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Old 12-14-2007, 01:10 AM  
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Default +CA damage vs da/crits?

I thought i saw a thread on this but since i cant find it ill just make one (might have been in combat section but my question is kinda swash specific).

2 parter:

How does the +CA damage cap work - same as mages? like half your max damage on a ca can be added?

When does the amount of +ca damage come close to equalling crit or da mods? There seemed to be varying opinions in ww swash chan so id love a few more knowledgable swashies to throw in some input
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Old 12-14-2007, 04:28 PM  
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Default Re: +CA damage vs da/crits?

From what I've read, and correct me if I'm wrong, the +CA dmg cap is 50%, or 33% for AOEs. If you are really looking to compare CA dmg effectiveness to that of crits and doubleattack, the best way to think about it is that the better your weapons (spread, DR, ect) and the damage CA quality (adept III, Master, ect) are, the better crits and doubleattack will benefit you.

Doubleattack is basically a chance to land a second hit with your primary or secondary weapon, so the benefit you are getting out of it is only based on your weapon. Crits are basically just a chance to boost every autoattack or CA by up to 30%, so obviously the better the weapon spread / CA, the more of a boost you are getting. +CA damage is the last thing calculated in a swing, and it just adds the pure damage after crits, mods, and STR has already been calculated.

Personally, I shoot for crits and doubleattack before I worry about +CA, because the weapons I use are decent. People have posted that 1% Crit/DA = anywhere from 25-75 +CA, but I don't think that math really applies to every swash with individual gear and group buffs in mind.

Last edited by Runaf; 12-14-2007 at 04:30 PM.
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Old 12-14-2007, 05:34 PM  
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Default Re: +CA damage vs da/crits?

If you compare +2% crit chance vs to +35 to CA damage in terms of increasing combat art damage you would end up with this kind of table.

[table]Base CA Damage | With 2% crit | With +35 CA Damage
250 | 251.5 | 285
500 | 503 | 535
750 | 754.5 | 785
1000 | 1006 | 1035
1250 | 1257.5 | 1285
1500 | 1509 | 1535
1750 | 1760.5 | 1785
2000 | 2012 | 2035
[/table]So for CA damage, +CA damage grants a bigger benefit. However overall, it depends on the composition of your dps at any given moment.
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Old 12-15-2007, 04:39 PM  
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Default Re: +CA damage vs da/crits?

you can't look at just CA for crits. it will also affect auto attacks. If you get + CA and + crits you are good to go
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Old 12-16-2007, 01:50 AM  
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Default Re: +CA damage vs da/crits?

I'm wondering that myself.. I'm sitting at +320 to CA and proc that is up to 130. Also 39% crit solo, 50% in raid with dirge and potion. 5%da + dirge + ring proc = 25%DA

I think it's a good balance but could use more DA. I'd like to know how CA are calculated tho cause I doubt I hae +320 to all my CA's...
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Old 12-16-2007, 07:12 AM  
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Default Re: +CA damage vs da/crits?

Quote:
Originally Posted by Helspeth View Post
I'm wondering that myself.. I'm sitting at +320 to CA and proc that is up to 130. Also 39% crit solo, 50% in raid with dirge and potion. 5%da + dirge + ring proc = 25%DA

I think it's a good balance but could use more DA. I'd like to know how CA are calculated tho cause I doubt I hae +320 to all my CA's...
yes you do have +320, it's easy to see, especially with skills like uncanny response and whirl of blades. ( or w/e the upgrades are called ) since the + CA mod will only raise the first hit, and not the consecutive ones. ( so all you do is hit #1 - hit #2 = CA mod )

Also + CA mods cap out when it, in essence, doubles your CA damage, this cap is constantly altering with each CA. What I mean is , if you have a CA that hits for 500 max damage, then the + CA mod cap would be a mod of + 500 ( thus making your CA hit for 1000 )

Also on an interesting note, it seems crits take advantage of + CA mods in that it takes into consideration the + CA mod BEFORE the crit is applied.

So if your CA hits for 500, and you have a + 500 CA mod attached to it, then your crit will be 30% of 1000, and not 30% of 500.

