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Old 12-14-2007, 03:28 PM  
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Default Re: we were fixed!

Eh, i've used it successfully enough time now. I kind of look at it as more amusing than anything and SoE's way of saying we were too high on the parse before so no new dps for j00!

I've saved our ranger a couple of times, and saving the mob from running out to where he's ranged so the tank didn't hafta really move to pick the mob back up. I've screwed with the raid (was an accident, i swear) on a trash mob I was two boxing and came back to the swashie to start out after a few seconds, hit one CA then SoH and the mob started ping-ponging. Did take TOO long for the tank to get the mob back, but I got a few squishy's killed in the process.

But really I still just think of it as our "amusing" spell (like our half elf diguise) and soe's way of nerfing us discreetly.
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Old 12-14-2007, 06:15 PM  
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Default Re: we were fixed!

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Originally Posted by Arkarius View Post
If it actually fucking swapped hate and then gave the tank additional hate why the fuck would the mob never change targets from me? Seriously, it doesn't fucking work.
Maybe your tank rules? Or you don't generate enough aggro? :p
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Old 12-16-2007, 08:02 PM  
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Default Re: we were fixed!

IIt’s bugged and does not work as intended.

The only time I have used this spell is as a rescue while tanking the final named in Maidens, I have to go defensive and dps window is limited so there is risk of losing aggro here. (our SK cannot tank this mob due to dots on his taunts)

Cannot use it in raids to save someone if they are targeting through MA instead of assisting.

It has Zero solo use and almost no group use.

Please change it to an offensive debuff or aggro management that is easier to use. I would love a spell like.

Target: Raid / Friend
Duration: Until Cancelled
Recast: 5 min
Triggers: 1
Description. Upon the point of death the swashbuckler uses slight of hand to trick the mob into thinking he is dead and transferring all his aggro to the target of this spell.
If the swashbuckler is killed:
Prevents death blow
Feign deaths the swashbuckler
Transfers all of the swashbucklers hate AOE to target
All buffs are cancelled as if the swashbuckler died
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Old 12-16-2007, 09:54 PM  
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Default Re: we were fixed!

Fuck that. It works just fine as a rescue and I love it. Used it a ton of times stabilizing mobs while raiding and I'm glad to have it.

Limited group use if you're not tanking (though I often do) but even if not tanking, use for it comes up once in awhile.
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Old 12-26-2007, 05:02 PM  
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Default Re: we were fixed!

Nope spell is broken. It only swaps up the hate list and not down. Here is what the spell is supposed to do.

Taunt (if target is fighter)
Detaunt (if target is squishy)
Swap with target

It should do this:

If target is fighter push target to top of list and swash to bottom.
If target is non-fighter push target to bottom and swash to top.

It's really that simple. Then it would be a rescue on a squishy and get snap aggro back to the fighter. Get rid of the whole taunt/detaunt crap because I think that is where the problem lies. Also, on a raid when the mob is running amok he can switch targets while casting, this would make that less detrimental. Or, just make it instacast.

Well, I don't like the CA much at all. If I wanted to tank I would make a buckler specced zerker or brawler. I want to DPS and be able to take a few hits here and there. I can't believe other classes are okay with swashies effectively having a rescue on a 30 sec timer (2 minutes on the same target).
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Old 12-26-2007, 07:47 PM  
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Default Re: we were fixed!

No, I don't really want it do be a taunt for the fighter, because it might be a fighter that's squishy. Like a non-guardian. And I will elect to save their asses With a lot of fighter threat control skills that effect not only themselves but other fighters, they are getting it more often, and sometimes will hold aggro longer than is necessary/intended.

I don't want them to fuck with the rescue portion of this skill, period.

The only change that needs to be made, if any, is to swap the swashbuckler with someone else, if the swashbuckler is under attack. But simultaneously, I think that part of this skill would be rather pointless, anyway. We already have an evade that gets mobs off us right away. Do we really need another? Just use hideaway.

Some would argue that it's a good way for a tank to get aggro back after dying, but I really have to disagree, because I've seen tanks have absolutely no problem taking the time to completely rebuff their own buffs as well as wait for buffs from healers, and they still get aggro back after all that passed time.

I will concede that the skill might be broken in terms of swapping positions with someone lower than you on the hate list, but again I see that part of the skill as being not very useful, and I would rather not see the rescue part fucked up so we get a skill that's basically something we already have.
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Old 12-27-2007, 03:58 PM  
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Default Re: we were fixed!

Ah, but hideaway slips aggro to the next on the hate list... which is most likely to be a DPSer... possibly a robe wearer. I use hideaway if I pull from the tank because the tank is most likely second on the list. I WOULD use Sleight on a mem-blurring mob where the top person on the hate list is wipped off of it... which happens not infrequently on Raid mobs. Anyway, these are two very different spells.

As to the hate gain for a fighter... Well, that's what the spell reads that it does, it wasn't my desire for the spell.
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Old 12-29-2007, 12:55 PM  
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Default Re: we were fixed!

I have only succeeded in getting myself killed several times by this useless spell.. when I have tried to shake off aggro and ut onto fighter. Why i tried this spell rather than the other spell we already have (hideaway) was just for fun.

very useless spell.. got all excited when they said they had changed it.. but alas no.

I can see for tanking swashy this woudl be a great great rescue liek spell.. but for the other 99% of us.. it plain sucks
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Old 12-29-2007, 03:30 PM  
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Default Re: we were fixed!

Well, from my experience of this skill and the description it has a very specific purpose and its working as intended. As the description says... Increases all Fighters in raid's hate by XXX and decreases hate to all Non-Fighters by XXX... THEN it swaps your position on the hate list that you have targeted. This says nothing about dumping the agro onto the tank from what I can recall, at work ATM and don't actually have the spell to look at. It should be used in this scenario...

... fighting a mob and WHAT! the Ranger ganks? Cast Sleight of Hand , ALL Tanks gain XXX hate, Ranger loses XXX hate and then the mob targets the Swash. This prevents the mob from running into the rest of the raid with all the Mages/Healers and allows the MT to regain control of the mob ASAP instead of having to run 30 fucking god damn meters ( before my Swash I MT'd for a long time so I got a bit of pent up anger ) to get the mob back. This also makes sense for the 2min immunity and the 30sec recast timer, SOE thinks if some newbsauce DPSer can't manage their agro at least every 2min then they need to DIE! Then again if some newbsauce MT loses agro then as long as the mob isn't half way across the zone then they can get agro back allot faster. Fellow Swashies, if your worried about the death go down the FD line...
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Old 12-29-2007, 05:24 PM  
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Default Re: we were fixed!

Quote:
Originally Posted by Dedaehder View Post
As the description says... Increases all Fighters in raid's hate by XXX and decreases hate to all Non-Fighters by XXX... THEN it swaps your position on the hate list that you have targeted.
No, it doesn't say that. If you actually read it you would realise that it swaps your hate position for your targets and if your target is a fighter they gain XXX hate and if they're a non-fighter the lose XXX hate. It says nothing about the entire raid getting +/- XXX hate. It also says nothing about weather the +/- XXX hate is applied before or after the swap although, I would read it as the hate is applied after the swap
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