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Old 01-02-2008, 11:30 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

I'd like to see more offensive debuffs. I have 10k hp in DPS gear and can get 10.5 with PvP gear on... Guess what? When Silverwing pops my ass for 18k, that doesn't help one fucking bit.
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Old 01-03-2008, 12:44 AM  
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Default Re: Sleight of Hand Set Bonus should be changed

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Originally Posted by Arkarius View Post
I'd like to see more offensive debuffs. I have 10k hp in DPS gear and can get 10.5 with PvP gear on... Guess what? When Silverwing pops my ass for 18k, that doesn't help one fucking bit.
I drink to that... .rolf
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Old 01-03-2008, 02:38 AM  
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Default Re: Sleight of Hand Set Bonus should be changed

I wouldn't mind seeing an offensive debuff. Wouldn't mind seeing a tsunami-esque skill either, with maybe 50% as opposed to 100%, but with an extended duration. But I like what we have. /shrug 18k hit while I'm warded and fully buffed and in the MT group isn't going to kill me. (for the retards: NO I'm not the main tank. Just in that group with HP buffs on me and the tank.)

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I'm guessing Leithe sucked so bad at dps that his guild made him spec tank so he had at least some usefulness in the raid. He's obviously still bitter about this, thus his devotion to this pos spell. Btw assassins have a hate transfer and a way to get hate off them, so obviously they're all about hate control not dps duh.
Their evades don't involve any threat positions, as far as I know. Nor do I think they have any skills that do. Only threat reducers and the like. Do you understand the difference? Doesn't sound like it. But hey, I could be wrong. Regardless of me being wrong, though, read the class description. It's written there. Disagree or not, it's there, and so I'm not going to bitch about them giving us something that is somewhat of a hate controller.

Earlier today I actually decided to get kinda crafty with it. I saw a brigand use ruse (tier 8 = Shenanigans). Then tank took the aggro back. So I swapped with the tank, then evaded, thus putting aggro back on the brigand for his attack. I have a 71 brig myself and find it irritating when tanks wait till I use ruse to start taunting the hell out of a mob or stunning the hell out of it. Anyway...

I have a DPS set, not ONLY a tank set. I am simultaneously tank and dps specced. I maintain 3-3.5k dps on most fights, sometimes spiking up on multi-target encounters, which are sadly few compared to tier 7 Yeah, I'm well aware that's not the best, but far from "sucking so bad" as you put it.
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Last edited by Leithe; 01-03-2008 at 02:47 AM.
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Old 01-03-2008, 03:05 AM  
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Default Re: Sleight of Hand Set Bonus should be changed

Basically my point is, stop whining and complaining about how other classes got a dps skill at 80 and we didn't. Pick something original and more class defining.

If you're so hung up about how assassins got a dps skill and we didn't, roll an assassin instead of looking around for other people to shed tears with. Sure, I mentioned something about how it'd be cool to have a Tsunami-esque skill, but you don't see me whining over and over in post after post about how we don't have it.

I liked Ark's suggestion. If it this skill was ever going to be changed to something that more affects our target, that's what I'd want it to be. Another awesome offensive debuff. There are some cool rogues skills in Vanguard that could be used for ideas/inspiration - they get one skill at around level 18 I think it was, it prevents their target's next 4 attacks. That would be cool.

Sleight of Hand is fine as it is with the exception that it doesn't swap below you. That's fixed, the skill is fine. If it'll be changed...whatever, but make it something more original and unique than boooo hooo I want a dps skill.

Yeah I realize the person who originally posted it didn't mention a DPS skill, but it seems pretty clear that's what you two are whining for.
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Last edited by Leithe; 01-03-2008 at 03:12 AM.
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Old 01-03-2008, 04:31 AM  
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Default Re: Sleight of Hand Set Bonus should be changed

The offensive version of dispatch would be incredible, especially for this expansion. Those big wards that would prevent you from being 1 shotted by the mob are 99% of the time eaten by the tank who just died or had a death save proc. I'm almost never in the MT group on any fight where the tank is going to die repeatedly as a coercer fills that role a bit better, so my buffs are nowhere near off tank standards. And let's be honest here, the tank dying or proccing altruism should really be the only times that a dps class may need rescuing unless you're in a shitty guild.

