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Old 01-03-2008, 09:52 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

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Originally Posted by Sujen View Post
Nope, that's pretty much the definition of sucking. No wonder you need to use soh all the time, that dps as mt hate feed means the mobs are bouncing to all the dps that are actually doing their job...

as for stoneskin added to soh.. uh no. Again, no where in the description of swashbuckler does it say Raid babysitter. Here I'll copy if for you, since you brought it up.

"Using cunning and skill, Swashbucklers inflict devastating attacks against foes before slipping into the shadows. Masters of misdirection, Swashbucklers often avoid the blame for their potent strikes."

In other words swashbucklers do "devastating attacks" and avoid the blame for those devastating attacks that they themselves do. I think you're confused on this part. It does not say they take the blame of other peoples devastating attacks.

Honestly just stfu about this.

I really wouldn't want to see more debuffs added to the set bonus either since, from what I understand, most epic mobs have a cap to how much they can be debuffed offensively and they are generally well over that cap in a raid setting. (I could be wrong about this and would love some kind of official word on this.) I would like to see something more dps oriented added to the set bonuses such as the da that was in eof gear, some kind of bonus to hurricane, or reuse timer decrease on something actually helpful.
1. You ignored "Masters of misdirection".
2. Potent strikes doesn't mean doing a shitload of damage. It can also mean severely crippling (IE debuffs).
3. MT holds aggro just fine...Till a mob memwipes. Have you done much t8 raiding? Or are you just choosing to ignore that particular aspect of some nameds?

Whatever. Done arguing with you. Seriously, roll an assassin if all you give a fuck about is damage, cause it sure looks like it.

Also, to Sadaen - MT group is defiler, warden, templar, dirge, guardian, me.
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Old 01-03-2008, 10:39 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

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Originally Posted by Leithe View Post
1. You ignored "Masters of misdirection".
2. Potent strikes doesn't mean doing a shitload of damage. It can also mean severely crippling (IE debuffs).
3. MT holds aggro just fine...Till a mob memwipes. Have you done much t8 raiding? Or are you just choosing to ignore that particular aspect of some nameds?

Whatever. Done arguing with you. Seriously, roll an assassin if all you give a fuck about is damage, cause it sure looks like it.

Also, to Sadaen - MT group is defiler, warden, templar, dirge, guardian, me.
1. no I didn't ignore that part, but you apparently missed the second part of the sentence which I even underlined for you... masters of misdirection for their potent strikes... ffs learn to read

2. potent strikes and devastating attacks indicates to me dps, I guess we disagree on that.

3. I've done more t8 raiding than you. We have ot's in the raid to take care of mem wipes... not sure about your raid, I guess they prefer swashys getting one shot to ot's. Not to mention most tank classes actually have abilities to deal with mem wipes.

I'm done with this as well, just wanted to respond.. seeing a swashy actually in support of that spell made me kind of sick.
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Old 01-03-2008, 10:42 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

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Have you done much t8 raiding? Or are you just choosing to ignore that particular aspect of some nameds?
I'm curious to see... what have YOU killed, according to AB kill list you didn't even cleared T1... Just saying...

Yeah the mob mem wipe you can off tank it just fine in T1-2-3.

NOW WELCOME TO VP!!!! When mobs hit you for 18K....TWICE.. Dude... in vp, soh is a self-kill... unless you get fuckin lucky and/or have all the wards on you, you wont last more than 5sec.

EDIT : I wanna say that i agree 100% with the post jsut above me and Leithe... cause... obviously you're almost the only one here that think the same way as... you... meaby YOU didn't quite understand what a swashy is
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Old 01-04-2008, 03:20 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

I'm in tier 2 actually.

But ya know what? Whatever. I'm happy. I don't give a shit if you two dumbasses bitching for dps skills aren't.

Cry a river and drown in it IMO. Done debating with both of you now, cause you'll just go on some rant about how I haven't seen VP that I really don't give a fuck about hearing.
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Old 01-04-2008, 03:58 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

back to the original topic: Since mobs seem to be double attacking quite a bit in rok, perhaps soh should have been a skill that lowers the da% of a mob and do some significant damage? Seems more inline with what swashys do. That would be something I'd be ok with provided the debuff is enough to keep the mt from being one shot so often.

Set bonus still needs to be fixed though, as it is now, I got the set pants and that's all I plan on getting.
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Old 01-04-2008, 04:51 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

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Originally Posted by Sujen View Post
back to the original topic: Since mobs seem to be double attacking quite a bit in rok, perhaps soh should have been a skill that lowers the da% of a mob and do some significant damage? Seems more inline with what swashys do. That would be something I'd be ok with provided the debuff is enough to keep the mt from being one shot so often.

Set bonus still needs to be fixed though, as it is now, I got the set pants and that's all I plan on getting.

SoH idea : Reduce dmg by 50% for 10sec, 1min recast, ward the swashbuckler and the target's target for 3K. Gain immunity to the ward for 2mins.
extra: Deal 5K dmg
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Old 01-04-2008, 04:56 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

Does anyone know if SoH is even on the table or are they going to leave this like this for months? Why don't some of you guilds ask your resident devs to at least acknowledge they are doing something about this not working rather than leaving us all guessing.
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Old 01-04-2008, 06:43 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

As far as I have heard, they considered it "fixed" in the last update when they turned it into a rescue. If anything has been posted since then, it's news to me
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Old 01-05-2008, 12:06 AM  
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Default Re: Sleight of Hand Set Bonus should be changed

This makes my avatar sad in the pants.
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Old 01-05-2008, 04:59 AM  
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Default Re: Sleight of Hand Set Bonus should be changed

T1 and T2 mobs hit like complete pansies compared to VP. FFS why are you defending a skill when you haven't been able to use it on half the raid content. Heroic content doesn't count at all, since it's fucking easy as shit.

Don't even get me started on how the skill sucks in PvP. It works exactly the same as evade.
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