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Old 01-05-2008, 06:49 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

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Originally Posted by Arkarius View Post
T1 and T2 mobs hit like complete pansies compared to VP. FFS why are you defending a skill when you haven't been able to use it on half the raid content. Heroic content doesn't count at all, since it's fucking easy as shit.

Don't even get me started on how the skill sucks in PvP. It works exactly the same as evade.
Yeah do that and give us a fuckin break with PvP.
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Old 01-06-2008, 06:07 AM  
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Default Re: Sleight of Hand Set Bonus should be changed

Dude you're fucking stupid. Get over being angry with PvP and pull the basketball pole out of your ass. PvP is a part of the game you dumbshit cunt. I'm allowed to comment on it fuckface.
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Old 01-22-2008, 01:14 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

Just curious, do you like SoH more than you would, say, a DA debuff, or an attack that makes the mobs attacks do 30% less melee damage for 10 seconds? or any of the other 1000 good ideas im sure anybody in this thread could come up with in an instant?
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Old 01-22-2008, 01:24 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

I got a skill I'd like, maybe something like a forced rescue on your target, putting your target in the first hate position or even a toggleable %100 parry/reposte, then decrease hate position by 2 spell in place of SoH, refresh after like 45 seconds. This is taking into consideration of what other people are saying about how hard vp mobs hit and a SoH would just get you killed and defeat the implied purpose of swapping hate positions with a caster/healer.
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Old 01-22-2008, 01:32 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

The biggest problem with VP mobs are the ridiculous double attacks, but yeah, I don't think I fully understand what you mean? You want another skill that gives your target first hate position, or gives them a 100% parry , and make SoH just a hate reducer? Or you want SoH to give you aggro with 100% parry, and then after say 5 seconds give it to the person you had targetted when time expires? But that'd be screwed up if it got on a healer or some other class that was using implied target, and didn't actually have the mob targetted.
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Old 01-23-2008, 11:58 AM  
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Default Re: Sleight of Hand Set Bonus should be changed

Honestly i would rather them change the 3 set then the 7 set effect, 60 to insight is horrible and i doubt many will end up wearing 7 of there set over other gear for that slot.

As for sleight of hand as a skill i do use it on vp trash when it bounces to mages i rarely die, but every so often during the .2 sec cast it switches to the tank which is annoying.
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Old 01-23-2008, 06:39 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

Being a very casual raider, I can't tell you how useless this skill is to me. The situations where I might even consider using this skill are so rare that I'm not even sure how to use it "properly". If its going to be a "rescue" / hate transfer, then make it work in conjunction with swarthy disorder. Whoever has swarthy disorder on gets the hate from SoH. Can make the SD target gain one position and the SoH target drop one position. If no SD is active then the swash gains a hate lvl and the SoH target decreases. Still something I wouldn't use on a regular basis, but at least I wouldn't have to worry about screwing up the hate list, being a martyr or timing it exactly perfectly.

Personally I want it scrapped all together and replaced with a skill that every swash can use regularly (not this pos that pretty much has raid-only usefulness and is most useful to a swash OT; talk about your 1% of 1%). Give us a debuff, give us a group buff (maybe something called inspiring gracefulness where group memebers get a [gasp] melee hit% buff), give us a dps or direct damage skill, give us an aoe protect, just get rid of this pos skill.

On a side note, it would be interesting to see the average number of times other classes have used their lvl 80 ancient vs the average number of times swashbucklers have used SoH.
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Old 02-06-2008, 11:10 AM  
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Default Re: Sleight of Hand Set Bonus should be changed

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Being a very casual raider, I can't tell you how useless this skill is to me. The situations where I might even consider using this skill are so rare that I'm not even sure how to use it "properly". If its going to be a "rescue" / hate transfer, then make it work in conjunction with swarthy disorder. Whoever has swarthy disorder on gets the hate from SoH. Can make the SD target gain one position and the SoH target drop one position. If no SD is active then the swash gains a hate lvl and the SoH target decreases. Still something I wouldn't use on a regular basis, but at least I wouldn't have to worry about screwing up the hate list, being a martyr or timing it exactly perfectly.

Personally I want it scrapped all together and replaced with a skill that every swash can use regularly (not this pos that pretty much has raid-only usefulness and is most useful to a swash OT; talk about your 1% of 1%). Give us a debuff, give us a group buff (maybe something called inspiring gracefulness where group memebers get a [gasp] melee hit% buff), give us a dps or direct damage skill, give us an aoe protect, just get rid of this pos skill.

On a side note, it would be interesting to see the average number of times other classes have used their lvl 80 ancient vs the average number of times swashbucklers have used SoH.
I am going to honestly say... well said... I would have to agree with you 100%.. I meen shit compared to almost every other classes 80 spell, we got screwed. Brigs, got a Friend Buff, Rangers got a DPS buff for steal attack, Monks got Peel with is nice for them tanking (and atleast they do), Furrys got ball lighting witch gives them a lil more DPS, Defyelrs got another grp heal/ward... I meen is it me or did we just get fucked (if so pass the lube cause it sucks)
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Old 02-07-2008, 03:51 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

I have to agree with the poster above that I use this so rarely that it is completely useless.

At first glance, it seems like it's useful. And... at lower teirs, it might be. Think about it...

You're raiding and suddenly... one of the warlocks, wizards, etc. manage to pull aggro. Before they can die, the swashbuckler quickly grabs aggro with his Sleight of Hand and then uses one of his aggro debuffs to get aggro back to the tank... thus... single-handedly saving the raid.

Sounds wonderful... the type of things bards sing songs about...

Here's what REALLY happens...

Warlock, wizard, etc. gains aggro from a T8 mob... they die... instantly and before the swashy realizes they even have aggro. OR... they gain aggro... and by time the swashy can find them in the raid list, let alone switch targets to them to grab aggro... they die... near instantly.

WE can barely take a hit from most T8 mobs and most finger-wagglers go down with very little fanfare. And we go down without much more.

T8 mobs hit hard and they hit fast. The chances and oppurtunities of this being a useful skill to us are so remote and so small as to make it completely useless skill.

Let's replace it with either a dps buff... a major debuff... or my favorite...

An ability like the brigands band of thugs that summons screaming women who run out and beat on the mob while yelling "Don't hurt our boyfriend!"
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Old 02-07-2008, 04:08 PM  
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Default Re: Sleight of Hand Set Bonus should be changed

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An ability like the brigands band of thugs that summons screaming women who run out and beat on the mob while yelling "Don't hurt our boyfriend!"
RELEASE THE HOS! (instead of hounds)
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