Quote:
Originally Posted by Hakujin
+CA dmg can only increase the CA's dmg by 50%.
Simple Example - using Playful Swipe - lvl 29 M1 for its low dmg
With +285 to CAs you are well over the cap for +CA dmg on this skill. Notice how the maximum increase for min hit and max hit are 50%.
[table]STR | +CA Dmg | Min | Max | Avg
680 | 0 | 195 | 238 | 216.5
675 | 285 | 293 | 358 | 325.5
+CA dmg Increases: | - | 50% | 50% | 50%
[/table]
Note that the 50% limit is independantly both on the min and max hit. If a CA min hit was 2, its min hit with +1,000 CA dmg will be 3.
Hope that helps.
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Interestingly, the above doesn't seem to apply to our triple hit (Triple Blades) and double hit (Uncanny Thrusts) damage CAs.
Using our lvl 28 triple hit (Flurry of Arms) as an example, the +CA dmg cap for that line seems to be +150% of the minimum damage of the 1st hit (or 50% of the minimum damage of the 1st hit). Both min and max +CA dmg cap seems dependent on the min dmg of the CA.
By the way, I have NO idea why at +370 CA dmg, it's lower than +135 CA dmg.
Flurry of Arms App 1 - Lvl 28
[table]STR | +CA Dmg | Min of 1st hit | Max of 1st hit
776 | 0 | 65 | 109
776 | 10 | 75 | 119
798 | 40 | 105 | 149
788 | 80 | 145 | 189
788 | 100 | 160 | 204
762 | 135 | 165 | 209
800 | 370 | 161 | 205
Increases: | | ~150% of 1st min hit | ~150% of 1st min hit[/table]
On our double hit CA, it seems to be 100% of the minimum first hit (or 50% of the 2 min hits combined).
This will throw people off the 50% rule (which is true) if they judge the effect of +CA dmg by eyeballing the double/triple hit CAs (like I did)
Roo