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Old 12-06-2007, 03:53 PM  
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Default Sleight of Hand 2.0

Fixed an issue with Swashbucklers' Sleight of Hand and added additional hate reduce or hate gain for the target of the spell.



Oh well... at least it'll be easier to kill mages... Anyone can get a screenshot from test yet?
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Old 12-06-2007, 05:11 PM  
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Default Re: Sleight of Hand 2.0

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Originally Posted by Helspeth View Post
Fixed an issue with Swashbucklers' Sleight of Hand and added additional hate reduce or hate gain for the target of the spell.



Oh well... at least it'll be easier to kill mages... Anyone can get a screenshot from test yet?


Im not sure where youre seeing it's been fixed. Its not in last nights patch notes that I can see, and it still dosent work. I just tried it on a green con solo mob, and I have it mastered. No effect whatsoever other than making the person I was shooting my hate to getting "Sleight of Hand Immunity"
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Old 12-06-2007, 05:14 PM  
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Default Re: Sleight of Hand 2.0

check test notes
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Old 12-06-2007, 07:03 PM  
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Default Re: Sleight of Hand 2.0

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Originally Posted by Helspeth View Post
Fixed an issue with Swashbucklers' Sleight of Hand and added additional hate reduce or hate gain for the target of the spell.



Oh well... at least it'll be easier to kill mages... Anyone can get a screenshot from test yet?
Additional hate? I thought it was 100%..
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Old 12-06-2007, 07:44 PM  
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Default Re: Sleight of Hand 2.0

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Old 12-06-2007, 07:49 PM  
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Default Re: Sleight of Hand 2.0

The last line is just 'recently had Sleight of Hand used on [them]', so the full effect is listed in the pic.

It works exactly like it was supposed to before with just minor addition of an extra threat bump in which ever direction you were trying to go.

So if you are targetting a fighter, it adds a 1,468 taunt to your hate before flipping hate positions.

If you are targetting someone else, it drops 1,468 threat before flipping hate positions.

Will have to play with it once working to see how useful it becomes...
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Old 12-06-2007, 07:56 PM  
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Default Re: Sleight of Hand 2.0

Looks to me like they added the hate decrease / gain just so there is an actual upgrade to the adept 3 and master version lol....gay
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Old 12-06-2007, 08:25 PM  
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Default Re: Sleight of Hand 2.0

If you're swapping hate positions, another 1k hate is trivial anyways, not to mention the very small upgrade in spell qualities.
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Old 12-06-2007, 08:58 PM  
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Default Re: Sleight of Hand 2.0

Sorry, forgot to mention that's from LU41 test notes.
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Old 12-06-2007, 09:03 PM  
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Default Re: Sleight of Hand 2.0

Nice, thx for info and screenshots.
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