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Old 01-29-2008, 05:08 PM  
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Default Re: +CA damage vs da/crits?

Meh JAime, i think you acted a bit ridiculous for a streak there .

Crunching numbers does help in assessing what might give you the greatest increase. In the real world there's a tremendous amount of factors that play in to the parse, so even though thats what I try to base my research off, it just isn't as efficient as using math.

Also needing a dirge is also a bit crazy. Not that it's a problem for me recently, but back a while ago, I went many raids without a dirge, and it didn't really bother me. Of course the parses are a little lower for everybody in group, but you get a 6th member of the group that can far out DPS a dirge. It doesn't quite make up the difference, but it isn't a travesty if you aren't running 3 dirges.

Last edited by Symbolic; 01-29-2008 at 05:11 PM.
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Old 02-02-2008, 10:59 PM  
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Default Re: +CA damage vs da/crits?

I just parsed over 5k zonewide in Protectors Realm tier 8 raid zone, and that's including every single encounter...

Here is the parse without showing Strike info:

The Protector’s Realm (31Jan07)
Strike Parse: (14:06) xxxxxxxx | xxxxx [Mindwarped-Incinerate-55032]
Slip 5018

That's with a balance of crits, DA, and dps mod gear...with a secondary priority of ca damage.

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Last edited by JAime; 02-02-2008 at 11:01 PM.
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Old 02-03-2008, 12:07 AM  
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Default Re: +CA damage vs da/crits?

That's awesome.

Lol math is dum!
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Old 02-03-2008, 02:42 AM  
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Default Re: +CA damage vs da/crits?

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Originally Posted by Mendanbar View Post
For a brig, that makes sense, for a swash, it does not.
TBH, w/o looking over or doing any math I can 100% say that + CA mods for swashies just do not add up like they appear they do. If your a swashy then you kno auto attack is key. Our Ca's hit for shit, but are on fast reuse timers.

I'm sorry but + CA just is not a viable option for it to be prioritized over crit or DA. Since both crit and DA effect our base auto attack which is roughly 40-50% ish + of our ZW dps. crits and DA > CA mods. and + CA has no effect at all on our main source of dps ( auto attack )

Also don't forget Auto attack since it hits more times then our Ca's do over the course of the raid, has a huge effect on our procs, so when factoring in %'s it's safe to assume that our auto attack accounts for more then 50%ish of our ZW. What I mean is you can't just look @ slash or pierce and see 47% and say thats all your auto did.

So I'd say a more accurate % would be ( for raids ) that a swashies auto attack accounts for 55% - 60%ish + for raids.

The reason CA mods do so wonderful for assassins is because they have huge CA spreads, so they can stack up a + 900 CA mod ( not saying its easily possible, but certainly not out of reach imo ) and still reap the benefits, while swashies hit that cap much much lower, and thus do not get a greater benefit.


So imo again, crits > DA > CA mods.

This is also the reason why I believe the leather reet helm > chain reet helm in terms of DPS for a swashy, ( but w/ the leather helm being broken atm its kinda hard to prove that. )

If it turns out the chain reet helm wins in the end, so be it, at least we'll all know.
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Old 02-03-2008, 03:24 AM  
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Default Re: +CA damage vs da/crits?

Quote:
Originally Posted by JAime View Post
I just parsed over 5k zonewide in Protectors Realm tier 8 raid zone, and that's including every single encounter...

Here is the parse without showing Strike info:

The Protector’s Realm (31Jan07)
Strike Parse: (14:06) xxxxxxxx | xxxxx [Mindwarped-Incinerate-55032]
Slip 5018

That's with a balance of crits, DA, and dps mod gear...with a secondary priority of ca damage.
This proves nothing. DUCY?
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Old 02-06-2008, 05:10 AM  
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Default Re: +CA damage vs da/crits?

Basically what you're saying here is that once you pass a certain point of +CA damage it becomes pointless to get more, but up until that point I personally think that it's just as helpful for DPS. All it really means is that we can get a little bit of +CA damage gear and then work on crits and double attack to achieve maximum potential.
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