In EoF I used to act as an off tank quite often, so I get where you're coming from. As swashies we don't have to be #1 on the parse to build a fuckton of aggro thanks to our debuffs, so we make an ideal off tank with our new rescue.

I've almost given up even messing around with Sleight because it only seems to get me killed more often than not. I try to time it right after the mob hits because if I hit sleight I usually won't have time to even cast hideaway before I get nailed.

How about adding a 1-3 hit stoneskin to Sleight of Hand when we pull aggro to ourselves? That would help immensely.
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Old 01-03-2008, 06:19 AM  
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Default Re: Sleight of Hand Set Bonus should be changed

Exactly rescue in rok = quick death. When mobs are one shotting mt's do you really think a swashy, even uber swashy's with tank spec and tank gear are going to be able to tank mobs in vp? I pretty much do everything I can not to get agro because mobs in rok just rape face, I'm certainly not going to be grabbing mobs off over zealous mages or other scouts, because A) soon as they get agro 9 times out of 10 they're dead before I could even do anything anyway, and B) I don't want to be the next victim. Just to be sure, I reread the description for swashbuckler and no where did I see anything about us being babysitters to other dps classes or being a tank. I did however read something about "devastating attacks" which in my mind is dps /shrug. I didn't play a swashbuckler to tank... I'd have rolled a zerker or a guard for that. I'd be happy with a new temp buff. Insight is pretty much garbage now, because of game mechanics, we're pretty much forced to use slow delay weapons, insight damage just isn't enough to make up for how hard slow delay weapons hit for. A DA temp buff would be great.
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Old 01-03-2008, 11:20 AM  
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Default Re: Sleight of Hand Set Bonus should be changed

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Originally Posted by Leithe View Post
/shrug 18k hit while I'm warded and fully buffed and in the MT group isn't going to kill me.
Oh yes it will ;) You ovbiously haven't been to VP yet...
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Old 01-03-2008, 12:57 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

18k is 18k. I have 17khealth in the MT group. Pretty sure that shaman group ward wards more than 1k health :p Irrelevant though.

I like Ark's idea. An offensive dispatch would be uber, and a stoneskin with Sleight would actually make it immensely useful in raiding IMO. I'll definately admit that its use in raiding is limited - that would open up its use quite a bit.
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Old 01-03-2008, 06:52 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

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Originally Posted by Leithe View Post

I have a DPS set, not ONLY a tank set. I am simultaneously tank and dps specced. I maintain 3-3.5k dps on most fights, sometimes spiking up on multi-target encounters, which are sadly few compared to tier 7 Yeah, I'm well aware that's not the best, but far from "sucking so bad" as you put it.
Nope, that's pretty much the definition of sucking. No wonder you need to use soh all the time, that dps as mt hate feed means the mobs are bouncing to all the dps that are actually doing their job...

as for stoneskin added to soh.. uh no. Again, no where in the description of swashbuckler does it say Raid babysitter. Here I'll copy if for you, since you brought it up.

"Using cunning and skill, Swashbucklers inflict devastating attacks against foes before slipping into the shadows. Masters of misdirection, Swashbucklers often avoid the blame for their potent strikes."

In other words swashbucklers do "devastating attacks" and avoid the blame for those devastating attacks that they themselves do. I think you're confused on this part. It does not say they take the blame of other peoples devastating attacks.

Honestly just stfu about this.

I really wouldn't want to see more debuffs added to the set bonus either since, from what I understand, most epic mobs have a cap to how much they can be debuffed offensively and they are generally well over that cap in a raid setting. (I could be wrong about this and would love some kind of official word on this.) I would like to see something more dps oriented added to the set bonuses such as the da that was in eof gear, some kind of bonus to hurricane, or reuse timer decrease on something actually helpful.
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Old 01-03-2008, 07:55 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

Actually 3-3.5k with a three healer MT group isnt bad. Unless its a Fury, agitate makes all the difference. Esp. if we are talking VP.

Edit: SOH Sucks!

Last edited by Sadaen; 01-03-2008 at 07:56 PM.
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