, I do 3 CAs, auto, 3 CAs, auto with dirge coercer in group.
With dirge illus in group, I do 2 CAs, auto, 2 CAs, auto.
You can experiment a little bit, you might have to take a slight pause to wait for the auto to hit, but you are definitely better off with slower weapons and more haste.
With your current setup of 1.6, you should be able to do 1 CA 1 auto, etc... no prob, but you won't do as much dps with that fast of a weapon.
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12-18-2007, 09:58 PM
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Character: Coel
Guild: Parhelion
Server: Antonia Bayle
Posts: 156
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Re: Weapon Delays and CA's
its easier to do this if its possible
try having your CA cast/rcovery time be divisible into the weapon dly
now that is the simple way to say it for this you need to take into consideration things like Sailwind, Allegro, and the monk raidwide haste as perma buffs for a raider, if your a heroic player make sure its just sailwind you take into account.
so lets take the heroic swashbuckler with just sailwind
in a group with no bard and no additional haste lets use a haste of 90% easily able to be obtained via items and bravado.
so 90% haste and 25% casting/reuse.
your CAs will equal 0.8 seconds for both with the exception of a few like our aoes.
now if you dualwield 2 4.0s you have a base dly of 5.3 so youll have a dly of 2.8ish. this being said you will be able to autoattack every 3.5 CA, for this to be optimal i would slow down your Ca casting and go
Auto
CA
CA
CA
0.4 dly
Auto
CA
CA
CA
0.4 dly
Auto
etc etc
now it gets more complicated as more factors come in but thats what you need to break it down to is casting/reuse bonuses and expected haste.
to the OP dwing 1.6 dly stilettos with the dw penalty your gonna be at 2.12 so assume 2.1 with soe rounding. with 90% haste youll be at 1.1 dly so your really screwed in the timing department but youll have to go 1 ca auto ca auto ca auto etc with enough of a pause after every CA to effectively autoattack.
in the long run you need to look for a a combination that would allow you to spam your combat arts and autoattack at certain intervals with out having to pause
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