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Old 01-18-2008, 09:11 AM  
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Default Re: + to Pierce

Quote:
Originally Posted by Leithe View Post
I'll stick to what I know. Despite others saying betrayal + carotid will outdo serrator + betrayal, I have found serrator + betrayal to outdo any other pair from those 3 choices. ;)

Suppose it could just be that massive (comparatively) max damage on serrator, but people kept insisting DA >>>.

The reason the Serrator is outperforming it is simply due to the overall damage of the weapon. Since most rogues focus on crit and procs for alot of thier damage, the weapons with the higher damage spreads will generally win out.

For example when looking at damage spread as the prime factor on a weapon, and modifiers/ procs second the T8 4.0 weapons will stack up as follows.

1. Venril Sathir (5.67 damage spread) dmg proc and dps modifier makes it slightly better then Worm Tooth Blade

2. Leviathan (5.68 damage spread)

3. Doomcoil - Protectors Realm (5.71 damage spread)

4. Cript of Agony - Heroic final named (4.01 damage spread) % based dmg proc and +2 more double attk make this superior to Betrayal's Song
(This also has +5 Double Attack)


5. Adkar Vyx - Protectors Realm (4.0 damage spread)

6. Uzdrak the Invincible - The Temple of Kor-Sha (3.97 damage spread)

7. (Honerable Mention) - Quested in Jarsath Waste (4.0 damage spread)


As far as + to the melee skill as was the OP. It really does not become a factor into raiding at least until T3 - Leviathan when mobs are orange. But, as was suggested by a few people, keeping swindlers up as much as possible is a big help on this, also dirge +skills is nice to have as well.
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Last edited by Sudden; 01-18-2008 at 09:14 AM.
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Old 01-18-2008, 07:20 PM  
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Default Re: + to Pierce

I don't know why you'd argue that betrayal's song (definitely not), or carotid (arguably) are better than throatripper. Damage spread doesn't mean anything. In fact, in this case, having a smaller spread is actually a benefit to the weapon. Both the upper and lower end of damages are better than the betrayal's for example, which makes it an entirely better weapon. The 3 DA vs 3 crit is arguable depending on how much a player has of either, but yeah, it's a far superior weapon, and I really don't know why you're basing the evaluation of it strictly on "spread" rather than the damages in this case.
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Old 01-19-2008, 04:28 PM  
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Default Re: + to Pierce

Ahh, alright, thought it'd be the max damage.

I love having two swords again though. Was glad to get rid of the carrot. I hate daggers
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Old 01-21-2008, 06:02 AM  
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Default Re: + to Pierce

Imo, who cares about spread. That is where buffing 60% melee crit comes into play. You're always on the "high-end" of the spread.
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Old 01-22-2008, 12:52 PM  
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Default Re: + to Pierce

wah? the more crits you have....the higher spread you want.

(i've already had one vicious argument this morning, lets keep this civil)
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Old 01-23-2008, 02:01 AM  
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Default Re: + to Pierce

No, the more crits you have the higher MAX DAMAGE number you want. The low number doesn't mean shit, it's simply there to balance things and keep damage ratings at an average. This is why throatripper is > than betrayal as stated above, even though it was listed below it. The spread doesn't mean shit. With greater crits, throatripper will hit MUCH harder even though the "spread" is larger on betrayal.

And before you make the argument "well of course, the max damage" is better. To prove that it's pretty much the max damage alone, a weapon with the same max damage but a higher low end would still win out over one with a larger spread (ignoring any other factors or a player having permanent 110% crit - figuring in normalization vs level 87-88 mobs).
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Old 01-23-2008, 09:02 AM  
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Well, Vraksakin Claw Club or however you pronounce it. Has a 1-452 or some shit right? Wouldn't that be the ultimate test if this theory is true or not? It's got one of the fattest spread ration in game. I don't have the weapon on an alt or I'd test the crits out.
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Old 01-23-2008, 05:58 PM  
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Mendan...I think theres a certain point where common sense comes in to play.

Of course 1-500 isn't as good as 200-501.

Let me rephrase.

For comparable DR's you want the higher spread. Just to clear this up. If you have comparable DR's, the one with the higher spread will also be the one with the highest Max DMG, so it's pretty moot on weapons that have the same delay.

And the max # is flawed.

Would you rather have 1-399dmg 4.0dly or 200-500dmg 8.0 dly with 110% crits.

Differing delays is the reason I say highest spread. If you have a bunch of weapons with the same dly you obviously take the highest max dmg, I don't think anybody would argue that would they?

I'm an editing machine: I was never disagreeing with what you said btw, my first comment was directed to the guy that said you don't have to worry about spread as your melee crits get higher

Last edited by Symbolic; 01-23-2008 at 06:11 PM.
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Old 01-23-2008, 06:53 PM  
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Default Re: + to Pierce

Except that I said everything else equal.

A 100-360 weapon will beat a 50-360 weapon every time with the same delay/stats/etc, unless the player has enough crit to literally get 100% crit chances and over come any normalization of crit versus higher level mobs. And even then, that just ties it.

Which in the end means - the spread is irrelevant, it is the max damage. The spread is just a dev mean to keep the damage ratings in check - and why the damage rating is usually the most even thing between most weapons from the same "quality" of mob.
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Old 01-23-2008, 08:45 PM  
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Default Re: + to Pierce

It's not a hard concept that we agree on. Of course if 2 weapons have the same stats and one is 50-100 and the other is 1-100 the 50-100 is better. The DR will also be tons better.

I don't even know why we're posting back and forth TBH, I wasn't even talking to you. I was responding to the guy that said when you get higher crits spread doesn't matter, because you'll hit for higher more or some ish.

I was just stating that if you had 2 weapons.

1. 50-70 dly 2
2. 1-110 dly 2

You'd take #2, even though the DR is less, because the spread is higher. If you wanna say it's just because the max dmg is higher, that works too, because in order to come out with a reasonable DR for similar strength weapon you have to scale the MIN and MAX dmg to get an average. It's simple really, if the min dmg is lower, the max has to be higher to offset, and it'll be the best based on BOTH of our calculations.

I say spread's, because it becomes important to calculate out when you get different delay weapons, I assume you just use the DR's to come to your conclusions.
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