Basically it looks like this

CA damage + CA mod X 1.30 = New Crit damage output.
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Old 12-16-2007, 02:21 PM  
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Default Re: +CA damage vs da/crits?

Do you have confirmation from a dev anywhere that +ca cap is 100% of the ca? I'd find this hard to believe, since they intentionally lowered spell cap to 50% of the spell.

I would think that they wouldn't leave ca's to still be 100%.
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Old 12-16-2007, 03:33 PM  
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Default Re: +CA damage vs da/crits?

I got it from the WW sin channel, and no one disputed it, so as far as I know it is legit, and the only reason they lowered the cap on spell damage is because + spell damage mods are in abundance. Mages have like + 700 spell damage while scouts struggle w/ + 300 ( permanent here, not including procs off reet knight etc etc. )

So when you look at it all, it makes sense because while the spell cap is lowered by 50%, + spell mods are by far easier to get and stack then + CA mods.
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Old 12-16-2007, 06:17 PM  
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Default Re: +CA damage vs da/crits?

+CA dmg can only increase the CA's dmg by 50%.

Simple Example - using Playful Swipe - lvl 29 M1 for its low dmg

With +285 to CAs you are well over the cap for +CA dmg on this skill. Notice how the maximum increase for min hit and max hit are 50%.

[table]STR | +CA Dmg | Min | Max | Avg
680 | 0 | 195 | 238 | 216.5
675 | 285 | 293 | 358 | 325.5
+CA dmg Increases: | - | 50% | 50% | 50%
[/table]

With +285 to CAs you can ALMOST max out the benefit to Bedazzling Steel, as follows. (You'd need +287.5 ca dmg to completely max out the max hit). I tried to keep my STR about the same in each +CA dmg interval.

[table]STR | +CA Dmg | Min | Max | Avg
680 | 0 | 471 | 575 | 523
680 | 20 | 491 | 595 | 543
685 | 40 | 511 | 616 | 563.5
680 | 60 | 531 | 635 | 583
673 | 95 | 565 | 669 | 617
673 | 130 | 600 | 704 | 652
683 | 180 | 651 | 756 | 703.5
683 | 205 | 671 | 776 | 723.5
672 | 240 | 704 | 809 | 756.5
677 | 265 | 706 | 835 | 770.5
685 | 280 | 707 | 851 | 779
675 | 285 | 705 | 854 | 779.5
Increases: | | 50% | 49% | 49%[/table]


Note that the 50% limit is independantly both on the min and max hit. If a CA min hit was 2, its min hit with +1,000 CA dmg will be 3.

Hope that helps.
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Old 12-16-2007, 06:47 PM  
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Default Re: +CA damage vs da/crits?

One point that surpised me is how +CA dmg on AEs works. I keep hearing 33% as well, which seems partially correct.

+30 CA dmg will add +10 CA dmg to an AE attack (33% of the +CA bonus is applied.)

The actual +CA dmg cap for AE attacks seems to be only 1/2 of 33% (16.5%). The 16.8% below is just as close to 16.5 as you can get with rounding error on the small dmg numbers.

Using Circle Blade M2 -lvl 14 - as follows:

[table]STR | +CA Dmg | Min | Max | Avg
680 | 0 | 125 | 209 | 167
680 | 25 | 132 | 216 | 174
680 | 60 | 144 | 227 | 185.5
688 | 105 | 146 | 244 | 195
688 | 125 | 146 | 244 | 195
688 | 170 | 146 | 244 | 195
Increases | | 16.8% | 16.7% | 16.8%[/table]

So with Swathe AD3 doing 1022-1704 at base w. 680 STR, you'd need +852 CA dmg (1704 * 0.165 max increase / 0.33 applied CA dmg)to max the max hit (which would be 1985)

Thats the good news, we won't need more than around 850 CA dmg to max every CA ;p (Edit: except Sinister Strike lol)

(Now back to the CA dmg -vs- crit / double attack question - sorry for the derail)
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Last edited by Hakujin; 12-16-2007 at 06:48 PM.
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