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Old 12-17-2007, 10:05 AM  
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Default Mastercrafted Armor

The new Incarnate Chain seems like a REALLY nice set to use until fabled.

Each piece has +3 piercing/+3 slashing PLUS +45 to CA damage. While you give up some crit chance from some other pieces... add up the CA damage for all 6 pieces... that's +270 on EACH CA. Considering that most of our CAs are short timers, that's potentially ALOT of extra damage.

Until I get 6 pieces of Impetuous, or fabled, I'll stick with Mastercrafted... which I haven't done since T5.
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Old 12-17-2007, 12:12 PM  
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Default Re: Mastercrafted Armor

Yup... I'm using the mantl, bracers and gloves atm.
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Old 12-17-2007, 02:01 PM  
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Default Re: Mastercrafted Armor

Why are you not using Melodic?
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Old 12-17-2007, 02:42 PM  
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Default Re: Mastercrafted Armor

Why would you use Melodic?
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Old 12-17-2007, 03:06 PM  
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Default Re: Mastercrafted Armor

it has Str and Int on it, thats why
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Old 12-17-2007, 03:07 PM  
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Default Re: Mastercrafted Armor

str/agi/int with the same 3/3 piercing/slash and 45 CA dmg on
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Old 12-17-2007, 04:01 PM  
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Default Re: Mastercrafted Armor

Doh! Time to make new armor!
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Old 12-17-2007, 10:15 PM  
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Default Re: Mastercrafted Armor

I wouldn't give up crits for those pieces, h/e if I have a armor spot w/ no crit on it ( which I do! ) I'd defntly switch over to that ( which I am! )

and fyi let's say you have 15 Ca's ( rough guess ) 15 x 270 = 4070 extra damage per Ca rotation, now given crits ( remember + CA mods are applied before crits ) and your looking at 5265 extra damage per rotation, roughly.

So yea, that's pretty good imho. Just don't sac too much crits! lol
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Old 12-18-2007, 05:13 PM  
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Default Re: Mastercrafted Armor

there is a cap on ca dmg btw
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Old 12-18-2007, 08:44 PM  
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Default Re: Mastercrafted Armor

yes but the cap is 50% of the max dmg of a CA
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